JoeNuttall
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This used to be quite a fun thread!
HeroQuestWorldWars?Hero* is a moving train wreck of evolving designer explanations.
Having said that, the first edition was 2000. What are we taking as the base for “modern game design”?
I'm going to be honest here, almost every time I see house rules for games, I immediately see that most people don't actually understand how RPGs work.
ORE gets close to your sweet mark only after you hit 6 dice in a pool. If you only have 4 dice, that's a 50% odds of success...
So it depends on how you built your characters.
If you only know one GM, that's 100% of all GMs you know...
OK. You obviously have someone in mind. Have you suggested it to him or her to try a game and explained that this time it would be different?
If that doesn't work, maybe show him/her this thread and ask to participate in an experiment?
As a counterexample, it was a new player on her first session (ORE, I think Nemesis) that told me we have too many points. So not everyone wants to have a really competent PC. She just wanted a "normal person gets in the deep and finds it's way over her head", that much was obvious... I just wasn't sure what to do, at the time (my first time meeting such a player).
What the fuck are you talking about?Are you one of the RPG players who has never played Dungeons & Dragons?
My point that you didn't put any real effort into gathering the data and I don't need to spend any more time than you didn't to provide my own data still stands.
WhatWhat the fuck are you talking about?
I'm doing no such thing. The number of people who play in a amateur sports league are less than the people who play pick up games are less than the people who play at home are less than the people who just watch on TV.One, you're proving my point that a game that requires regular sessions over a long period of time isn't as well designed as one that can be played quicker and in shorter chunks.
I'm wondering, are you...Two, while there is overlap, people from other hobbies who try RPGs will just dip their toes in and not come back. It's not a question of not having the time when they're visiting at the same time, but playing Magic or Mario Kart on the other side of the living room while the RPG players are having their hobby. They have the time to play, and they're choosing not to.
Yeah, that's why I'm suggesting to everyone that cares to listen that the so-called "West Marches approach" is the best way of GMing games for adults. Simply put, play with whoever shows up, and wrap it up - more or less - before the session ends, so you could plausibly "change the party's composition".I'll just say that the #1 barrier to playing games in my experience is just scheduling cause adults with busy lives have a hard time getting together to do ANYTHING if they don't all have a similar schedule (like all of them working M-F 9-5s).
Even when I'm not currently playing anything it isn't because people are coming over to play Mario Kart or whatever, there are times where I just don't see anyone in person other than my immediate family for months cause coordinating schedules is hard as hell.
Yeah, but the context of what’s happening currently in the campaign frequently makes that impossible. That’s why in the old days people had multiple characters and groups running around.Yeah, that's why I'm suggesting to everyone that cares to listen that the so-called "West Marches approach" is the best way of GMing games for adults. Simply put, play with whoever shows up, and wrap it up - more or less - before the session ends, so you could plausibly "change the party's composition".
Amusingly, it also makes it more likely for PCs to have lives outside of the party as well, and anyone who doesn't show up was simply busy with other stuff!
It is a throwback/repurposing of the Old Days for today's environment, so yes, multiple characters are a thing. I came up with something similar after reading Old Geezer's (and later, Chirine's) tales, and then found out about West Marches.Yeah, but the context of what’s happening currently in the campaign frequently makes that impossible. That’s why in the old days people had multiple characters and groups running around.
Yeah, that's why I'm suggesting to everyone that cares to listen that the so-called "West Marches approach" is the best way of GMing games for adults. Simply put, play with whoever shows up, and wrap it up - more or less - before the session ends, so you could plausibly "change the party's composition".
Amusingly, it also makes it more likely for PCs to have lives outside of the party as well, and anyone who doesn't show up was simply busy with other stuff!
Sandbox or not*, the point - when talking about how it fits better with contemporary adults - is to have "whoever shows up can play".I'm actually considering doing a "West Marches" sort of type game. Not sandbox, because the plan is to do X-Men, and sandbox isn't my style with superheroes (as from the source material, most superheroes are reactive rather than active), but in the "whoever shows up that time is the characters who are there to react to whatever threat happens".
Exactly. I'm much less familiar with superhero comics than the average Pub visitor, but even I know thatIt works for a Superhero game really well. I mean, anyone who has read X-Men comics knows that you end up with things like "Oh Wolverine is off in Madripoor right now dealing with some drama" and stuff like that.
I'm going to take a guess that you are living in a whole different culture in some way than I'm used to. The idea of consistent work schedules is a dream to most of the friends I have. That or having to work 2-3 jobs just to make enough money to survive.I dunno, I don't understand how the concept of a so-called " modern adult" is taken for granted to not include the capacity to make a commitment to be somewhere at a specific time to meet up with friends unless exceptional circumstances come up?
I dunno, I don't understand how the concept of a so-called " modern adult" is taken for granted to not include the capacity to make a commitment to be somewhere at a specific time to meet up with friends unless exceptional circumstances come up?
Misunderstanding. The comments about scheduling are not tied to that bolded statement. They're tied to the comment about my modern adults not being able to commit to a time on a regular basis.I still think that's just about the priorities people chse i their lives. Sure, there are folks out there that have jobs/careers/etc that they prioritize that keeps them rm having a regular gaming schedule, but how does one extrapolate from that that ALL RPGS should be run as one-shots/rotating cast? Like, these just aren't universal situations that can be appended to the term "modern adult". RPGs exist to cater to that, and a hundred other life scenarios, but that doesn't mean that a game, by default, should. Our hobby is so expansive and the audience so varied that there is not reason every system has to be for everybody, and so is ultimately just a collection of compromises that pleases next to no one.
