I think you might have just sold be on RoL.![]()
Same. I've kind of moved away from BRP, but I'm always willing to give a system a chance to evolve, and I like the RoL setting, so...
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I think you might have just sold be on RoL.![]()
I'm probably the one who used it most recently in this threadAnd what is it with people caring one way or another if a rules system feels 'contemporary'?
Totally agree, and in itself this has nothing to do with whether rules are classic or contemporary in flavourYou either like it or you don't.
I think that most people would play whichever system they feel is the better one.Is it feeling 'contemporary' really a factor in making that decision? Would you turn away a system simply because it didn't feel 'contemporary' enough?
Contemporary and Classic are a collection of mechanics that come together in certain styles.Or is that just shorthand for a collection of elements you don't like?
Maybe. Light fantasy, sometimes computer-gamey, sometimes cutesy art, is used for some modern fantasy, whereas at other times it is the opposite, almost a dark punk aesthetic vs classic sword & sorcery art or old high fantasy art.Style of illustration maybe?
I think this comes down to how much money a publisher can throw into their book more than anything else.Black and white vs. color? Or glossy pages vs. flat paper?
This could be correct, and makes some sense. Even if those rules cannot be copyrighted. I suppose it could be something like this with the ORC licensing.As stated above the ORC license is not friendly to the publisher, except for Paizo who has special privileges, so it is understandable that Chaosium not include their newer mechanics as they would become available for anyone to copy and paste in their own ORC game.
Personally I would love to have them in there for completeness but I understand and why they aren’t. I actually don’t like things like the push mechanism for traditional CoC but am fine with it in “pulp mode.”This could be correct, and makes sense. Even if those rules cannot be copyrighted. I suppose it could be something like this with the ORC licensing.
Perhaps they could do a Companion Volume for odds and ends like this, but now that you raise potential challenges with the ORC i can see them not doing it.Personally I would love to have them in there for completeness but I understand and why they aren’t. I actually don’t like things like the push mechanism for traditional CoC but am fine with it in “pulp mode.”
I don’t think they are under any requirement to release all their books under ORC although I wonder how that would play out in the social media space. Releasing the basic core rules under ORC and the things they want to keep proprietary not under ORC makes sense to me.Perhaps they could do a Companion Volume for odds and ends like this, but now that you raise potential challenges with the ORC i can see them not doing it.
I didn't mean to crawl up your butt about it, it's just that I see people (on various forums) having a degree of concern over what rules are 'modern' vs. others that are 'dated' and it continues to pester me.I'm probably the one who used it most recently in this thread
I used that word because I assumed that most of us are aware that 'contemporary' just refers a current style or way of doing things.
Why people may care is pretty much the same reasons why they may care about any rules that they like
They are referenced in one of those Roll of Law videos I posted but I haven’t watched them since they aired.Having not followed this closely what Paizo exemptions are there?
Could you give some sort of breezy precis as to what the key differences are between "classic" and "contemporary"? Or is this just an ad hoc category rather than a systemic variation in... erm, system?But given the direction of the company, I would not be surprised if they did bring it back to the fold being closer to the classic build of BRP, and keep the more contemporary changes with RoL.
As this is the BRP thread, for clarity -- at least as I understand it, I've not fine-tooth-combed, and even if I had, I'm not a lawyer, and even if I were-- Anyhoo. The whole ORC isn't backdoored to Piazo, it allows the licensing party -- i.e., Paizo for their stuff, Chaosium for their Big Metal Book dingens, etc -- to restrict various things. Is that more restrictive than the WotC OGL? Apparently in some respects yes! But the point is, they're not "ungranting" permissions previously extended, and they're not subject to unilateral "pray I do not alter it further" changes by any single licensor. As in the case with Hasbro, who own both their own content, and the OGL itself.So lemme get this straight… Paizo jumps onto the WotC OGL controversy to oh-so-selflessly create the ORC… which has restrictions for all publishers except Paizo.
Please just let's not.virtue signalling
Hey no dramas, btw I have broken my arm this week and now typing from a sling, so I may be the one with the shitty mood, heh hehI didn't mean to crawl up your butt about it, it's just that I see people (on various forums) having a degree of concern over what rules are 'modern' vs. others that are 'dated' and it continues to pester me.
I did look up 'contemporary' to see if I was being narrow about its meaning. I took to be things that co-existed in an era. But another meaning is also 'of the present'.
