This marks you out as special in the broader community of gamers.Well, I can only complain about things that I know about
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This marks you out as special in the broader community of gamers.Well, I can only complain about things that I know about
No. It was high time for them to polish and create the best possible ruleset for the game, moving forward. It is never high time to just introduce new rules for the sake of it. The problem with 7E isn’t that they introduced new rules, its that the rules introduced were heavy handed and poorly implemented, while much needed improvements in the game, like pruning away at the overly narrow skills in the game, for example, were overlooked.
Expendable Luck is strictly optional so it can be ignored/removed without a problem.The Luck rules, on the other hand, change the way the game is played and are hard to remove from the game now.
Though the distinction between Listen and Spot Hidden seems somewhat arbitrary, it has never been questioned at my table either. I was running the game using 6E, but Listen and Spot Hidden are separate skills there as well.I've run a good amount of CoC 7e for both new players and vets and haven't had the Listen/Spot Hidden skills questioned, and no one found the characteristics confusing either.
I'm in complete agreement regarding Luck though and have been happily ignoring that.
Well, first of all, this is a bit of a straw man argument. I didn’t argue that the new edition should have a rehash or maintain a status quo. I argued that they should provide the game with the best possible ruleset - and that is clearly not the same thing as a rehash. It is a desire for excellence, not the status quo.What was going to be the selling point. Here is rehash of a rehash why don't you buy the same rehash again. For me to buy a new edition it has to have a minimum of 30% new material if not more. I would not have been at all interested in 7E if it was the same thing just with a new cover, interior art and no changes. I would have remained with 6E. They were losing market share to other similar rpgs from other companies. Keeping the status quo would have been a mistake imo.
I regard it as less streamlined - the previous edition managed to fit the entire ruleset into 100 pages. The 7E decided to expand out the rules, particularly in the Combat and Chases chapter. In previous editions, they didn’t even have Combat and Chases chapters because the rules for each were much more concisely written and not prioritised as much.The thing with 7E was, most fans (at least online) seemed to want a book that was better organized, better looking and more clearly explained in places, and they were all pointing towards the then-current French edition of CoC as an example of what they wanted.
This was mostly what we got. The book has better production values than 6E, is arguably better organized and more clearly explained or streamlined in places. But it also has a lot of new or extra stuff that people have varying opinions about, but not many thought was needed. Most of this stuff is like house rules.
Expendable Luck is strictly optional so it can be ignored/removed without a problem.
Though the distinction between Listen and Spot Hidden seems somewhat arbitrary, it has never been questioned at my table either. I was running the game using 6E, but Listen and Spot Hidden are separate skills there as well.
There are a number of reasons to buy a new edition, and they don’t all require a load of new rules. The argument about ‘why should I buy when they don’t change the rules..’ also needs to take into account things like backwards compatibility, or ‘why should I buy this when its rules invalidate all the supplements I have previously bought’ or 'why should I buy this when I liked the rules as they were’ too.
When Delta Green was released it had, if anything, even more radical changes than 7E, but they were well thought out and justified by the design goal of the game. The game felt more familiar because they only changed what needed to be changed to support the game’s premise, the premise itself was expected and the rules were designed well to meet that expectation.
In the case of the art and layout, I always thought the cover choice of 7E was strange - its basically exactly the same as the 6th edition cover, but setting the scene about 30 seconds later in effect as Cthulhu approaches. It is a more ‘in your face’ depiction of Cthulhu rather than a better depiction - and this is largely symbolic about how I feel about the rules changes in the game. The game is less subtle than it was, and more 'in your face’.
Sometimes, ‘evolution’ rather than ‘revolution’ is better in a new edition - a design brief used by Mongoose Traveller 2nd Edition with some success for example. It is a question of how well the game is designed, not just that you changed it, that will determine whether customers will buy it. Moreover, if somebody decides that they are going to have to change 30% of Pendragon’s ruleset in the proposed 6th edition, just for the sake of change, you can take it from me now there is going to be a lot of annoyed customers.
I think that new edition of rpgs are Catch-22 damned if you and don't. As one needs to balance releasing new material for new fans vs keeping it backwards compability and little to no change.
Do it and you will make many people happy.I haven't really read it but would Legend a good base to build something like Ringworld off of?
