Moracai
Dual-wielding hockey sticks
- Joined
- May 5, 2017
- Messages
- 779
- Reaction score
- 2,058
It's an upcoming game from Dicetale Games and Modiphius, and I am certainly impressed by it!
First of all, the free preview bundle has many hundreds of pages. It is a class based system with d10 dicepools. No funny races, different human cultures only. The lore is vast, and I've only scratched the surface of it. An OGL of their own will be available upon final release. The action economy looks very nice, but the detailed movement rules are optional and can be found in GM (Doomsayer) section. Otherwise it's more of a theatre of the mind movement which many people like better.
The players make most of the rolls, freeing up some GM time. Initiative may or may not be rolled, depending on circumstances. Extra successes are converted into momentum, which can have simple or more complex effects. The name of the game comes from two mechanics. Blood and Doom. Blood is magic/power points, and Doom is rerolls/fortune points.
There's as many as 15 base abilities, which is quite a lot more than most games, but I think they pulled it off nicely. Encumbrance is handled with equipment slots. Armor and weapons are more fleshed out than in many other modern games. Weapon damage types are the usual slashing, bludgeoning and piercing plus cleaving, which I know tickles many a medieval combat aficionados fancy... Some elemental damage types automatically bypasses armor such as fire and poison (duh!).
This game managed to tick off almost all my boxes! I would have liked to see only a few combat maneuvers more and aiming at different hit locations (one could argue that is a combat maneuver.), but they might be there in the final version, who knows. I have no idea how it all will glue together, I'm not nearly there yet. It could be that the class features and such things screw something up, but I have gut feeling that it won't be the case.
And yeah, not a shill. Not affiliated with either gamehouse...
First of all, the free preview bundle has many hundreds of pages. It is a class based system with d10 dicepools. No funny races, different human cultures only. The lore is vast, and I've only scratched the surface of it. An OGL of their own will be available upon final release. The action economy looks very nice, but the detailed movement rules are optional and can be found in GM (Doomsayer) section. Otherwise it's more of a theatre of the mind movement which many people like better.
The players make most of the rolls, freeing up some GM time. Initiative may or may not be rolled, depending on circumstances. Extra successes are converted into momentum, which can have simple or more complex effects. The name of the game comes from two mechanics. Blood and Doom. Blood is magic/power points, and Doom is rerolls/fortune points.
There's as many as 15 base abilities, which is quite a lot more than most games, but I think they pulled it off nicely. Encumbrance is handled with equipment slots. Armor and weapons are more fleshed out than in many other modern games. Weapon damage types are the usual slashing, bludgeoning and piercing plus cleaving, which I know tickles many a medieval combat aficionados fancy... Some elemental damage types automatically bypasses armor such as fire and poison (duh!).
This game managed to tick off almost all my boxes! I would have liked to see only a few combat maneuvers more and aiming at different hit locations (one could argue that is a combat maneuver.), but they might be there in the final version, who knows. I have no idea how it all will glue together, I'm not nearly there yet. It could be that the class features and such things screw something up, but I have gut feeling that it won't be the case.
And yeah, not a shill. Not affiliated with either gamehouse...