Spartan
Legendary Pubber
- Joined
- Aug 14, 2017
- Messages
- 372
- Reaction score
- 945
OK folks,
I'm currently running a GURPS DF box set campaign via Roll20 and it's going well. I really like depth of the rules, the level of crunch, the tactical possibilities, the magic and so on. It's fantastic. Easily my favourite dungeon crawling ruleset by far. However, I have the original B/X box sets (complete with dice and crayon still unopened in the bag in my Basic box), and I'm itching to put them through their paces. This is because I've started making a map of In Search of the Unknown in Roll20 (see image), and adding assets to make it as close to the original map and descriptions as I can, and have started The Lost City too. It started out as a vanity project for my own amusement, but I've decided to spring it on my group when the DF campaign is done. I really dig DCC's Áereth setting, so I'll use that and place the adventures in it, like this: http://goodmangames.com/forums/viewtopic.php?f=20&t=1125 .
So my question is, what juicy things can I throw in there? How much DCC/LOTFP weirdness could work mechanically with B/X? How can I un-nerf (de-nerf? dis-nerf?) the Thief skills? I really like the Thief class, sorry. As supplements when needed, I'll use the B/X Companion, Complete B/X Adventurer, and the LL Advanced Edition Companion, or should I not? I like the idea of a straight-up B/X elf adventuring with a Dwarven Cleric or whatever, but I'll keep it simple at the start.
So here it is, rpgpub: what ingredients should I put in my B/X stew? What would spoil the broth? What makes a tasty dungeon campaign?
I'm currently running a GURPS DF box set campaign via Roll20 and it's going well. I really like depth of the rules, the level of crunch, the tactical possibilities, the magic and so on. It's fantastic. Easily my favourite dungeon crawling ruleset by far. However, I have the original B/X box sets (complete with dice and crayon still unopened in the bag in my Basic box), and I'm itching to put them through their paces. This is because I've started making a map of In Search of the Unknown in Roll20 (see image), and adding assets to make it as close to the original map and descriptions as I can, and have started The Lost City too. It started out as a vanity project for my own amusement, but I've decided to spring it on my group when the DF campaign is done. I really dig DCC's Áereth setting, so I'll use that and place the adventures in it, like this: http://goodmangames.com/forums/viewtopic.php?f=20&t=1125 .
So my question is, what juicy things can I throw in there? How much DCC/LOTFP weirdness could work mechanically with B/X? How can I un-nerf (de-nerf? dis-nerf?) the Thief skills? I really like the Thief class, sorry. As supplements when needed, I'll use the B/X Companion, Complete B/X Adventurer, and the LL Advanced Edition Companion, or should I not? I like the idea of a straight-up B/X elf adventuring with a Dwarven Cleric or whatever, but I'll keep it simple at the start.
So here it is, rpgpub: what ingredients should I put in my B/X stew? What would spoil the broth? What makes a tasty dungeon campaign?
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