Alai
Legendary Member
- Joined
- Oct 11, 2021
- Messages
- 368
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- 634
Yeah. World ended a lot of times in Mythos fiction. Dunno what the long-running campaign cope is there. Gnostic Cthulhu or something, anyone?I would agree that “go home and wait for the world to end” is certainly genre-appropriate, and may even be interesting. But not fun. Especially in a Campaign.
Reminding the witness and the court that "not a CoC person" disclaimers still apply, I have a thought or two on how one might rules-doctor that.(In CoCs defense, I just checked the 2nd ed rule book, and you can try again after 4 hours if you fail a Library Use roll. Which runs into another one of my personal peeves: if you’re under time pressure, then that can lead to the end of the world. If you can just keep trying until you succeed, then why are you rolling?)
First, I think an excellent general rule-of-thumb on retries is the one mentioned up the thread -- I dunno if we quite ever blamemapped/credited to its 'original' source -- is "reroll only if the situation materially changes". Obviously that's very how-long-is-a-piece-of-string, but you can concretise that (somewhat) as "do something that'd give you a bonus you didn't have previously".
Then the last piece is, time bonuses. My normal take is those make most sense if they're roughly logarithmic. Are you taking an extra minute, hour, day, week, month...? Then you're still under a pressure if you don't have that long. But maybe you can do something else in the meantime to "significantly change" the situation.