Dumarest
Vaquero de Alta California
- Joined
- Jan 20, 2018
- Messages
- 15,721
- Reaction score
- 34,448
This here is a thread to keep track of your characters. There will be another in-character thread as soon as I compose the opening paragraph so you can start doing things. I'm going to clean these up off and on during the day so they look nice and tell you what you need to know about your character, like what you need to roll to hit with different weapons as soon as I can calculate the modifiers. I'll also update this first post during the game with any changes.
If it's not listed here, you don't have it, so let me know what else you want either on your person or in your luggage/gear/saddlebags. I gave everyone a canteen full of water. I'd recommend Eli pack a pistol in addition to his Sharps, for instance. If you're not sure how much money you'd carry with you, you can always roll 1d100 and consider that your dollars in gold coin.
Elijah "Eli" Johnson
Wells Fargo Stagecoach Agent
Player: Endless Flight
Speed: 29 (+2)
Gun Accuracy: 77 (+10)
Throwing Accuracy: 65 (+5)
Strength: 48 ( Ability Score = 14)
Bravery: 78 (+2 Speed / +6 Accuracy)
Experience: 55 (-5 Accuracy)
First Shot Rating:
with Buffalo Rifle: -6 (that is a negative, not a subtraction, for when we determine who shoots first)
with Double Action Revolver: +9 (that is a positive, not an addition, see note above)
Base Hit Determination:
Gun: 61%
Throwing: 56%
(Remember, for melee/brawling combat, highest speed modifier goes first!)
Equipment:
Sharps rifle (in game terms is a single-shot Buffalo Rifle (BR), Weapon Speed = Very Slow (-10 speed modifier), but has the longest range of any firearm available
2 six-shot double-action .442-caliber Adams revolvers (DAR6) , Weapon Speed = Average (+5 speed modifier)
Hunting knife [abbreviated KN, Weapon Speed = Average (+5)]
Canteen
100 rounds ammunition
Buffalo jerky
2 spare handerchiefs
1 silver shield mechanical pocketwatch with chain
Steve Anderson
United States Army Private
Player: Doc Sammy
Speed: 48 (+4)
Gun Accuracy: 100 (+20)
Throwing Accuracy: 64 (+5)
Strength: 78 (Ability Score = 16)
Bravery: 41 (+1 Speed/+3 Accuracy)
Experience: 43 (-5 Accuracy)
First Shot Rating:
with Repeating Rifle: +0
with Single Action Revolver: +13
Base Hit Determination:
Gun: 68%
Throwing: 53%
Sharpshooter: anytime Steve shoots, he can choose to use one of these two options:
(1) +10 to dice rolls for both wound location and extent of injuries on the Wound Chart; or
(2) Choose an exact area that he is shooting for (head, hand, etc.) with -10 to roll to hit, but ANY hit will strike the chosen area. Note that only 1 shot per turn is allowed with this option.
Equipment:
.44-caliber Henry Rifle [in game terms, Repeating Rifle abbreviated 15R, Weapon Speed = Slow (-5 speed modifier)] in leather rifle scabbard on horse
.44-caliber Smith & Wesson Model 3 [in game terms, 6-shot Single Action Revolver, abbreviated SAR6, Weapon Speed = Fast (+8 speed modifier)]
Bowie knife [abbreviated KN, Weapon Speed = Average (+5)]
Canteen
100 rounds .44 caliber ammunition (usable with rifle or revolver)
Boots
A good-quality Appaloosa mare who likes to rub against fences and likes to bite strangers
Philip Townsend traveling under the name Marcus Boone
Gambler
Player: Bunch
Speed: 97 (+19)
Gun Accuracy: 76 (+7)
Throwing Accuracy: 61 (+2)
Bravery: 62 (+1 Speed/+3 Accuracy)
Strength: 99 (Ability Score = 19)
Experience: 82 (+0)
First Shot Rating:
with Two-Shot Derringer: +25
with Fast-Draw Revolver: +30
Base Hit Determination:
Gun: 60%
Throwing: 55%
Gambler Rating: 49
Anytime Philip/Marcus gambles, he has two options if he wants to cheat:
(1) subtle cheating with no chance of being caught = +5 to all % rolls while gambling; or
(2) chances being caught = +20 to all % rolls
Equipment:
Two-shot Derringer (2D), Weapon Speed = Average (+5)
w/ 12 extra rounds ammo
Six-shot fast-draw revolver (FDR6), Weapon Speed = Very Fast (+10)
w/ 100 extra rounds ammo (boxed)
