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ReluctantGM

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In order of preference, today, I think I like:
  1. Legend
  2. Revolution
  3. RuneQuest Glorantha
  4. RuneQuest 3
  5. Mythras
  6. RuneQuest 2
  7. RuneQuest 6
  8. RuneQuest 5 (MRQII)
  9. BRP
  10. RuneQuest 4 (MRQI)
  11. OpenQuest
  12. GORE
  13. Call of Cthulhu

If I have missed any out then let me know and I'll slot them in.

I'm curious: What is it you find about Legend that puts it at the top of the list?
 

Atelerix

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Weirdly, the oldest rpg I have, as in the book I've had in my possession the longest, is the RQIII Basic and Adcanced books, as reprinted by Games Workshop.

I've had them literally since they came out in the mid to late 80s. But never actually played that iteration of the BRP rules.
It's a solid, consistent version of the game. The GW Monsters book is also great, as it includes many sample statlines - you can whip up a sorcerer with his gladiator bodyguard in a second flat.

The supplements are, broadly, of a very high quality too (some awful exceptions). Vikings is great, and if you want to sample Glorantha, River of Cradles is an amazing intro (the Glorantha Revival books of the late 80s/early 90s are consistently great).

Couple of things:

I've never played in a group that uses Fatigue.

There's a typo, only in the GW version, where each magic point put into Sorcery Multispell ADDS a spell with the same Intensity and Duration to the mix, rather than adding another spell at Intensity and Duration 1. Cue the scary "machine gun sorcerer"...
 

Stevethulhu

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There's a typo, only in the GW version, where each magic point put into Sorcery Multispell ADDS a spell with the same Intensity and Duration to the mix, rather than adding another spell at Intensity and Duration 1. Cue the scary "machine gun sorcerer"...
I never really got my head around RQ3 Sorcery. Its all a bit byzantine and too badly explained for my poor little brain cell to grok.
 

Atelerix

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I never really got my head around RQ3 Sorcery. Its all a bit byzantine and too badly explained for my poor little brain cell to grok.
There was a Sandy Petersen doc kicking around for a while that fixed sorcery, kind of. These days, I'd just buy a game that works...
 

Stevethulhu

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There was a Sandy Petersen doc kicking around for a while that fixed sorcery, kind of. These days, I'd just buy a game that works...
I'm inclined to just ignore sorcery. Three types of magic is just showing off.
 

Mankcam

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In order of preference, today, I think I like:
  1. Legend
  2. Revolution
  3. RuneQuest Glorantha
  4. RuneQuest 3
  5. Mythras
  6. RuneQuest 2
  7. RuneQuest 6
  8. RuneQuest 5 (MRQII)
  9. BRP
  10. RuneQuest 4 (MRQI)
  11. OpenQuest
  12. GORE
  13. Call of Cthulhu

If I have missed any out then let me know and I'll slot them in.
Interesting...BRP BGB and GORE
How different was the core GORE system as apposed to the BRP BGB (stripped back down to basics)?
Or were you referring to the earlier BRP booklets pre-BGB?

Also no Stormbringer or Magic World?
They certainly have their merits in the BRP family of games.
I suppose it's the Hit Locations isn't it - or rather lack of them

Revolution D100 is hard for me to read, but the system itself may be the best version of generic BRP I have seen
Also, I see Legend is ahead of Mythras. That sounds interesting enough to chat about
 
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Mankcam

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I'm inclined to just ignore sorcery. Three types of magic is just showing off.
I don't mind having a few other magic systems.

However when it comes to Glorantha, they really only needed common magic (Spirit Magic) and high magic (Rune Magic).

Well perhaps mythic powers (HeroQuest Magic) also works well for the highly experienced characters and unique Heroes in the setting. Only for really advanced play. More like Super Abilities than anything else, and not really the level I like to set my games at.

Just having Spirit Magic and Rune Magic really work well for the majority of play in Glorantha. Nice and clean.
Having other stuff just feels clumsy for me in this setting.
 
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K_Peterson

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good lord, this is a big family of games
Somewhere - I think over on BRP Central - someone put together a family tree of BRP games. I'm struggling to find it now, but it was a nice visual reference for all the branches that the system has taken over the decades.
 

Ronnie Sanford

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It's a solid, consistent version of the game. The GW Monsters book is also great, as it includes many sample statlines - you can whip up a sorcerer with his gladiator bodyguard in a second flat.

The supplements are, broadly, of a very high quality too (some awful exceptions). Vikings is great, and if you want to sample Glorantha, River of Cradles is an amazing intro (the Glorantha Revival books of the late 80s/early 90s are consistently great).

Couple of things:

I've never played in a group that uses Fatigue.

There's a typo, only in the GW version, where each magic point put into Sorcery Multispell ADDS a spell with the same Intensity and Duration to the mix, rather than adding another spell at Intensity and Duration 1. Cue the scary "machine gun sorcerer"...
yeah there were a truck load of games on that chart. Maybe I can find it!
 

K_Peterson

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Might be this one:


I tried to upload an image here and it was too damned big.
 

