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That’s odd. I heard the font size was really easy on the eyes.Mythras was taking a bit longer to read than I hoped
;)
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That’s odd. I heard the font size was really easy on the eyes.Mythras was taking a bit longer to read than I hoped
That’s odd. I heard the font size was really easy on the eyes.
;)
I recommend theism. Sorcery is cool, and my favorite, but it’s also the one that requires the most scoping by the GM.Font is fine, but kinda wordy sometimes, and LOTS of info about the different types of magic, which is what I usually like to make. I'll probably end up creating multiple characters to try out different character types, magic (once I make up my mind about which type of magic to pick) and non-magic.
I recommend theism. Sorcery is cool, and my favorite, but it’s also the one that requires the most scoping by the GM.
Sorcery is NPC-only in my games...I recommend theism. Sorcery is cool, and my favorite, but it’s also the one that requires the most scoping by the GM.
Yep, that's my favourite as well!I was actually looking at Animism, cuz I like the idea of shamans and they seem to have done a really interesting system for handling spirits (not sure how useful it is in actual game play, though). But, holy crap! There's a lot of stuff to read. They went all in with the different types of spirits and such.
myself and others have talked a lot about Animism. It is a fan favorite for sure. I also find theism the least interesting, but it is also the easiest to wrangle.I was actually looking at Animism, cuz I like the idea of shamans and they seem to have done a really interesting system for handling spirits (not sure how useful it is in actual game play, though). But, holy crap! There's a lot of stuff to read. They went all in with the different types of spirits and such.
Sorcery seems nice too (that's the type of magic user I usually play). Theism conceptually tends to be the least interesting to me, and I haven't read it yet (and mostly skimmed through the rest). But will eventually check it out regardless. I'm doing this mostly for the Character Creation challenge, so don't know how deep I need to go into it to just make a character. I might just roll a character and see where it takes me (try a non-caster fist) then continue reading as I go along.
I love seeing adaptations. Usually when I'm watching a show I wonder "what would that persons/item/things stats be?"Almost caught up!
Day 23
System Tricube Tales
Version 4
View attachment 55269
Officer Larvell Jones
Archetype police martial artist
Perk amazing vocal mimic
Quirk practical joker
Karma 3
Resolve 3
I’m not a very creative person so when I hit open ended systems without random elements like Risus or Tricube Tales I default to adaptations.I love seeing adaptations. Usually when I'm watching a show I wonder "what would that persons/item/things stats be?"
Aldaaro, male human mage
STR: 8 Level: 1
DEX: 13 XP: 0
CON: 11 Align: Lawful Neutral
INT: 18 GP: 23.02
WIS: 8 Age: 31
CHA: 11
HP: 2
Saving throws
Aimed Magic: 11
Breath: 15
Death, Paralysis, Poison: 14
Petrifaction, Polymorph: 13
Other spells: 12
Equipment:
Dagger (d4 damage) Cloak
Staff (d6) Cart Horse
Linen robe Empty Chest
Spellbook Lock
Common Shoes Large Belt Pouch
Bedroll Reins, Bit & Bridle
Blanket Leather Scrollcase
Spells: Read Magic, Magic Missile, Shocking Grasp, Mending
Sounds like it’s probably a cool system and an alternative to Toon, it’s sad people want to add “punk” to everything these days.Day 25
System: Toonpunk
Name: Mandy (the force's sweetheart)
Type: Smut. Immune to Burn, Bleed, and Poison; but suffer double effects from fear effects, or effects which involuntarily move you.
Grit: 2
Athletics: 6
Hacking: 4
Stealth: 6
Murder: 1
Acting: 7
Hardware: 2
Perception: 4
Artistry: 2
Nonsense: 2
Finance: 2
Gender Studies: 2
Lockpicking: 6
Power Bursts 1 (Max 3)
$1500 Hands
LunaSea Survival and Combat Knife mk1
CAP: INF | DAM: 2 | RNG: 1 | Compact | Melee
Background: Originally a newspaper strip from 1932, Mandy really became popular with the outbreak of World War 2. Her risque strips (which generally involved her 'accidentally' losing her clothes in a series of unlikely mishaps) were considered vital enough to the morale of British troops that she was protected from paper rationiing. This success lead to an animated version in 1950. And for a decade, her show was one of the most popular on late night television. But then came the swinging sixties. And what was once considered erotic looked tame and outdated compared to the comix of the 60s. And so Mandy was forced into requirement. What was an ex force's pinup cartoon to do? In Mandy's case, it was to become a damn good cat burgler. She has no problem using her natural assets to help on a job, but she takes no pride in it either. Those are the creation of her animator. Her ability to make a good clean burglary is entirely of her own making.
It's arguably more justified in this case. It has cyberpunk modifications. It's also an odd but fun combo; it's a heist game with full tactical map combat, you just happen to be cartoons.Sounds like it’s probably a cool system and an alternative to Toon, it’s sad people want to add “punk” to everything these days.
Strongly suggested, as in "if you don't start moving now, we won't stop the angry people over there from killing you"? And he could see their point, as in the points of the pitchforks?Day 24
System :: Lamentations of the Flame Princess
Version :: 1st edition
Name: Eric "The Noble" Hausen
Class: Fighter
Alignment: Lawful
CHA: 15 / +1
CON: 15 /+1
DEX: 13 /+1
INT: 12
STR: 12
WIS: 6 / -1
AC (Melee/Missle): 15/17
HP: 8
Attack Bonuse: +2
Paralyze: 16
Poison: 16
Breath:16
Device:15
Magic:18
Coins: 20sp
Equipment:
Clothes(Cold Weather)
Leather Armor
Shield
Long Sword
Spear
Eric has always been a natural born leader. Swift and stout as a man should be. The boys of the village naturally followed him when he lead a daring(some say foolish/reckless/crazy) assault on a large troupe of bandits. He came away with stories of brave fighting and giving the bandits a good fight. The village came away with half their men dead or maimed. The city seemed the best place for a ambitious young man like Eric to go. That's what the elders strongly suggested and he could see their point. To the city and adventure!
Value Points Stat
-------------------------
5 10 Body
6 12 Mind
4 8 Soul
Value Derived Value
------------------------------
8 Attack Combat
8 Defense Combat
65 Health Points
50 Energy Points
5 Damage Multiplier
Level Points Attribute
--------------------------------------------------------------
3 3 Attack Mastery
3 3 Defense Mastery
2 2 Gear (combat/medical equipment)
1 1 Combat Technique (Lightning Reflexes)
3 9 Skill Group (Scientific)
5 5 Connected (CDC)
3 3 Heightened Awareness
2 2 Tough
Level Points Defect
--------------------------------------------------------------
3 -6 Obligated (large obligation)
2 -2 Nightmares (frequent)
This thread is expanding my Drivethru library...System GET FUNKY
Yeah I've seen more systems I've never seen before in this year's challenge.This thread is expanding my Drivethru library...
Probably at least in part, that's "courtesy of WotC*"...Yeah I've seen more systems I've never seen before in this year's challenge.
Very much so.Strongly suggested, as in "if you don't start moving now, we won't stop the angry people over there from killing you"? And he could see their point, as in the points of the pitchforks?
Also, A Fiery Flying Roll what does the "smut" subtype mean?
Not in my case, I’m just doing a different system each day.Probably at least in part, that's "courtesy of WotC*"...
*Due to them sucking hard.
Me too for three years so far. Although some of the BX derivatives are pretty similar.Not in my case, I’m just doing a different system each day.