$50.00 in gold coins
Fancy clothes
Deck of playing cards
Canteen and trail rations
Ordinary attire and riding gear in luggage
Oliver Lloyd III
Pinkerton National Detective Agent
Player: Edgewise
Speed: 64 (+6)
Gun Accuracy: 43 (+2)
Throwing Accuracy: 95 (+15)
Strength: 39 (Ability Score = 13)
Bravery: 84 (+3 Speed/+10 Accuracy)
Experience: 64 (-5 Accuracy)
First Shot Rating:
with Repeating Rifle: +4
with Single Action Revolver: +17
with Single-Shot Derringer: +14
Base Hit Determination:
Gun: 57%
Throwing: 70%
Equipment:
1 bottle of fine Kentucky bourbon
1 bottle of rotgut gin
1 fine outfit
1 riding outfit
1travel outfit
2 suitcases
1 Bible with hollowed-out area and leather buckle (single-shot derringer in Bible [1D, Weapon Speed = Average (+5 speed modifier)] + 16 rounds
.44 caliber Henry Rifle [15R, Weapon Speed = Slow (-5 speed modifier)] +
48 rounds
.44 caliber Colt Army Model 1860 [6-shot Single Action Revolver, abbreviated SAR6, Weapon Speed = Fast (+8 speed modifier)] + 36 rounds
2 Arkansas toothpicks [abbreviated KN, Weapon Speed = Average (+5)]
Canteen
Telescope
Opium pipe
Small framed photograph of younger brother
Zeke McAdam
Wells Fargo shotgun messenger
(Remember, NPCs don't get bonuses to their rolls, so be forgiving)
Speed: 03 (-5)
Gun Accuracy: 57 (+5)
Throwing Accuracy: 26 (+0)
Strength: 70 (Ability Score = 15)
Bravery: 55 (+1 Speed/+3 Accuracy)
Experience: 14 (-10 Accuracy)
First Shot Rating:
with Double-Barrel Shotgun: -9
with Single Action Revolver: +4
Base Hit Determination:
Gun: 48%
Throwing: 43%
Equipment:
Colt Model 1849 Pocket revolver [6-shot Single Action Revolver, abbreviated SAR6, Weapon Speed = Fast (+8 speed modifier)]
Sawed-off 12-gauge double-barrel breech-loading shotgun [2SG, Weapon Speed = Slow (-5 speed modifier)
Canteen
King James Bible
Jug of rye whiskey
Notebook of Wells Fargo schedules and personal poetry
If it's not listed here, you don't have it, so let me know what else you want either on your person or in your luggage/gear/saddlebags. I gave everyone a canteen full of water. I'd recommend Eli pack a pistol in addition to his Sharps, for instance. If you're not sure how much money you'd carry with you, you can always roll 1d100 and consider that your dollars in gold coin.
Elijah "Eli" Johnson
Wells Fargo Stagecoach Agent
Player: Endless Flight
Speed: 29 (+2)
Gun Accuracy: 77 (+10)
Throwing Accuracy: 65 (+5)
Strength: 48 ( Ability Score = 14)
Bravery: 78 (+2 Speed / +6 Accuracy)
Experience: 55 (-5 Accuracy)
First Shot Rating:
with Buffalo Rifle: -6 (that is a negative, not a subtraction, for when we determine who shoots first)
with Double Action Revolver: +9 (that is a positive, not an addition, see note above)
Base Hit Determination:
Gun: 61%
Throwing: 56%
(Remember, for melee/brawling combat, highest speed modifier goes first!)
Equipment:
Sharps rifle (in game terms is a single-shot Buffalo Rifle (BR), Weapon Speed = Very Slow (-10 speed modifier), but has the longest range of any firearm available
2 six-shot double-action .442-caliber Adams revolvers (DAR6) , Weapon Speed = Average (+5 speed modifier)
Hunting knife [abbreviated KN, Weapon Speed = Average (+5)]
Canteen
100 rounds ammunition
Buffalo jerky
2 spare handerchiefs
1 silver shield mechanical pocketwatch with chain
Steve Anderson
United States Army Private
Player: Doc Sammy
Speed: 48 (+4)
Gun Accuracy: 100 (+20)
Throwing Accuracy: 64 (+5)
Strength: 78 (Ability Score = 16)
Bravery: 41 (+1 Speed/+3 Accuracy)
Experience: 43 (-5 Accuracy)
First Shot Rating:
with Repeating Rifle: +0
with Single Action Revolver: +13
Base Hit Determination:
Gun: 68%
Throwing: 53%
Sharpshooter: anytime Steve shoots, he can choose to use one of these two options:
(1) +10 to dice rolls for both wound location and extent of injuries on the Wound Chart; or
(2) Choose an exact area that he is shooting for (head, hand, etc.) with -10 to roll to hit, but ANY hit will strike the chosen area. Note that only 1 shot per turn is allowed with this option.