Myself, I see no inherent value in rules being 'modern' or not. Some systems get it right the first time, then the publisher keeps tweaking them to have new product to sell. Any improvements are likely incidental to the primary goal of making some more pocket money.
I've seen people glom onto CoC7e who claim they never liked/played CoC prior to that edition, but find the new one to be the prime motivator in their new found love for the game. I am skeptical of this, and am tempted to think it's due either to the addition of color visuals, OR they are mostly shills for Chaosium. These same folks will often toss around the term 'modern'.
In other words, I'm just feeling cranky.
yeah of course its a vague ad hoc term pulled outta our butts, but most BRP fans will kinda get the pictureCould you give some sort of breezy precis as to what the key differences are between "classic" and "contemporary"? Or is this just an ad hoc category rather than a systemic variation in... erm, system?
Sorry, wasn't clear on that. Thought there might be some systematic nBRP/oBRP distinction I was behind on my memos on. If it's just a myriad of different seemingly ad hoc things, no worries. Especially with a broken arm, sorry to hear that!yeah of course its a vague ad hoc term pulled outta our butts, but most BRP fans will kinda get the picture
I dont have time for detail at present, but I will get back to throw in some vague defining lines, as this is an 'Edition War' discussion after all
Happy for others to define it as well
I think he choose the example of a book of spells on the basis that'd be end-to-end crunchy game-mechanics, and hence "Licensed Material", and no what-some-might-call fluff, which would be "Reserved Material", whatsoever. I haven't been through the weeds of the OGL text (and see earlier disclaimers), so I'm not sure how 'repackaging and undercutting' of LM works. Clearly -- I think! -- you can't do that with RM.is he wrong about the ability for someone else to essentially republish your book of spells or magic items that was released under ORC? I don’t know as I’m not a lawyer but it doesn’t sound like a great deal for creators to me.
Don't know about the second, but isn't his beef with the ORC that it's (in some senses) less "open" than that OGL, and isn't he allegedly working on his own open licence?The ORC isn't some Paizo trap. The Roll of Law guy just dislikes open gaming licenses and is full of.
I thought this thread seemed pretty swo, sure enough it was instigated byI just threw that out there, I doubt that there are any formal plans afoot for CoC 8E for the next five years!
But given the direction of the company, I would not be surprised if they did bring it back to the fold being closer to the classic build of BRP, and keep the more contemporary changes with RoL.
But yeah there is no hints of CoC8E at this stage, that's just me throwing that out there to the void, heh heh.
Yes and that's pretty well reflected in many forum posts around the world.
Whilst I don't mind some of the changes with CoC 7E, I was unhappy with a few others and would also prefer the current edition to be FULLY compatible (not CLOSELY compatible) with all other edition supplements, as per ALL of the previous editions.
I think RoL looks a great place to park the 'contemporary BRP' mechanics, and that way the 'classic BRP' mechanics can sit with their evergreen games like CoC etc
Anyway, I'm just speculating for the sake of it, heh heh
Interesting. Will have to take a closer look.The Cthulhu Eternal people seem to be cranking out material at quite a rate, so anyone who want to play d100 without going anywhere near CoC7e has a place to go.
So, the Cthulhu Eternal variants are based mainly off the open game mechanics of Delta Green 2E. A few extra rules pieces added in, but basically the DG mechanics reskinned for different eras of CoC gaming.Interesting. Will have to take a closer look [at Cthulhu Eternal].
So, the Cthulhu Eternal variants are based mainly off the open game mechanics of Delta Green 2E. A few extra rules pieces added in, but basically the DG mechanics reskinned for different eras of CoC gaming.
Just because I don't remember having seen this - speedy recovery, manHey no dramas, btw I have broken my arm this week and now typing from a sling
Thanks mate!Just because I don't remember this - speedy recovery, man!
What products would you recommend for least effort involved in hacking in powers or magic? I know there are a gagillion BRP products.Thanks toSJB and
K_Peterson for mentioning Cthulhu Eternal in this thread.
My name is Dean and I run the micro-publishing house Cthulhu Reborn that has been the vehicle for bringing the various versions of CE into existence. We probably should be more active here on the Pub but we're super-small and though we read lots of stuff here, we don't always have time to post. Our bad, we know.