Raleel

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Might be this one:


I tried to upload an image here and it was too damned big.
yea, i've posted that a few times.
 

Atelerix

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Worth pointing out to the Brit contingent that the current exchange rate makes Chaosium's offerings very reasonable (they price everything in US Dollars). I just picked up the RQ2 Classic hardcover for £17, including postage, and with a PDF copy thrown in. It replaces my old rulebook, which fell apart years ago.

Despite being 40 years old, it's a solid game, even today, and still worth a look. It's physically solid, with quality paper and good binding too.

I've also ordered the POD versions of Cults of Prax, Cults of Terror and Trollpak, fulfilled by Lulu. It's been decades since I owned more than half-legible third-generation photocopies of these, and I'm looking forward to rediscovering them.
 

Mankcam

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Lyonesse was delivered yesterday...

Resized_20210402_124858_7049.jpeg

Wow - this rpg book certainly is a tome!
It's huge, and brimming with creativity, I'ld say it's another minor masterpiece from TDM.

I just hope time doesn't weary the physical quality of the book.
I ordered it thru Lulu as a PoD, and currently happy with it, but worried if a PoD book this size can last the distance.
It is a joy to hold at present, and has found a residence on my coffee table :smile:

I contacted TDM with my Lulu receipt, and they sent me a free pdf version pretty quickly, very good service.
I have the pdf in my PC and my iPad Mini, but this really is a book that feels good holding the physical version.

It's interesting that there is no Mythras logo anywhere on the covers to announce that it is Mythras. It's self contained, so no Mythras core book required, but one would assume there would be a Mythras logo on the bottom corner or something like that. Not even mentioned in the title page, I find that a bit unusual.

Anyway, if I have my way, I'll be doing a deep delve into Lyonesse over this Easter break. This book looks really cool, and it's inspiring me to hunt down Jack Vance's novels.

Long live BRP/Mythras! :thumbsup:
 
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Loz

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It's interesting that there is no Mythras logo anywhere on the covers to announce that it is Mythras. It's self contained, so no Mythras core book required, but one would assume there would be a Mythras logo on the bottom corner or something like that. Not even mentioned in the title page, I find that a bit unusual.

We wanted Lyonesse to be completely it's own thing, so decided to leave out the Mythras branding as an experiment.
 

Mankcam

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We wanted Lyonesse to be completely it's own thing, so decided to leave out the Mythras branding as an experiment.
I would have thought that this title would have been pushed as a flagship for Mythras; but I'm no marketing guy, and happy either way.
You have outdone yourselves yet again with this product! :thumbsup:
 

Atelerix

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So Cults of Prax, Cults of Terror and Trollpak turned up today. Ordered from Chaosium, fulfilled by POD from Lulu.

Very crisp - I believe they started again from scratch and laid the text out in modern software, but even the original illustrations have been scanned in at a really high quality. Spine quality is solid.

I previously came in with RQ3 and picked up RQ2 stuff haphazardly afterwards, often as hooky photocopies of photocopies. I hadn't realised that the RQ2 Trollpak basically contains all the material in RQ3 Trollpak, Troll Gods, Into the Troll Realms and The Haunted Ruins. Ok, there's less info on the more obscure troll gods, but still an amazing resource.

£50 for three gaming classics is beyond a good deal too.
 

Paragon

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There's a typo, only in the GW version, where each magic point put into Sorcery Multispell ADDS a spell with the same Intensity and Duration to the mix, rather than adding another spell at Intensity and Duration 1. Cue the scary "machine gun sorcerer"...

I don't think that's a typo, or if it was, it was pretty much that way in the Avalon Hill version, too.
 

soltakss

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For some reason, I can't edit the post, so ...

In order of preference, today, I think I like:
  1. Legend
  2. Revolution
  3. RuneQuest Glorantha
  4. RuneQuest 3
  5. Mythras
  6. RuneQuest 2
  7. RuneQuest 6
  8. Renaissance
  9. RuneQuest 5 (MRQII)
  10. Ring World
  11. BRP
  12. Super World
  13. RuneQuest 4 (MRQI)
  14. OpenQuest
  15. Delta Green
  16. Magic World
  17. Stormbringer
  18. Elric
  19. GORE
  20. Call of Cthulhu
Never seen/played: Elfquest, Aquelarra, Apocthulhu, Jackals or Raiders of R'lyeh. I have Lyonesse, but haven't really looked at it. Similarly, I have a PDF of RQ1 but have never played it, having started with RQ2. M-Space is a variant of Mythras, which is why I haven't included the multiverse thingy either.

If I have missed any out then let me know and I'll slot them in.
 

soltakss

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I'm curious: What is it you find about Legend that puts it at the top of the list?
It is a good, solid system and is easy to write for, with a clear OGL.

Interesting...BRP BGB and GORE
How different was the core GORE system as apposed to the BRP BGB (stripped back down to basics)?
Or were you referring to the earlier BRP booklets pre-BGB?

BRP is the Big Gold Book, I haven't seen the other versions, except for the pamphlet included in the RQ2 boxed set.

GORE was OK, it was OGL but was based on MRQI, which made it not that good.

