So then-To be blunt, my intended themes will be a mix of action horror and political intrigue with a focus on the rivalries between the different covenants in the area as they all scheme to take over the valley for themselves and take out the Prince who stands in their way.
The core themes can best be summed up as a quest for power
Hang on a moment...
Ah. Up until right now, I had assumed you meant this game to take place in the past, in a colonial era. I see the name "Roanoke" and my mind immediately skips to the lost colony, you know?
So, a struggle for power between up to three coteries. Sounds extremely intimate. Seems to me like that's the sort of thing that can balance on a bit of a see-saw; one coterie rises to power, the other one or two don't exactly have much rivalry to distract them from scheming to take it back. Is the power in this case a sense of authority over the other vampires (playing out a bit like the feud of neighbouring families in a soap opera), over the scope of feeding rights, or is there something particular to the city's cultural, political or economic makeup that the vampires would compete over having an unimpeded hand in?
Or is it a case in which the vampires are so competitive out of a sense of little else to do? Their Danse Macabre not containing much artistic expression, but at least everybody knows the steps.
On a related note, are the members of the player coterie expected to cooperate in the acquisition and sharing of power, or might the players be intended to be in a state of tension with one another, where treachery and looking to be first up the ladder is on the table?