SJB
Legendary Member
- Joined
- Sep 14, 2021
- Messages
- 578
- Reaction score
- 1,426
This question was prompted by various comments on other threads such as “Game Design Sins”.
I’m drawn to historical settings. Currently, I am fascinated by a campaign called The Road to Monsterberg set in Silesia in 1456. It’s for the Codex Martialis rules which claim to make D&D 3.5 a game of realistic medieval combat. That should be enough to send nearly every member of the Pub running for the exits. The campaign itself commits nearly every game design sin. Yes, I’m looking at you upside down, illegible hex map, blocks of dense text, and arbitrary switching between German and Polish naming conventions. Yet it is utterly engrossing, a window into a region and a period about which I knew very little. With a lot of prep I absolutely see this as a great campaign. If it was fantasy, I would have thrown it into the bin after five minutes.
These are my top picks:
Stupor Mundi/Crusaders of the Amber Coast set in thirteenth-century Europe.
Heroes set in Venice in AD 950.
Zenobia set during the third-century crisis of the Roman Empire in the East.
Our actual house campaign, At Rapier’s Point set in the Low Countries in 1610.
Does anybody else have any favourites? Ways of making historical campaigns sing?
I’m drawn to historical settings. Currently, I am fascinated by a campaign called The Road to Monsterberg set in Silesia in 1456. It’s for the Codex Martialis rules which claim to make D&D 3.5 a game of realistic medieval combat. That should be enough to send nearly every member of the Pub running for the exits. The campaign itself commits nearly every game design sin. Yes, I’m looking at you upside down, illegible hex map, blocks of dense text, and arbitrary switching between German and Polish naming conventions. Yet it is utterly engrossing, a window into a region and a period about which I knew very little. With a lot of prep I absolutely see this as a great campaign. If it was fantasy, I would have thrown it into the bin after five minutes.
These are my top picks:
Stupor Mundi/Crusaders of the Amber Coast set in thirteenth-century Europe.
Heroes set in Venice in AD 950.
Zenobia set during the third-century crisis of the Roman Empire in the East.
Our actual house campaign, At Rapier’s Point set in the Low Countries in 1610.
Does anybody else have any favourites? Ways of making historical campaigns sing?