Also no Stormbringer or Magic World?
They certainly have their merits in the BRP family of games.
I suppose it's the Hit Locations isn't it - or rather lack of them
Yes, I missed them out. To be honest, I thought the system was great when it first came out, but don't like it much now. Random armour and no hot locations suck for me.

Also, I see Legend is ahead of Mythras. That sounds interesting enough to chat about
Mythras, for me, is a really good system, but is just too big. Legend hits my sweet spot for many things, whereas Mythras just has too many rules, for me.
 

Trippy

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For some reason, I can't edit the post, so ...

In order of preference, today, I think I like:
  1. Legend
  2. Revolution
  3. RuneQuest Glorantha
  4. RuneQuest 3
  5. Mythras
  6. RuneQuest 2
  7. RuneQuest 6
  8. Renaissance
  9. RuneQuest 5 (MRQII)
  10. Ring World
  11. BRP
  12. Super World
  13. RuneQuest 4 (MRQI)
  14. OpenQuest
  15. Delta Green
  16. Magic World
  17. Stormbringer
  18. Elric
  19. GORE
  20. Call of Cthulhu
Never seen/played: Elfquest, Aquelarra, Apocthulhu, Jackals or Raiders of R'lyeh. I have Lyonesse, but haven't really looked at it. Similarly, I have a PDF of RQ1 but have never played it, having started with RQ2. M-Space is a variant of Mythras, which is why I haven't included the multiverse thingy either.

If I have missed any out then let me know and I'll slot them in.
Do you change daily?

Which edition of Call of Cthulhu are you referring to? What about Elric of Melniboné? Where is Elfworld?
 

Andrew J. Luther

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I would say:

1. Mythras (plus all the various setting and expansion books)
2. Elric!
3. Legend
4. RQ2 (rules only, not a fan of Glorantha)
5. Pretty much all the others. There are a bunch of third-party ones I’ve never played (GORE, Revolution, etc.) so I don’t really have an opinion on those.

Speaking of Mythras, I’ve got proofs on the way from DriveThru for a Mythras licensed supplement I’m publishing. Getting all the print stuff worked out has taken longer than I would have liked, but it should only be a couple of weeks now.
 

Ronnie Sanford

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I would say:

1. Mythras (plus all the various setting and expansion books)
2. Elric!
3. Legend
4. RQ2 (rules only, not a fan of Glorantha)
5. Pretty much all the others. There are a bunch of third-party ones I’ve never played (GORE, Revolution, etc.) so I don’t really have an opinion on those.

Speaking of Mythras, I’ve got proofs on the way from DriveThru for a Mythras licensed supplement I’m publishing. Getting all the print stuff worked out has taken longer than I would have liked, but it should only be a couple of weeks now.
Congratulations! Can you tell us anything about it? Lots of Mythras fans here!
 

Mankcam

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GORE was OK, it was OGL but was based on MRQI, which made it not that good.
Mythras, for me, is a really good system, but is just too big. Legend hits my sweet spot for many things, whereas Mythras just has too many rules, for me.
I was surprised that GORE was based off MRQ1, as I did see GORE once and I remember that it had a Resistance Table and the Base Chances for Skills weren't using the stat+stat model usually seen in the games that came from the MRQ SRD. From memory, I can't remember seeing a character sheet for it.

I love Mythras, but I know what you mean regarding Legend

Sometimes I think I find it easier to use the weapon skills from Legend rather than thinking up Fighting Style packages for Mythras.
I like the flavour that Fighting Styles provides, and the fact that it wraps a variety of weapon types up under one skill, but sometimes it's just easier to go with skills like Swordfighting, Archery, etc.

Fumbles are another point of difference: Mythras handles fumbles as a narrative thing, or in the case of Differiential Rolls (like combat) it provides the opponents with additional effects. Whereas Legend has a Fumble Table, which was a legacy of RuneQuest. After playing RQ2 and RQ3 quite a lot, I think I may still prefer the randomness of rolling on a random chart for fumbles, it's alot of fun
But it's not a deal breaker, as we make Mythras fumbles alot of fun as well!

Legend just feels a little more simple in overall presentation, I did like the handy digest format of the books, that works well for me.
Unfortunately Legend wasn't pushed much by Mongoose, they only just rebranded their previous MRQ2 titles as Legend for an easy sale, and that's about it.

I guess having Legend and Mythras competing against each other is a bit silly however, so I guess I'm happy that Mythras was the one that survived, given that I had been initially impressed by those authors when they were doing MRQ2.

I'd happily buy and play Legend just as much as Mythras, but the later has the runs on the pitch now.
It's all blurring to me, so any Legend products I will just tend to run with the Mythras mechanics, I intend to eventually do this with The Spider God's Bride campaign one day. So it's all sorta just Mythras for me now.
The catalogue of TDM titles is starting to build up, and the presence of Mythras books in my bookcase is growing at a steady rate :thumbsup:
 
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Loz

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Sometimes I think I find it easier to use the weapon skills from Legend rather than thinking up Fighting Style packages for Mythras.

And yet... MRQII/Legend is where we first introduced Combat Styles... ;)
 
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