Pulled into a Wendy's drive thru the other day and the person was just like "Nah, I'm not taking any more orders". It was like 7pm, and you know drivethru speaker so I wasn't sure so I was like "Hey sorry, I didn't catch that" to just confirm, and person just like, unloaded on their coworkers saying they were the only one there and had been since like, noon and they were just closing up and going home, and I'm like, you know what. Fair. Went to Kroger and just got a freezer meal.I'd I go to a fast food place as a last resort if the staff will have shown up that day.
Yeah combine that with a corporate love for universal numbers and I can't even call ahead to see if something will be open. Which is awesome to drive 15-20 minutes to find out it's closed.Pulled into a Wendy's drive thru the other day and the person was just like "Nah, I'm not taking any more orders". It was like 7pm, and you know drivethru speaker so I wasn't sure so I was like "Hey sorry, I didn't catch that" to just confirm, and person just like, unloaded on their coworkers saying they were the only one there and had been since like, noon and they were just closing up and going home, and I'm like, you know what. Fair. Went to Kroger and just got a freezer meal.
(There is also the Hardee's that I swear to god I have not seen open since like mid-Pandemic, I'm not even sure if they ever are open even though google insists they aren't closed down).
unloaded on their coworkers
You must suck as a person. I know Bunch said to be nice, but you're not being nice either. What you're describing as a "Shit Player" or "Shit GM", is what I would describe as a friend. And if friends want to hang out and chat, but not participate in the specific activity the rest of us are doing, that's perfectly OK. If I can keep them engaged by switching to a system that is better designed, I will. If that isn't an option, and they just don't like the game type, they don't have to play.
And maybe that's the simple explanation. I know what "everybody" thinks, because I prioritize my friends over a hobby. So I know what people think who don't like the hobby. You shut them out.
Two, while there is overlap, people from other hobbies who try RPGs will just dip their toes in and not come back. It's not a question of not having the time when they're visiting at the same time, but playing Magic or Mario Kart on the other side of the living room while the RPG players are having their hobby. They have the time to play, and they're choosing not to.
..."You call yourself a true gamer? But if you had to pick...ah, your job, or RPGs? Tell me, which one is more important to youI still think that's just about the priorities people chse i their lives.
1. "West Marches style" doesn't mean you're running one-shots. Rotating cast, yes...but it just means you don't leave them on cliffhangers or in the middle of a chase. Then before next session you can make up some reason to switch the cast.Sure, there are folks out there that have jobs/careers/etc that they prioritize that keeps them rm having a regular gaming schedule, but how does one extrapolate from that that ALL RPGS should be run as one-shots/rotating cast?
They're pretty universal for adults below 40, IME.Like, these just aren't universal situations that can be appended to the term "modern adult".
1. There's nothing on the system level. You can run any game this way, from an OSR one to Traveller to Riders of R'Lyeh or RBRB.RPGs exist to cater to that, and a hundred other life scenarios, but that doesn't mean that a game, by default, should. Our hobby is so expansive and the audience so varied that there is not reason every system has to be for everybody, and so is ultimately just a collection of compromises that pleases next to no one.
For one of my friends it is because the first thing on his priority list is his kids' schedule. Which can be and is irregular depending on the time of the year. The solution was to just let us know in advance as most of the time he has a few days notice.I dunno, I don't understand how the concept of a so-called " modern adult" is taken for granted to not include the capacity to make a commitment to be somewhere at a specific time to meet up with friends unless exceptional circumstances come up?
I think PbtA and Blades in the Dark trend more towards short campaigns then one shots; a lot of the GM advice uses terms like "series". Maybe 12-15 sessions in most games I've come across.I've felt for a while that there's been an increasing trend for games to focus more and more on one shot and convention play.
How many Powered by the Apocalypse games really regularly see any other kind of play? And I suspect the same is probably true of a lot of OSR hacks.
I remember there were two freelancers on the Symbaroum reddit who had written for the game who would regularly argue against anyone pointing out the (enormous) problems with the system who admitted in a different thread that they'd never actually run campaigns with the game but had only run it at cons to introduce it to new players (no wonder they were fucking clueless about the how the system broke down over time).
In my last group we had:I dunno, I don't understand how the concept of a so-called " modern adult" is taken for granted to not include the capacity to make a commitment to be somewhere at a specific time to meet up with friends unless exceptional circumstances come up?
Actually, I hadn't even noticed the connection...anyway, withdrawal acceptedI made the mistake of thinking the current conversation was a continuation of a earlier topic from the previous page, when instead it is isolated. As such I withdraw my objection
I think PbtA and Blades in the Dark trend more towards short campaigns then one shots; a lot of the GM advice uses terms like "series". Maybe 12-15 sessions in most games I've come across.
It's definitely true of stuff like Fiasco though.
The one thing I'm not sure on is how common the epic campaigns that last years ever were; I suspect they may be an outlier that gets talked about specifically because thy're imprressive.
As I recall, WotC's big survey that they did before writing D&D3 (so something like 25 years ago - scary), indicated that campaigns tended to run a about a year or a bit under - basically a school or university year, people played weekly (give or take) for around four hours a session, and the most common groups were a GM plus 3-5 players. That's why they designed 3e around these parameters. They did such a good job (and 3e fell apart if not treated carefully when you moved outside those assumptions) that it's become completely normalised in mainstream rpg gaming. It's not even really discussed now, it's just 'how it is'. 4e allowed more space at the top end, 5e seems to have doubled down 'and once you hit the high end, wrap it up'.I think PbtA and Blades in the Dark trend more towards short campaigns then one shots; a lot of the GM advice uses terms like "series". Maybe 12-15 sessions in most games I've come across.
It's definitely true of stuff like Fiasco though.
The one thing I'm not sure on is how common the epic campaigns that last years ever were; I suspect they may be an outlier that gets talked about specifically because thy're imprressive.