- May 5, 2018
- Reaction score
This becomes increasingly contrived though.Well I think if they are undistracted yeah. But if there is more challenge to be it like a time constraint or weapons fire then adding the element of failure seems reasonable.
How often do you roll to complete skills under fire? And why do we need to add extra stress to a skill (tightrope) walking which, due to risk of injury should already be stressful? How much stress do we need before we have to roll?
I always find that these kind of stipulations are a lot more clear cut in theory than in practice.