Mankcam
Hallowed Be Thy Swo
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(Preamble: I couldn't find any pre-existing thread when I did a title search, so I just started a new one)
7th Sea !!!
When 7th Sea first did the rounds in the early 2000s, I noticed it but wasn't really tracking it.
It was about the time I had disengaged from rpgs for a while, around the late 1990s to early 2000s. I intermittently played D&D 3E then, but I must of had a 5 year break from being a GM, and 7th Sea was fresh around that time.
In terms of game mechanics it kinda looked like Storyteller to an extent, and I think later on there may have even been a D20 OGL version (not sure)
I wasn't interested in learning a new system at that stage, and despite playing D&D 3E (almost grudgingly), I felt as a GM I could portray just about anything using a version of BRP back then - turns out I was not too far wrong, given my love for Mythras these days.
I always loved the idea of the swashbuckling setting however, and I intended to return to it at some stage.
I almost did run a pulpy swashbuckling game many years later with some BRP supplements, I was trying to decide between BRP (BGB) Blood Tide and BRP (Mythras/Legend) Pirates of Legend, I think I was only stopped by it not being my turn to GM for that six month period with my current group.
I knew John Wick did a kickstarter project to reboot the 7th Sea line a few years ago, but again it was not the time for me to check it out.
I knew there were issues regarding keeping the project afloat (pun intended!), so I kept clear of it all.
Now that the line has been picked up by Chaosium my interest in the setting is raised again, and in recent months I have been checking it out quite a bit.
I now have the 7th Sea 2E core book, and I'm collecting alot of the other books as well, they look beautiful and are a great read.
As a game, this edition seems alot more narrative than I thought it was, and I was kinda initially turned off by this, but then swung around to seeing how this could work really well with a loose pulpy setting.
I have yet to run 7th Sea 2E with my group, and I am likely not to have the opportunity until early next year, so I'm getting into the mindspace for it now.
From what I can see, 7th Sea 2E seems like it's good at what it's trying to do, which is presenting a very pulpy setting with a lot of narrative player-agency.
Given that my favourite systems are BRP (Mythras, CoC, RQ) and WFRP, this is quite different for me in terms of game mechanics. I have run alot of Conan 2D20 and Fate Core in recent times, and recently played in HARP and D&D 5E. I have Fiasco sitting there, waiting for the right beer-and-pretzels session for it, so I tend to be quite varied in my gaming approach.
From the outset, the 7th Sea game mechanics seem to suit the cinematic flavour of the setting rather well, although it remains to be seen if I can grok it at the gaming table.
The idea of running a loose cinematic rpg that feels like The Three Musketeers, Captain Blood, The Princess Bride, Pirates of the Caribbean, Assasin's Creed, Don Juan, Arabian Nights, etc, it all sounds like alot of rollicking good fun to me. Could be perfect for some afternoons of gaming and general rambling, as my group is wont to do, heh heh
If anyone has experiences with any edition, I am certainly interested in hearing about it, especially the current edition
Just parking these vids here for general interest:
Publisher promo (very brief)
Dan Wells review
Geek n Sundry Starter Kit playthru (playlist)
PAX Online I Speak Giants playthru (podcast)
For any who want to do a deep dive (another pun intended!):
7th Sea Quickstart (free pdf)
Happy to banter here about the good points, as well as any bad
7th Sea !!!
When 7th Sea first did the rounds in the early 2000s, I noticed it but wasn't really tracking it.
It was about the time I had disengaged from rpgs for a while, around the late 1990s to early 2000s. I intermittently played D&D 3E then, but I must of had a 5 year break from being a GM, and 7th Sea was fresh around that time.
In terms of game mechanics it kinda looked like Storyteller to an extent, and I think later on there may have even been a D20 OGL version (not sure)
I wasn't interested in learning a new system at that stage, and despite playing D&D 3E (almost grudgingly), I felt as a GM I could portray just about anything using a version of BRP back then - turns out I was not too far wrong, given my love for Mythras these days.
I always loved the idea of the swashbuckling setting however, and I intended to return to it at some stage.
I almost did run a pulpy swashbuckling game many years later with some BRP supplements, I was trying to decide between BRP (BGB) Blood Tide and BRP (Mythras/Legend) Pirates of Legend, I think I was only stopped by it not being my turn to GM for that six month period with my current group.
I knew John Wick did a kickstarter project to reboot the 7th Sea line a few years ago, but again it was not the time for me to check it out.
I knew there were issues regarding keeping the project afloat (pun intended!), so I kept clear of it all.
Now that the line has been picked up by Chaosium my interest in the setting is raised again, and in recent months I have been checking it out quite a bit.
I now have the 7th Sea 2E core book, and I'm collecting alot of the other books as well, they look beautiful and are a great read.
As a game, this edition seems alot more narrative than I thought it was, and I was kinda initially turned off by this, but then swung around to seeing how this could work really well with a loose pulpy setting.
I have yet to run 7th Sea 2E with my group, and I am likely not to have the opportunity until early next year, so I'm getting into the mindspace for it now.
From what I can see, 7th Sea 2E seems like it's good at what it's trying to do, which is presenting a very pulpy setting with a lot of narrative player-agency.
Given that my favourite systems are BRP (Mythras, CoC, RQ) and WFRP, this is quite different for me in terms of game mechanics. I have run alot of Conan 2D20 and Fate Core in recent times, and recently played in HARP and D&D 5E. I have Fiasco sitting there, waiting for the right beer-and-pretzels session for it, so I tend to be quite varied in my gaming approach.
From the outset, the 7th Sea game mechanics seem to suit the cinematic flavour of the setting rather well, although it remains to be seen if I can grok it at the gaming table.
The idea of running a loose cinematic rpg that feels like The Three Musketeers, Captain Blood, The Princess Bride, Pirates of the Caribbean, Assasin's Creed, Don Juan, Arabian Nights, etc, it all sounds like alot of rollicking good fun to me. Could be perfect for some afternoons of gaming and general rambling, as my group is wont to do, heh heh
If anyone has experiences with any edition, I am certainly interested in hearing about it, especially the current edition
Just parking these vids here for general interest:
Publisher promo (very brief)
Dan Wells review
Geek n Sundry Starter Kit playthru (playlist)
PAX Online I Speak Giants playthru (podcast)
For any who want to do a deep dive (another pun intended!):
7th Sea Quickstart (free pdf)
Happy to banter here about the good points, as well as any bad
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