Anyway, the spiel for Cthulhu Eternal is that it's basically a 100% free/open iteration of the D100 system which reinterprets the original OGL-published rules engine created by Arc Dream (for their Delta Green RPG) in a variety of historical and future settings. Over the past 18 months we've released SRDs for full-featured rules optimized for vanilla modern era, Cold War era, WW2, Jazz Age, Victorian Era, Age of Revolutions (18th C), Medieval, and Post-Apocalyptic settings. Each of the SRDs is about 100-ish pages of free text-only rules which anyone can use as a platform for a new game, campaign, or scenario. We also recently released an SRD with CE-compatible game stats for all the public-domain Mythos elements created by Lovecraft for his fiction.
Info about all these (and links to download the free files) can be found at the Cthulhu Eternal website. More era-specific SRDs are in the works.
We have personally used the CE platform as a way to publish a bunch of of our own scenarios, and a few other small publishers have done likewise. But the rules are there for anyone to use and adapt however they want -- with (virtually*) no licensing involved. Home brewers and self-publishers would probably benefit the most from what we've shared, but we've also been able to get some absolutely excellent Lovecraftian scenarios out into the wild using this platform. From the perspective of this thread ... it's just another iteration of the great family of BRP games ... but one which comes with very few strings attached.
Dean (from Cthulhu Reborn, publishers of Cthulhu Eternal and APOCTHULHU)
*use of the Cthulhu Eternal logo is not entirely free since it's a trademark of Cthulhu Reborn, but there is a very lightweight compatibility logo license that makes it easy to identify a product as CE-compatible as long as some very basic conditions are met.
I'd look at the BSB/BYB if you want a "toolkit" of options to add, and the RQG CB if you'd prefer a "worked example" of several different magic systems in a particular (very particular, some might say!) setting.What products would you recommend for least effort involved in hacking in powers or magic? I know there are a gagillion BRP products.
Hear me, grass...screw that. The Yoda-Kenobi impersonation feels wrong today, so I'm not going to do itWhat products would you recommend for least effort involved in hacking in powers or magic? I know there are a gagillion BRP products.
Oh...welcome to the Pub, Dean! I just started reading your SRDs, and it's very solid workThanks toSJB and
K_Peterson for mentioning Cthulhu Eternal in this thread.
My name is Dean and I run the micro-publishing house Cthulhu Reborn that has been the vehicle for bringing the various versions of CE into existence. We probably should be more active here on the Pub but we're super-small and though we read lots of stuff here, we don't always have time to post. Our bad, we know.
Anyway, the spiel for Cthulhu Eternal is that it's basically a 100% free/open iteration of the D100 system which reinterprets the original OGL-published rules engine created by Arc Dream (for their Delta Green RPG) in a variety of historical and future settings. Over the past 18 months we've released SRDs for full-featured rules optimized for vanilla modern era, Cold War era, WW2, Jazz Age, Victorian Era, Age of Revolutions (18th C), Medieval, and Post-Apocalyptic settings. Each of the SRDs is about 100-ish pages of free text-only rules which anyone can use as a platform for a new game, campaign, or scenario. We also recently released an SRD with CE-compatible game stats for all the public-domain Mythos elements created by Lovecraft for his fiction.
Info about all these (and links to download the free files) can be found at the Cthulhu Eternal website. More era-specific SRDs are in the works.
We have personally used the CE platform as a way to publish a bunch of of our own scenarios, and a few other small publishers have done likewise. But the rules are there for anyone to use and adapt however they want -- with (virtually*) no licensing involved. Home brewers and self-publishers would probably benefit the most from what we've shared, but we've also been able to get some absolutely excellent Lovecraftian scenarios out into the wild using this platform. From the perspective of this thread ... it's just another iteration of the great family of BRP games ... but one which comes with very few strings attached.
Dean (from Cthulhu Reborn, publishers of Cthulhu Eternal and APOCTHULHU)
*use of the Cthulhu Eternal logo is not entirely free since it's a trademark of Cthulhu Reborn, but there is a very lightweight compatibility logo license that makes it easy to identify a product as CE-compatible as long as some very basic conditions are met.
How is Rivers of London different?I think you might have just sold be on RoL.![]()
I haven't bought it yet, but this is what I was replying to...How is Rivers of London different?
I’m skimming through the Rivers of London book and quite like the core mechanic.
When CoC 7E came out, it seemed a bit confused and sat somewhere between classic BRP mechanics and a more contemporary rule set.
