KrakaJak
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This article does a pretty good breakdown of Advantage and Disadvantage from a probability standpoint:
Advantage in D&D 5
I am not a fan of Advantage/Disadvantage in play. I thought it was a cool idea on paper, but it always felt really swingy and unreliable as either a bonus, or a penalty. The math here shows that it IS really swingy, where the probability boost is equivalent to +/-1 to +/- 5 depending on where the dice need to land and pushes the results towards the median rather than to the edges. For me, this confirms my own bias against the mechanic, but I think the math was interesting and worth discussion.
Advantage in D&D 5
I am not a fan of Advantage/Disadvantage in play. I thought it was a cool idea on paper, but it always felt really swingy and unreliable as either a bonus, or a penalty. The math here shows that it IS really swingy, where the probability boost is equivalent to +/-1 to +/- 5 depending on where the dice need to land and pushes the results towards the median rather than to the edges. For me, this confirms my own bias against the mechanic, but I think the math was interesting and worth discussion.