Brock Savage
Cosmic Barbarian
- Joined
- Jun 17, 2019
- Messages
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What's your beef with this pic?
What's your beef with this pic?
It's pork?What's your beef with this pic?
I too am cautious when considering Mongoose products as they are too often shoddy. Having said that I am thinking seriously of getting some of their Traveller products. Hope I’m not disappointed.Oh, I haven't noticed folks doing that... is that a thing within the Glorantha fan community?
I had some initial resistance to RQ6/Mythras... I wasn't sure about combat maneuvers and other bits... but I don't remember the Mongoose connection being a block.
Personally, I find the the presentation and art of RQG godawful: the worst kind of overproduced kitsch. The porno pig sacrifice killed it for me even before I’d fully grasped the horror of character generation. Indeed one might say that the art and layout are an accurate representation of the rules.
Yes, I have heard it from some members of the ChaosiMoon crew. Before the release of RQG it was clear from comments coming from the new Chaosium that a) Certain members of the design team did not like RuneQuest and b) They had not even played RuneQuest 6. The impression I got was they relied on received wisdom and their existing biases. They may have had the "right" to do that, but it's still poor design practice.Oh, I haven't noticed folks doing that... is that a thing within the Glorantha fan community?
I had some initial resistance to RQ6/Mythras... I wasn't sure about combat maneuvers and other bits... but I don't remember the Mongoose connection being a block.
That was so funny I almost choked on my coffee!!!Yes, I have heard it from some members of the ChaosiMoon crew. Before the release of RQG it was clear from comments coming from the new Chaosium that a) Certain members of the design team did not like RuneQuest and b) They had not even played RuneQuest 6. The impression I got was they relied on received wisdom and their existing biases. They may have had the "right" to do that, but it's still poor design practice.
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It's not porn, it's pork. I guess you could say there's the slightest bit of cheesecake?I can see the (imminent, elliptical) sacrifice. Where is the porn?
Oh c’mon if this is considered porn then we should go back to banning the 1957 French film ‘And God Created Woman’ which launched Bridget Bardot’s international career.
I pretty much agree with most of this, except I quite like the presentation of Glorantha as a setting goes.Mechanically there are big differences, even to newbies. As for complete outsiders seeing the differences as pedantic, that goes for all RPGs - I see all versions of d&d as the same, and I don't care about the difference, an attitude that would doubtless send devotees of the old cave crawling game into fits.
Special Effects, or combat manoeuvres completely changed combat, older RQ doesn't model this at all, and you are left with hacking things into pieces. More subtle but almost as significant is the de-escalation of damage in Mythras. It removed armour and damage stacking, so that it is almost impossible to get gross levels of AP/HP and damage, with RQG it's the norm. As players, you may of course prefer the high-magic and combat-hacking of older RQ.
Spirits are completely different in Mythras and fit perfectly into Glorantha, RQG sticks with sprits-as-spell-banks and that's it. A shame because Animism is one of the best magic systems in Mythras.
Sorcery, although I am still not a fan, is far better in Mythras than RQG. The uselessness of sorcery for PCs in RQG caused so much grief on the BRP forums the sorcery thread was locked. Why sorcery is in there *at all* is a mystery, it's from RQ3 for a start.
I do not agree that Chaosium's RQG is simply a great presentation of Glorantha - the art is great admittedly. It has changed the feel of the game from a player's and PC's perspective. Gone is the ordinary adventurer, to be replaced by the Runic-Bound-Ass-Kicking-Lightning-From-Fingertips-Hero. Again this may be attractive to new and old players, but it's very different from the old Glorantha RQ experience, and it has come from a design directive of "this is what the Glorantha experience should be like" - essentially Magical Runic Superheroes Save the Day.
well, there is a 13th age glorantha bookhe kept referencing 13th Age for some reason.
Yeah, I didn't know that was the plan then... but we were pretty much using RQ6... certainly some form of BRP, not Age.well, there is a 13th age glorantha book
Sorry to disappoint on the real world porn. #PubnotHub.Oh c’mon if this is considered porn then we should go back to banning the 1957 French film ‘And God Created Woman’ which launched Bridget Bardot’s international career.
I saw more nudity on the covers of my old Savage Sword of Conan comics. Behind those womens shoulder blades are boobies, so let’s call a censor, heh heh
I can’t tell if this is a jest or not !!!!
