Bandits & Brigands


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May 3, 2018
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Figure folks would find the following useful. It is an excerpt from the Majestic Fantasy rules I been working. One thing I am doing different is including an NPC "Monster Manual" as my campaigns often features conflicts and complications with NPCs as well as monsters.

This particular section is about Bandits and Brigands. Why they are different along with some notes on the criminal society that exist in rural society.

It is compatible with Swords And Wizadry RPG and my Majestic Fantasy Rules.


Bandits are outlaw bands roaming the roads and countryside robbing merchants and peasants. They are usually poorly organized, poorly led, and poorly fed making them desperate people capable of anything

Brigands are the rural equivalent of urban thieves’ guilds. They are better organized than ordinary bandits and more capable of hiding from the authorities. Usually brigand gangs form from a mercenary band that ran into bad luck or was outlawed for a crime. Because of this, they have slightly better equipment and have fighters as members as well as thugs. The biggest difference from urban thieves’ guilds is the lack of burglars. Due to their focus on assault and robbery, thugs and fighters are much more common. In addition due to their rural location, there exists an underground trade network of fences and smugglers so the brigands can sell the goods they rob.