Chaotic Wooster
(formerly Malleustein)
- Joined
- Aug 13, 2018
- Messages
- 900
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I found an AD&D 2E PHB and DMG in good condition, at a fair price (£30 for both and nothing is falling apart) and I want to do something with them. I haven't used AD&D before, but I've used other editions. A friend referees AD&D 2E by preference and convinced me 2E was worth buying.
I looked at what was available PoD and opted for Ravenloft'sDomains of Dread Realm of Terror. I've played some Ravenloft scenarios in other editions, but never in it's 'original form' in AD&D. The rules changes seem reasonable, the book is moody and stylish, and I like the overall gothic horror vibe.
However... 1st-Level scenarios are few (three, none PoD) and focus on taking characters from elsewhere and throwing them into instantly deadly situations. That's not what I'm looking for.
So I'm going to kick off the campaign with my own scenarios (with blackjack and hookers). I will add modules later if they fit and are worth the investment. I'm making more work for myself. A new game, new setting, and new campaign. I don't mind. I'm just aware it's adding more to the prep time.
My idea is to set the campaign in Arkandale. It's a little-used domain, one that is replaced in later material when it's Darklord sails off. It's mountains and forests, (were)wolves and goblins, with small communities along the major river. It's Darklord isn't much of a factor, so the scenarios don't have to focus on him. It also allows my players to easily have Ravenloft-native characters. It allows me to start small (monster/villain of the week, etc.) in a little-used corner of the setting.
Am I howling at the wrong moon by taking this approach?
I know Ravenloft has it's fans and would like to know about experiences of playing or refereeing the game. Or simply which modules and supplements are worth buying.
EDIT: I bought Ravenloft - Realm of Terror, not Domains of Dread.
I looked at what was available PoD and opted for Ravenloft's
However... 1st-Level scenarios are few (three, none PoD) and focus on taking characters from elsewhere and throwing them into instantly deadly situations. That's not what I'm looking for.
So I'm going to kick off the campaign with my own scenarios (with blackjack and hookers). I will add modules later if they fit and are worth the investment. I'm making more work for myself. A new game, new setting, and new campaign. I don't mind. I'm just aware it's adding more to the prep time.
My idea is to set the campaign in Arkandale. It's a little-used domain, one that is replaced in later material when it's Darklord sails off. It's mountains and forests, (were)wolves and goblins, with small communities along the major river. It's Darklord isn't much of a factor, so the scenarios don't have to focus on him. It also allows my players to easily have Ravenloft-native characters. It allows me to start small (monster/villain of the week, etc.) in a little-used corner of the setting.
Am I howling at the wrong moon by taking this approach?
I know Ravenloft has it's fans and would like to know about experiences of playing or refereeing the game. Or simply which modules and supplements are worth buying.
EDIT: I bought Ravenloft - Realm of Terror, not Domains of Dread.
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