Equipment:
.44-caliber Henry Rifle [in game terms, Repeating Rifle abbreviated 15R, Weapon Speed = Slow (-5 speed modifier)] in leather rifle scabbard on horse
.44-caliber Smith & Wesson Model 3 [in game terms, 6-shot Single Action Revolver, abbreviated SAR6, Weapon Speed = Fast (+8 speed modifier)]
Bowie knife [abbreviated KN, Weapon Speed = Average (+5)]
Canteen
100 rounds .44 caliber ammunition (usable with rifle or revolver)
Boots
A good-quality Appaloosa mare who likes to rub against fences and likes to bite strangers
Philip Townsend traveling under the name Marcus Boone
Gambler
Player: Bunch
Speed: 97 (+19)
Gun Accuracy: 76 (+7)
Throwing Accuracy: 61 (+2)
Bravery: 62 (+1 Speed/+3 Accuracy)
Strength: 99 (Ability Score = 19)
Experience: 82 (+0)
First Shot Rating:
with Two-Shot Derringer: +25
with Fast-Draw Revolver: +30
Base Hit Determination:
Gun: 60%
Throwing: 55%
Gambler Rating: 49
Anytime Philip/Marcus gambles, he has two options if he wants to cheat:
(1) subtle cheating with no chance of being caught = +5 to all % rolls while gambling; or
(2) chances being caught = +20 to all % rolls
Equipment:
Two-shot Derringer (2D), Weapon Speed = Average (+5)
w/ 12 extra rounds ammo
Six-shot fast-draw revolver (FDR6), Weapon Speed = Very Fast (+10)
w/ 100 extra rounds ammo (boxed)
$50.00 in gold coins
Fancy clothes
Deck of playing cards
Canteen and trail rations
Ordinary attire and riding gear in luggage
Oliver Lloyd III
Pinkerton National Detective Agent
Player: Edgewise
Speed: 64 (+6)
Gun Accuracy: 43 (+2)
Throwing Accuracy: 95 (+15)
Strength: 39 (Ability Score = 13)
Bravery: 84 (+3 Speed/+10 Accuracy)
Experience: 64 (-5 Accuracy)
First Shot Rating:
with Repeating Rifle: +4
with Single Action Revolver: +17
with Single-Shot Derringer: +14
Base Hit Determination:
Gun: 57%
Throwing: 70%
Equipment:
1 bottle of fine Kentucky bourbon
1 bottle of rotgut gin
1 fine outfit
1 riding outfit
1travel outfit
2 suitcases
1 Bible with hollowed-out area and leather buckle (single-shot derringer in Bible [1D, Weapon Speed = Average (+5 speed modifier)] + 16 rounds
.44 caliber Henry Rifle [15R, Weapon Speed = Slow (-5 speed modifier)] +
48 rounds
.44 caliber Colt Army Model 1860 [6-shot Single Action Revolver, abbreviated SAR6, Weapon Speed = Fast (+8 speed modifier)] + 36 rounds
2 Arkansas toothpicks [abbreviated KN, Weapon Speed = Average (+5)]
Canteen
Telescope
Opium pipe
Small framed photograph of younger brother
Zeke McAdam
Wells Fargo shotgun messenger
(Remember, NPCs don't get bonuses to their rolls, so be forgiving)
Speed: 03 (-5)
Gun Accuracy: 57 (+5)
Throwing Accuracy: 26 (+0)
Strength: 70 (Ability Score = 15)
Bravery: 55 (+1 Speed/+3 Accuracy)
Experience: 14 (-10 Accuracy)
First Shot Rating:
with Double-Barrel Shotgun: -9
with Single Action Revolver: +4
Base Hit Determination:
Gun: 48%
Throwing: 43%
Equipment:
Colt Model 1849 Pocket revolver [6-shot Single Action Revolver, abbreviated SAR6, Weapon Speed = Fast (+8 speed modifier)]
Sawed-off 12-gauge double-barrel breech-loading shotgun [2SG, Weapon Speed = Slow (-5 speed modifier)
Canteen
King James Bible
Jug of rye whiskey
Notebook of Wells Fargo schedules and personal poetry
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