Hello! This is a sensitive issue and it is quite easy to accidentally offend or upset people. If I do, I apologize in advance: my intentions are good ones. I've decided to merge my 2 passions: tabletop gaming and accessibility and user experience design. What does that mean? I want to promote better design in our hobby. I'm not talking about game design or campaign writing. I'm referring to how these products are constructed and presented to people; how easily they're consumed , used and experienced. It's also about inclusive design. That means keeping in mind people with different disabilities. This isn't about checking off some "inclusivity" box; I want to help bring gaming to everyone. Here are examples, big and small, of designs that I've been concerned about: no click-able links in the index of a PDF rulebook Huge PDF file size (slow loading and interactions at the table) crucial rules hidden inside of huge blocks of fluff text (a lack of bolding or use of headings) Confusing, poorly organised and overly elaborate rulebooks (I'm looking at you, FFG) Artwork that either doesn't represent the subject matter at all or even misrepresents important information A dice mechanic where players must differentiate between two dice solely by colour (frustrating the colour blind) Printing rules in such a small or unintelligible font family that people have to turn on extra lighting or slow down the game while trying to decipher it Printing maps with such low contrast that tiny but crucial details are missed Character sheets that are pretty but overly complicated or difficult to scan quickly in the heat of a battle scene Not having wheelchair ramps at a gaming conventions (an obvious one) This isn't about negativity: it's about learning from people's experiences and finding ways to share solutions with game designers, writers and con organisers so that we can make the hobby a better experience for all. How you can help I invite people to please share any of the following information: example(s) of a good design you've noticed and appreciated (rulebook, components, convention experiences etc) example(s) of bad designs you've experienced: things that frustrated you, confused you or flat out prevented you from enjoying a game product Whether you consider yourself as having a constraint or a disability of some kind that caused you some grief in gaming. Examples: Older hardware (eg. Limited technology) Spacial constraints (small table area) Colour blindness Impeded vision or poor lighting Mobility Deafness Cognition (eg. dyslexia) My hope is to use these examples (anonymously, of course) to discover trends in good and poor design. I want to improve our hobby and share these insights with the community at large. If I get anywhere, I'll do a follow up to ask permission to use these stories in my research. Thank you so much!