Small God of the Dozens
- Jul 9, 2020
- Reaction score
That seems pretty counter-intuitive. Your interpretation here seems to rest pretty heavily on the inability of anyone to think for themselves. I'm not suggesting that stating intentions is bad, but that's one thing and while your seeming expectations are something else.It's even more important withe experienced players to communicate the intentions clearly, because they'll be coming in with assumptions from games they played before. Your game will only appear well designed if your assumptions about their background are correct.
I also think that your statement about the influence of D&D on modern game design probably needs to be backed up rather than simply stated as if whatever you mean by that is obvious to everyone. I don't think it's as universally true as it seems you are arguing it to be, but more explanation would probably help. Lots of games and designers escape the gravity of D&D pretty well, IMO anyway, which seems to work against your thesis and I think the burden is on you to explain the difference.