- May 8, 2017
- Reaction score
Absolutely. It changed how I prepare my games. And your reference to Elder Scrolls is spot on.Every time I go back and read that again, I am baffled that it wasn't more imitated in the '80s. It is such a friendly sandbox design, giving not just a big map to explore, but interesting NPCs that seek to use the PCs in their own intrigues.
Absolutely. Actually, is one of the biggest tonal differences between editions, getting to its worst extreme in Revised.There was a lot to like about that book, but part of it was the fact that the NPCs all had identities that were rooted in their pre-undead lives. The longer Vampire went on, the more the characters were defined entirely in terms of imaginary vampire society.
- raises hand -Has anyone managed to do it twice?
AS far as I know, Monster Island is heavily influenced by Griffin Island, but I haven't read yet the first. Griffin Island is amazing, even if they had to leave out a lot of material from Griffin Mountain for being too gloranthan.I have heard that Griffin Mountain is the bomb! How does it compare to Monster Island?
We're now in the midst of the book 4, and we're having a blast despite its shortcomings. The 4th book is certainly the best. Only 3 players.Though I think the campaign has some shortcomings, I have very fond memories of playing the Giovanni Chronicles. I don’t think it matches many (any?) of the already mentioned campaigns in terms of quality, but the concept of following the same characters across centuries in a storyline central to the VtM, was fun (and even the switch in book 4 was ok, since our old characters were obviously working in the background). It also has its share of horror, and I have memories of it dealing with the loss of humanity in a more substantial way. My impression might be a bit skewed by playing with a great group and I believe the campaign itself demands some serious investment from both GM and players.