Yeah, I have been a bit surprised to see Chaosium has so much ill will towards them, even having a snarky nickname nuChaosium.
I think they dropped Prince Valiant, didn’t they?
I think they mentioned it last year in a newsletter. I can’t remember if they dropped it or just lost it as a licence. I can’t think who else would own it though - Nocturnal?Hmm...I just checked their site and your right, it isn't currently available.
I think they mentioned it last year in a newsletter. I can’t remember if they dropped it or just lost it as a licence. I can’t think who else would own it though - Nocturnal?
We've used both for our Gloranthan game. RQG is a gorgeous book. If you love Glorantha I'd recommend "The Glorantha Sourcebook". It's pure fluff no mechanics.RQG is a great book and is a solid extension of RQII, which is a great game if a bit too crunchy for my tastes. Ditto Mythras so for me so really I don't have a dog in that particular edition war
Thing I am struggling with is who would they be licensing it from? Greg Stafford wrote it, and its new edition was commissioned through Nocturnal, which was Stewart Weick’s company. Sadly, both are deceased. Yet I definitely recall Chaosium saying they dropped or lost or didn’t renew the licence. To who?Not currently on their site either, perhaps the license lapsed. Bummer. Or maybe it just sold out and they're waiting to do a reprint?
Ah yes, the Hal Foster Estate or some such?Some group related to the original comic strip?
RQG is a great book and is a solid extension of RQII, which is a great game if a bit too crunchy for my tastes. Ditto Mythras so for me so really I don't have a dog in that particular edition war,
My copy of the new edition says it's copyrighted by King Features Syndicate, the distributors of the strip.Ah yes, the Hal Foster Estate or some such?
Pfff, mere edition wars are but nought next to Gloranthan canon wars. That's where Voros has his sights set.you have to take a side!!! you can't kill internet arguments like this. it's unholy!
I haven't really read it but would Legend a good base to build something like Ringworld off of?
I think they dropped Prince Valiant, didn’t they?
Ringworld was a neat game but with an intimidating concept - if you think a planet is too much to get your head around, what about something with the area of 3 million earths? I'm not sure about the legal issues, as I believe the concept of a ringworld actually originated with Niven, who based it on a sort of budget Dyson Sphere.Chaosium did a Ringworld game back in the 80s, it is probably unobtanium now but you never know. It was a BRP variant so assuming that game was any good I don't see why Legend wouldn't work.
Ringworld was a neat game but with an intimidating concept - if you think a planet is too much to get your head around, what about something with the area of 3 million earths? I'm not sure about the legal issues, as I believe the concept of a ringworld actually originated with Niven, who based it on a sort of budget Dyson Sphere.
To clarify, I was responding to Bunch's post about using Legend to create something like the old Ringworld game. The difficulty would not be the mechanics, but the ringworld concept itself which might be considered part of the Known Space IP.The game was licensed from Niven's Ringworld novel, that is why we're unlikely to see it ever reissued I think.
Makes you wonder where Halo came from.Ringworld was a neat game but with an intimidating concept - if you think a planet is too much to get your head around, what about something with the area of 3 million earths? I'm not sure about the legal issues, as I believe the concept of a ringworld actually originated with Niven, who based it on a sort of budget Dyson Sphere.
Yeah, the concept of a planetary scale ring with a habitable inner surface was set loose into the wild when Ringworld came out.Isn't Halo rings-around-planets (I don't really know much about it)? That's probably different enough not to be an issue. And Iain M. Banks had orbitals which were just rings-in-space, which sort of work like a ringworld but on a much smaller scale.
Yeah, the Ringworld in Halo has a surface area slightly larger than Canada. Niven's Ringworld has a surface area of 3 million Earths.Isn't Halo rings-around-planets (I don't really know much about it)?
Chaosium did a Ringworld game back in the 80s, it is probably unobtanium now but you never know. It was a BRP variant so assuming that game was any good I don't see why Legend wouldn
Easy-peasy. They won't need much conversion, if any.I guess I should have been more clear. I own the Ringworld RPG and I'd like to know how easy it is to transfer the various race/weapons stats to Legends.
I guess I should have been more clear. I own the Ringworld RPG and I'd like to know how easy it is to transfer the various race/weapons stats to Legends.
I'm thinking I'd use those to potentially do a Justifiers BRP type game.