Sosthenes
Legendary Pubber
- Joined
- Aug 16, 2017
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Yes, it frees the players from premature optimization. Heck, you don't even have to put in too much thoughts about specific maneuvers for your "build", as they tend to be rather cost ineffective, rather raise your skill a bit more. Combined with some decent templates (which are very much the character creation default in 4E products), making a new character in GURPS isn't as complex as just looking at the big basic tomes might seem. On the other hand, the generic nature of GURPS often tempts GMs to create something totally from scratch, which means both that they have to design their own subsystems and then tell players just to use the basic set at liberty. Generally not a good idea.
The most important skill of GURPS gamemastery is picking what to not use.
The most important skill of GURPS gamemastery is picking what to not use.