I'm sure I've seen this somewhere, but can't remember where. I'm trying to find out how to reverse engineer spells, or at least create new ones. But to do this you need to have some base idea as to what level it is. I'm sure I've seen tables somewhere for working out what a new spell (given its casting time/impact or influence/range/no of people influenced etc.) level should be. Or am I wrong about this and misremembering this and confusing it with classes being reverse engineered for XP costs (in early(ish) Dragon magazine)?
Any help would be appreciated.
Any help would be appreciated.