valgunn
Well-Known Pubber
- Joined
- May 6, 2018
- Messages
- 134
- Reaction score
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I’m contemplating a damage system for OSR game that only uses 2d6.
Fixed damage is based on your class. So, for instance, a magic-user gets 1 point as a base at 1st level and a fighter gets 3 (or something along this scale).
The 2d6 roll is for the weapon. Example:
DAGGER
2 = 0 (fumble or weapon break)
3-6 = 1
7-9 = 2
10-11 = 3
12 = 4
So a 1st level fighter using a dagger will do 3-7 points of damage, while a magic-user will do 1-5 points damage. As your level increases the more fixed damage you do. Fighters scale quickest, while magic-user slowest.
Favored weapon perhaps increases either fixed or rolled (not sure yet). So a thief using a favored weapon dagger, gets a boost.
Also, maybe the dagger gets a specific effect against certain armor types.
You still only need a roll to hit and a roll for damage. But every successful attack you’ll do at least 1 point of damage and fighter types will be more effective. Also they become more powerful as levels increase.
Thoughts?
Fixed damage is based on your class. So, for instance, a magic-user gets 1 point as a base at 1st level and a fighter gets 3 (or something along this scale).
The 2d6 roll is for the weapon. Example:
DAGGER
2 = 0 (fumble or weapon break)
3-6 = 1
7-9 = 2
10-11 = 3
12 = 4
So a 1st level fighter using a dagger will do 3-7 points of damage, while a magic-user will do 1-5 points damage. As your level increases the more fixed damage you do. Fighters scale quickest, while magic-user slowest.
Favored weapon perhaps increases either fixed or rolled (not sure yet). So a thief using a favored weapon dagger, gets a boost.
Also, maybe the dagger gets a specific effect against certain armor types.
You still only need a roll to hit and a roll for damage. But every successful attack you’ll do at least 1 point of damage and fighter types will be more effective. Also they become more powerful as levels increase.
Thoughts?