I suspect that yes, but I'm not sure. I never read those sections of Eclipse Phase 1e, so no idea if it has meta-plot or whether our GM was following itI've read plenty of threads about how awful various gamelines' meta-plots have been. So I'm just curious if any of you had positive experiences playing through a meta-plot?
It depends on if you consider "historical events" to be IRL metaplot or not. But my clockwork and chivalry game roughly followed history.
I've read plenty of threads about how awful various gamelines' meta-plots have been. So I'm just curious if any of you had positive experiences playing through a meta-plot?
(introduction)
The night of evil shall descend on the land.
When this hexad of signs is near at hand
(First Sign)
In the house of Daegon the sorcerer born,
Though life, unlife, unliving shall scorn.
(Second Sign)
The lifeless child of stern mother found
Heralds a time, night of evil unbound
(Third Sign)
Seventh time the son of suns doth rise
To send the knave to an eternity of cries.
(Fourth Sign)
The light of the sky shining over the dead
Shall gutter and fail, turning all to red
(Fifth Sign)
Inajira will make his fortunes reverse
Dooming all to live with the dreaded curse
(Sixth Sign)
The bodiless shall journey to the time before
Where happiness to hate creates land and lore.
"In the house of Daegon the sorcerer born, Though life, unlife, unliving shall scorn."
The first verse of Hyskosa's Hexad, which describes the second sign to herald the coming of the Grand Conjunction, as foreseen by the Dukkar, Hyskosa.
In Feast of Goblyns, the Crown of Souls is brought into the Mists, creating the domain of Daglan, where Daglan Daegon is briefly returned to unlife.
"The lifeless child of stern mother found. Heralds a time, night of evil unbound."
The second verse of Hyskosa's Hexad, which describes the second sign to herald the coming of the Grand Conjunction, as foreseen by the Dukkar, Hyskosa.
In Ship of Horror, Madeline Stern dies giving birth to Morvan. Note that Night of the Walking Dead erroneously says that this verse refers to the child ghost of "Charlotte Stern," but in Ship of Horror, the only child ghost is Charlotte Reisland. Of course this means that it's actually the "stern mother" who is lifeless and not her "child," so the verse as written doesn't quite make sense.
"Seventh time the son of suns doth rise, To send the knave to an eternity of cries."
The third verse of Hyskosa's Hexad, which describes the second sign to herald the coming of the Grand Conjunction, as foreseen by the Dukkar, Hyskosa.
Touch of Death details the seventh rising of Anhktepot, during which "the knave" Senmet tried to usurp his power.
"The light of the sky shining over the dead, Shall gutter and fail, turning all to red."
The fourth verse of Hyskosa's Hexad, which describes the second sign to herald the coming of the Grand Conjunction, as foreseen by the Dukkar, Hyskosa.
During the climax of Night of the Walking Dead, a red-tinged lunar eclipse occurs over Marais d'Tarascon's graveyard in Souragne.
"Inajira will make his fortunes reverse, Dooming all to live with the dreaded curse."
The fifth verse of Hyskosa's Hexad, which describes the second sign to herald the coming of the Grand Conjunction, as foreseen by the Dukkar, Hyskosa.
In Roots of Evil, Strahd's pact with Inajira is made undone.
"The bodiless shall journey to the time before, Where happiness to hate creates land and lore."
The sixth verse of Hyskosa's Hexad, which describes the second sign to herald the coming of the Grand Conjunction, as foreseen by the Dukkar, Hyskosa.
In From the Shadows, Azalin sends the decapitated PCs back in time to the Wedding of Sergei and Tatyana to change the history of Barovia.
...then I suspect I've never experienced it. I'm of the "if the Referee doesn't know it, it didn't happen" schoolI consider the defining feature of metaplot to be that it is not revealed to DMs beforehand. It's when the game company releases an overarching plot for their setting that you don't know about when you start running your campaign in the setting, it just comes out bit-by-bit in supplements or whatever.
...you've had plots where you yourself didn't know what was in the makingYes, I have had meta plots for most of my chronicles. They have worked pretty well, as they give the world background movement... and a feel that the world is in motion without the PCs. Historical meta plots have worked pretty well. White Wolf metaplots I have liked and used, to a degree. There have been some alterations, but still they worked.
I have only used meta plots where I knew the beginning, middle, and most of the ending....you've had plots where you yourself didn't know what was in the making?
This.Metaplots are generally optional, so the only time I really hate them is when crucial information about the setting is held from the GM rather than just the players.
Yes, but that is how at least D Dr Jack is using it, and possibly@E-Rocker (the OP) as well. In fact, I am using it the same way as well.I have only used meta plots where I knew the beginning, middle, and most of the ending.
I do not endorse, yay I disclaim, various companies who string the meta plot out over a dozen books over a number of years (and tweak and change it towards the end). They are foul beings and should be banished from the sphere and realm as not to contaminate The Good People of the sphere.
I totally agree, they should have done everything to prevent itThe meta-plot of Traveller: The New Era worked pretty well for me, aside from that minor problem of it not being finished up because GDW went out of business. Thoughtless of them, really.
Yeah, early Tribe 8 metaplot was fantastic and the adventures were a lot of fun to play through.I had a really good gaming experience first time running through Tribe 8's big adventure cycle.
Well not really. If I run a game set in Constantinople in 1452 then the Turks are going to invade (well unless the PCs kill Mehmet first or something like that).
Well in the case of Shadowrun and Cyberpunk those were Publisher-made plots that unfolded over time through supplements. Sure, I chose to use them (or change them), but they were still “Official” plot lines.
And I can see this working well or notWell not really. If I run a game set in Constantinople in 1452 then the Turks are going to invade (well unless the PCs kill Mehmet first or something like that).
This is not to different from buying the next Lo5r book and finding out the Scorpion just staged a coup in Rokugan. The difference is that as GM I know that's going to happen in advance so I can take it into consideration when I decide to start a campaign in 1452 Constantinople.
It's just that the way it's normally done is that you're busy doing stuff in Constantinople and then the Merchant's handbook get's released which you think will come in handy and then you open it up and discover that "by the way the Turks invaded and the city is now ruled by a Sultan".
So you didn't know in advance that they would happen? In that case, yeah, that's metaplot, I take my previous assessment backWell in the case of Shadowrun and Cyberpunk those were Publisher-made plots that unfolded over time through supplements. Sure, I chose to use them (or change them), but they were still “Official” plot lines.
I consider the defining feature of metaplot to be that it is not revealed to DMs beforehand. It's when the game company releases an overarching plot for their setting that you don't know about when you start running your campaign in the setting, it just comes out bit-by-bit in supplements or whatever.
Otherwise it's just "plot".
So, for me, historical events are just plot. I guess if you started your campaign in the present day then current events could become metaplot. I can see many campaigns being derailed by the Covid Metaplot of 2020.
Arguably playing in Middle Earth is being secondary to a massive metaplot.
Your ranger isn't killing Sauron. Your hobbit isn't stealing the Arkenstone. There's a bigger plot with bigger heroes. The world is changing under your feet.
"Metaplot" as I use the term, is ongoing setting events revealed by the publisher over the course of a game's supplements and editions, including the reveal of "setting secrets". It is the game company's story of the world, that the GM is not a party to or informed about except as they keep up with the publishing schedule of the gameline.
Eh, for me, isn't that a necessity of a "living" setting? A setting that doesn't have continuing events is dead. Its frozen in time and can never really move beyond the existing snapshot of one moment in the campaign's time.
That's not exactly what metaplot is
well, I guess what you describe as a "living setting" I would describe as "a railroad for GMs"