I quite like this artwork. Given that Greg Stafford and Jeff Richard both referenced HBO Rome as one of the closest representations on how they saw everyday Gloranthan life, then I think this artwork accurately depicts the nature of ancient era rites and religious/magical practices
I do agree that there is starting to be too much stylised art creeping into the RQG products, The artwork is very good and definitely has its place in presenting the more mythical setting element, but I would also like to see more gritty sword and sorcery artwork, hinting at the earlier pulpy influences that Stafford also described. As a youth he loved Howardian sword and sorcery, and I think this should also come thru just as much as the stylised mythical art direction for Glorantha.
If kitsch is, “once again but without real feeling” I submit that your own observation makes the point very well:I'm a big fan of Simon Roy whose art is featured in RQG, this is from Tiger Lung
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I found his depiction of spirits and the spirit world to be possibly the best I have seen far from "overproduced kitsch". Some of the art is a bit too slick, maybe, but Chaosium use dozens of artists.
Yes, I have heard it from some members of the ChaosiMoon crew. Before the release of RQG it was clear from comments coming from the new Chaosium that a) Certain members of the design team did not like RuneQuest and b) They had not even played RuneQuest 6. The impression I got was they relied on received wisdom and their existing biases. They may have had the "right" to do that, but it's still poor design practice.
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Yes I can understand the stance on animal abuse, but sacrifices were part of the in the ancient world (sometimes not just animals) - cruel and very egocentric on the part of practioners, but when viewed from an ancient world perspective it was just how things were - no more egocentric than people today buying steak from a modern-day butcher - so I think that its fair to depict it in an art piece like that, just as long as its not in every temple artworkI am entirely serious about images of animal abuse. I just walk away.
I was merely describing how RQG killed the enthusiasm of one long-term RQ/Glorantha fan. I also agree with the remarks that you,Yes I can understand the stance on animal abuse, but sacrifices were part of the in the ancient world (sometimes not just animals) - cruel and very egocentric on the part of practioners, but when viewed from an ancient world perspective it was just how things were - no more egocentric than people today buying steak from a modern-day butcher - so I think that its fair to depict it in an art piece like that, just as long as its not in every temple artwork
But tolerances vary, and I guess this could be an issue for some people
Whilst I have no qualms with this piece, it could have easily been presented as a smaller b&w piece illustrating daily temple life. I would have preferred the emphasis on big full-colour one page artwork to depict more rollicking sword & sorcery scenes like something Brom or Frazetta would paint, that would definately add more adventure and enjoyment to the book
“Risible”? To each their own. Some of us appreciate more historical authenticity (in some areas, anyway). Animal sacrifice seems reprehensible to modern society (despite eating veal and lamb without any qualms at all), but sometimes those things make the setting feel more “real” to some of us. Maybe these things can motivate the heroes to change the status quo.As you note, Glorantha was at its best when GS was playing a variation on popular fiction, no more serious than Asterix the Gaul. Bastardised Jung and supposed ancient world “scholarship” just makes the venture risible.
While I don’t look at RPG influences so academically, I think this gets at what bothers me about the direction Glorantha has been taken. But my reaction rather than walking away from it is to stick to the Glorantha I started playing and take bits from the new stuff. If there’s a bit of culture that helps my game and it doesn’t invalidate stuff I’ve already internalized, I’ll take it. If I can use some other bit to inspired adventure I will use it.It's certainly no big deal for me, it does add to the authenticity of the setting.
Having said that, the focus on the mix of daily life authenticity, as well as the mythical elements, seems to drown out the more pulpy rollicking sword & sorcery elements of the setting. I like all things in moderation, and just wish there was a bit more 'adventure' in the RQG book at times.
Greg Stafford's original inspirations for Glorantha certainly did include a fair ammount of academic authors like Conolly, Stone, and Coles, to be sure; and in more recent years he would have expanded his reading significantly. He was also influenced by a plethora of mythical tales and sagas, and this comes through quite strongly in most presentations of Glorantha.
Greg Stafford was also very influenced by classic Harryhausen cinema, and by rollicking sword & sorcery novellas penned by Robert E.Howard, Fritz Leiber, Michael Moorcock, and Clark Ashton Smith. Sometimes I think the adventurous spirit of those later influences gets lost in the cascading wave of everything else.
Oh, please don’t get me wrong, I love historical authenticity in my RPGs. See the threads on “Best historical settings” and “Resources for historical games”. I even posted a little fan supplement, Milites, which would allow anyone so minded to hack Pendragon over to eleventh-century Germany.“Risible”? To each their own. Some of us appreciate more historical authenticity (in some areas, anyway). Animal sacrifice seems reprehensible to modern society (despite eating veal and lamb without any qualms at all), but sometimes those things make the setting feel more “real” to some of us. Maybe these things can motivate the heroes to change the status quo.
