- Oct 24, 2018
- Reaction score
This guy!Justice, Inc., if you like Hero System stuff. It's a fun read and it's by Allston and Stackpole, how can you go wrong? Very well researched, it oozes atmosphere. OOP tho I think PDF is available on DTRPG. Can't remember how well it would fulfill the "schtick" you're after.
If you'd rather something lighter, and you want a relatively inexpensive hardcopy, there's Mercenaries, Spies & Private Eyes, also by Michael Stackpole. It uses a modified version of the T&T 5th ediiton rules, so that's either a feature or a big depending on your feels about T&T. Its stunting system should cover the "tricks" you want to try.
I can't speak for anyone else, but of I were to run a pulp game, it'd be one of those two.
Justice Inc is great, not only one of the best pulp games ever, but I think one of the best examples of the HERO system.
It works well for a whole range of pulp, from low powered supers like Doc Savage or The Phantom, to lost world (cowboys vs dinosaurs action) and doing "modern pulp" like the Mummy or Indiana Jones would be no problem. As it was a 3rd ed product it is much less complicated than 5E.
I played a lot of MSPE for pulp style games, but the lethality is an issue. The main way to reduce it is don't have a bunch of automatic weapons blasting away at the PCs. You can always use NPCs that graduated from the Storm Trooper academy which is not really out of place.