Teyrnon
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- Aug 18, 2017
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I’ve had an idea for a dice mechanic that I’d like some feedback about. I like the idea of FFG's narrative dice but am looking for ways to get similar results with special dice. Here goes:
Let’s say we have a system in which characters are ranked in attributes from 1 to 5 and skills are 1 to 10.
The basic roll would be a number of 10-sided dice equal to the attribute. To establish success or failure the highest die is added to the skill rank and compared against a target number. Say 11 is a target for an average task. Any 1’s rolled are interpreted as added complications that hinder the character in some way, to the task and 10s are interpreted as boons that improve the circumstances that necessitated the roll. If all 10s are rolled are it’s a critical success and if all 1s are rolled it’s either a spectacular failure if the roll is a failure or in the case of the roll being a success with a 1 then the roll is a still successful but bad things may still happen.
Let’s say we have a system in which characters are ranked in attributes from 1 to 5 and skills are 1 to 10.
The basic roll would be a number of 10-sided dice equal to the attribute. To establish success or failure the highest die is added to the skill rank and compared against a target number. Say 11 is a target for an average task. Any 1’s rolled are interpreted as added complications that hinder the character in some way, to the task and 10s are interpreted as boons that improve the circumstances that necessitated the roll. If all 10s are rolled are it’s a critical success and if all 1s are rolled it’s either a spectacular failure if the roll is a failure or in the case of the roll being a success with a 1 then the roll is a still successful but bad things may still happen.