Lofgeornost
Feeling Martian!
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The core book for this is the Deal of the Day at Drivethru: https://www.drivethrurpg.com/product/329319/Against-the-Darkmaster-Core-Rules?src=DotDem
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Interesting!The core book for this is the Deal of the Day at Drivethru: https://www.drivethrurpg.com/product/329319/Against-the-Darkmaster-Core-Rules?src=DotDem
Has anyone in the US who backed this received any kind of shipping notice or received their book yet?
The last update was that the US books were working through customs. I guess there should be a scheduled update in a few days.
I'm definitely gonna buy this but I also find the name awkward and unfortunate. "Darkmaster" sounds like a low budget sword & sorcery flick that would have played 6 times a day on HBO during the 80s. Even "Dark Master" would have been an improvement but "Dark Lord" would have been best.
It's about time we get some diversity in our English Aristocracy!“Hey guys, let’s play Against the Dark Lord!”
“Awesome! I’ll roll up my Jedi right now!”
Arrived in Australia a month ago!?! I'm in NA and it still hasn't arrived for me.
Hasn't arrived for me either, so NA is apparently low on the totem pole with this release.
I just took a look at Kickstarter and there was a msg from the Creator from Dec 9th? I think about the NA books being stuck in customs.
I have a few ideas for settings that would work well with VsDM. Two of them really stand out to me.Not sure what campaign setting I'd run with this. Perhaps some Mythic "near Earth" generic Fantasy world inspired by Dragonlance? Definitely a feel from the 1970s-1980s over the more rated-PG "clean" world that WoTC puts out right now for a more general audience.
Just finished reading through the rulebook (hardcopy).
I haven't felt this excited to run a RPG since reading Mythras.
I really, really like this game. I'm usually worried about MATHS but honestly you just want to see if your roll will get to the target number of 100 (ie, eyeball the 10s of the skill + roll result).
I can see some of my players being a bit wary about Kin (aka Race) mechanical imbalance, but there are workarounds and rationale for that.
Not sure what campaign setting I'd run with this. Perhaps some Mythic "near Earth" generic Fantasy world inspired by Dragonlance? Definitely a feel from the 1970s-1980s over the more rated-PG "clean" world that WoTC puts out right now for a more general audience.
Anyway, d100 games have definitely usurped the d20 throne for me, officially.
Does anybody have any opinions, experiences, impressions, good or bad, about the VsDarkGuy modules/scenarios?
Yeah, the intro scenario is good. There are things happening in the background that will become the foreground, etc. I ran the it for an evening, and it worked quite well. There is a YouTube actual play that uses it. Lots of opportunities for the PCs to trip over their own feet, etc. I'd advise going through it and doing an outline of the main points and page numbers. Because I ran it on short notice, I was often wondering where a particular fact could be found (entirely my fault). Overall very enjoyable. A quick scan of the other offerings made me think the rest were of similar quality.Does anybody have any opinions, experiences, impressions, good or bad, about the VsDarkGuy modules/scenarios?
I've sometimes found that messaging them and giving them an idea where you are works. Sometimes- not all the time.It sounds good, does anyone know if anywhere in the UK or Europe is selling printed copies? The company website only ships to the US.
DrivethruRPG has the Players' Book avalable for PoD, but not the whole thing.
To which I replied:I just finished watching Over the Garden Wall, and it dawned on me just how perfect the Beast would be as a Darkmaster.
While it is a children's show, it does have enough mature themes and imagery to be spooky and compelling for adults, as I feel the themes are fairly universal.
As for rhe Beast, he could be a minion of , or the titular, Darkmaster. He already Carrie's many of the traits of a good villain. He's suitably mysterious, but he clearly plays by a logically fantastical set of rules that can be discovered slowly. He has a unique set of powers and dark offerings, in the form of his boons and gifts he can bestow upon people for a steep price. He's a delightfully conniving villain who gains power by making dark bargains with people.
The Beast even has his own goal, place of power, and weakness. He wishes to expand his dark forest (his place of power and partial goal) by converting more lost souls into the gnarled trees (the other part of his goal) to feed the Dark Lantern (his item of power) whose flame is the only thing keeping him alive.
I can work with this. A group of heroes lost in a Ravenloft-esque Wicker-horror fantasy forest. A few benign settlements (some slightly treacherous Fey villages) to restock and rest. Some forest ruins and abandoned cabin settlements…That’s actually a great setup for a campaign. The heroes are travellers, lost in the Great Woods. The Beast is the Darkmaster, his minions various strange creatures and peoples, some actively hostile (possessed animals and cruel highwaymen) others manipulative (witches and undead pumpkin folk).
Wow, not even falling damage?? That's classic non-combat damage.To clarify, I love this game, but any system that has some gaps like this… as a DM I need to feel comfortable about handling just about any common situation that the PCs might trigger. I’m not feeling that confidence here.
Similarly, while I know that this game isn’t about dungeon crawling, but some underground / evil castle hazards would have been nice. I can make up my own, but it’s a fucking 500 page rulebook LOL
So one could use that falling table to make arrow traps and swinging blade traps, just by changing the Crit table type. That looks like it could work splendidly.It has falling rules/damage has that...
View attachment 49966
There's also information on poisons for traps...
View attachment 49967
A table of example hazard traps (ie, their difficulty and 'attack' values) would be nice though but you can easily draw that from the standard level attack tables and the guidance in the skill section for disabling traps.