RoL however feels much more contemporary, yet remains very recognisable as BRP. It has a lot of the rules that were added to CoC 7E, yet because the system feels lighter, then these rules don’t feel like bolt-on mechanics, instead they all help to make RoL run as a smooth game engine
I’m now thinking that CoC8E should follow suit and do a variation of this RoL BRP build, or otherwise it returns to its more classic BRP roots of the pre-7E editions.
why did you pick Mythras as your base?Yes, I just bought these, and yes they are good.
The only issue is that this is gonna take many volumes to collect, and that may be a barrier for folk new to the setting.
However for those who like Glorantha, these books look pretty much like what we were told - full-colour expanded cult write-ups heavily inspired by RQ2 Cults of Prax and Cults ofTerror.
I think I read it's going to be ten books in total, and so far we only have three - The Prospaedia, The Lightbringers, and The Earth Goddesses.
I'm in for the journey, they look great and are good reads.
I loved RQ2 and RQ3 back in the day, and the RQG book looks absolutely beautiful. However RQG as a ruleset just feels a bit like a hobbled collection of BRP mechanics, some of which have been long superceeded by other editions. I want to like RQG, but it feels cumbersome for me, and at the end of the day I feel that both Mythras and OpenQuest are smoother sets of BRP core mechanics.
If I do run Glorantha, I'm likely using Mythras and adding three Rune Passions and renaming Theisim to Rune Magic, that's it. The system is back on track how I like it, and most of the RQG NPC stats and content in these books seem easily portable or can be handwaved converted with ease. Maybe OpenQuest may be an easier option, I really like it, but I do prefer Hit Locations for my Gloranthan games - ah the nostalgia of losing limbs in dusty Prax - so RQ6/Mythras it will be (I have a few other ideas for OpenQuest).
However I'm not sure if I'm ever running games in Glorantha again, as the setting just seems to be becoming so lore-laden that I don't know if I can sandbox the old loose way I used to. It's like the more I know, the less I create. Maybe I'm just getting older too, heh heh.
Not to worry, I have many other trpgs on my shelves these days, so I may be just collecting these Gloranthan titles purely for reading and reference, I'm not sure.
In any case, I'm glad I just ordered these Cults of Glorantha hardcovers, and the pdf versions are currently in my tablet getting perused.
Highly recommended if you like Glorantha, but beware, there is definately more of the new artwork which may not fit everyone's interpretations of the setting.
I don't mind it however, and think these are great for Gloranthan lorekeepers, but possibly may shy away newcomers to the setting.
I haven't had a thorough look at Rivers Of London yet, as I only have the pdf and I usually read them as back ups.I haven't bought it yet, but this is what I was replying to...
Mythras captures what I love about RQ2/3 - the meaty combat system, the grittiness, the tactile flavour. I find many other combat mechanics not as satisfying as RQ2/3, and Mythras captures this as a foundation and builds upon it, making it better in my opinion.why did you pick Mythras as your base?
If I weren't already sold on Mythras, that short text would do it.Mythras captures what I love about RQ2/3 - the meaty combat system, the grittiness, the tactile flavour. I find many other combat mechanics not as satisfying as RQ2/3, and Mythras captures this as a foundation and builds upon it, making it better in my opinion.
For me Mythras also has a more usuable approach to skills - everything being calculated by adding two Core Characterisitics together - that's really intuitive and simple for me! I just let the players explain whatever their characters are doing, then I advise them which two Core Characteristics to add to actually do it. They'll quickly point out to me if they have a Skill which superceeds this (in many cases it's often self-evident, but sometimes it involves colourful rationales).
The combat system is the same - I just tell them if they rolled one effect or two effects worth of success, they narrate their explanations according to that scope, and I fit that into the Combat Options available, very easy and loose, it feels like RQ but lends itself to more cinematics.
Modifiers are easy for a GM to do on the fly as well, just using the Simple Modifiers option of +/- 20%, +/- 40%, etc.
Add Passions for character motivations, and throttle the Luck Pts according to the flavour of the setting and it pretty much can adapt to almost anything.
Or a nice clean version I can print, but the only one I find is too low res/blurry.I'm also preferring the more simplier Mythras Imperative character sheet these days, I wish there was a form-fillable version of it:
View attachment 68161
Someone sell Loz'n'Pete an SVG curly-big-M, for cheap.logo probably needs a rendering at higher resolution.