I think we’re all in a high degree of agreement.
Yes stick with RQ2/3 era. RQ1/2/3 is entirely during Lunar occupation. Some RQ3 scenarios start to get a big high up the power curve. Even the Giants Cradle is rune level. But there’s plenty to support a lower power level.I love the theme in Glorantha about how beliefs can affect physical reality. I dislike the gonzo elements, high magic, and high power level of Gloranhta. Is there a campaign setting with the belief theme, but without those other elements?
Perhaps I should just stick to RuneQuest 2 and 3 Glorantha books. My research seems to indicate things got more powerful and magical from the HeroQuest era and beyond. I love the idea of playing in Sartar under Lunar occupation, however, but it seems those book are from the HQ and RQG eras.
Yes I keep forgetting that Encounter Generator at Notes From Pavis - it's really great, I bookmarked the page many moons ago but seem to have forgot about it. I'm definately moving it up from and centre in my Favourites List now. Hannu has done some great work with this site, and it's going to be very useful for me.For those of you who are looking at this and don’t know about it, the Mythras encounter generator has many Gloranthan creatures already done up for you,. Hannu, who runs the site, has been running a Mythras Gloranthan game for pretty much the entire time rq6/Mythras has been out. He keeps all of his notes on notesfrompavis, which is pretty fantastic for any Mythras player or GM.
Wow this sounds alot of fun! I never envisioned TMNT style for Destined, but looking at the Powers, yeah it's an easy fit - "Cyberpunk meets Big Trouble in Little China" - now that's a great selling pitch for the game, I can see this being a few fun sessions ahead for you mateim pretty stoked to run a TMNT style game with Mythras’ Destined this Friday. We rolled against the random animal table then eyeballed creatures and we were good to go. The adventure is a pretty loose investigation which is sort of cyberpunk meets big trouble in little China. One of my players is pretty super in to the system already.
No problem. I knew you had it somewhere as it has come up before. Mostly figured someone else might need it since we were getting all Glorantha.Yes I keep forgetting that Encounter Generator at Notes From Pavis - it's really great, I bookmarked the page many moons ago but seem to have forgot about it. I'm definately moving it up from and centre in my Favourites List now. Hannu has done some great work with this site, and it's going to be very useful for me.
Thanks for the reminder!
I’m pretty excited. I was thinking up an adventure and opted for mystery. Took a lot of queues from movies and matched the beats largely. Then it turns out my idea was pretty close to an adventure in the TMNT core book, so I went with that. Then I felt I needed to test some cyberpunk stuffWow this sounds alot of fun! I never envisioned TMNT style for Destined, but looking at the Powers, yeah it's an easy fit - "Cyberpunk meets Big Trouble in Little China" - now that's a great selling pitch for the game, I can see this being a few fun sessions ahead for you mate![]()
Haha, it sure seems that way.By the way, I've said it before, and I'll say it again:
"With BRP Wars, it's always less an 'Edition Rumble' and more an 'Edition Ramble'"
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Hehe, you can see my comments beneath the video from a year ago, moaning and bitching about the font/type. lolContinuing my RQ/Mythras/Glorantha obession at present, I stumbled across a here's a brief presentation on the RQ editions, for those who want to be brought up-to-date.
I agree more or less with most of the presenters comments, although his concerns regarding the Lulu print versions of Mythras are no longer founded (I have several recent Lulu books and they are fine). I also think Glorantha is probably the best presented in RQG, but I would go with RQ6/Mythras as the best set of mechanics to run, whether it's Glorantha or otherwise.
Anyway, this may interest some here:
The pdf versions between Mythras and RQ6 doesn't really make any difference to me, but regarding the hard copy versions I greatly prefer the RQ6 bookHehe, you can see my comments beneath the video from a year ago, moaning and bitching about the font/type. lol
The Malleus Monstrorum is a beautifil full colour slipcase double edition - there is no way you will be disappointed, it's a real treasureSemi related aside, my wife is traveling for work and emailed me asking if I had the Malleus Monstrorum for CoC. I replied nope, not yet it's on my to get list but I've been trying to be good and other games had higher priority.
She replied back, well get it, I want to read through it. lol. So I've now ordered it and the Keeper Deck that goes with it just to be a completionist.