ffilz
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- Dec 17, 2018
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Oh, and as an interesting aside, I ran one RQ campaign with point buy. I think players got like 130 points for attributes. The ability bonuses weren't tied to attributes though (which made point buy work, otherwise everyone tries to maximize INT because it affects so many ability bonuses). The characters also got an array of (+5, +10, +10, +15, +15, +20, +20, +25) to assign to ability bonuses with the admonition, don't put your +25 in Manipulation if you have poor DEX etc. This actually worked great. Every attribute still had plenty of meaning, roughly equal and was supposed to inform distribution of the ability bonuses.
STR - what weapons you can use, damage bonus, encumbrance
DEX - what weapons you can use, strike rank
CON - hit points
SIZ - hit points and strike rank
INT - how many spells you can memorize
POW - magic points and spirit combat, qualifying for Rune Priest
CHA - OK, this attribute as is didn't necessarily come into play, but could still inform role play, not every character made this a dump stat
Any attribute was also possibly used for a roll under some multiple of it.
STR - what weapons you can use, damage bonus, encumbrance
DEX - what weapons you can use, strike rank
CON - hit points
SIZ - hit points and strike rank
INT - how many spells you can memorize
POW - magic points and spirit combat, qualifying for Rune Priest
CHA - OK, this attribute as is didn't necessarily come into play, but could still inform role play, not every character made this a dump stat
Any attribute was also possibly used for a roll under some multiple of it.