Nobby-W
Not an axe murderer
- Joined
- Oct 7, 2018
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It might have been posted before. I just ran across it and linked it here.Isn't that the same link posted above?
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It might have been posted before. I just ran across it and linked it here.Isn't that the same link posted above?
I mean, right above yours... but fair enough.It might have been posted before. I just ran across it and linked it here.
We seem to be having senior moments lately. I fear for this board in 20 years. Someone's going to stumble across it and wonder how these guys can have the same conversation every day and never realize they just had it. However that battle with the hoard of Tiamat is going to be epic to relive each day!I mean, right above yours... but fair enough.
We can keep running the same modules over and over again.We seem to be having senior moments lately. I fear for this board in 20 years. Someone's going to stumble across it and wonder how these guys can have the same conversation every day and never realize they just had it. However that battle with the hoard of Tiamat is going to be epic to relive each day!
It's cheaper that way on a fixed income...We can keep running the same modules over and over again.
The number of times I’ve had players who can’t remember what die to roll in a game we’ve been playing for years, yet can recite room-by-room descriptions of modules I don’t even remember running decades ago, will always astound me.We can keep running the same modules over and over again.
Oatmeal. You told me six months ago and I never changes.I can still almost speed run B2, but I'll be buggered if I can remember what I had for breakfast.
This is the second time its been on Bundle, if I recall correctly.
That's my recollection as well. Did you buy it last time? I like Monte Cook but his current work doesn't really do a ton for me. My kids liked No Thank You Evil!This is the second time its been on Bundle, if I recall correctly.
Nah. That never did anything for me as an 'experience' type of game like they billed it. I like the Cypher stuff, and am giving that Devil his due a chance. But Invisible Sun was dead to me the moment it was announced.That's my recollection as well. Did you buy it last time? I like Monte Cook but his current work doesn't really do a ton for me. My kids liked No Thank You Evil!
I'm not overly fond of Hero as a system, but reading the descriptions of some of those Pulp Hero supplements makes me think about picking them up. Can anyone speak to how much is crunch vs fluff?Of interest to somebody?
I played in a Champions game on the weekend. In three hours we got through two rounds of combat.I'm not overly fond of Hero as a system, but reading the descriptions of some of those Pulp Hero supplements makes me think about picking them up. Can anyone speak to how much is crunch vs fluff?
I played in a Champions game on the weekend. In three hours we got through two rounds of combat.
Did anyone know the rules ahead of time?I played in a Champions game on the weekend. In three hours we got through two rounds of combat.
We had someone at the table (not actually the GM) who loves Champions and knows the rules really well. Having him there made the rule-consulting easier, but it might have gone faster without him because then we could have just fudged the amount of damage and knockback a flying car does.Did anyone know the rules ahead of time?
0k. I probably would have fudged that too after looking it up for a few minutes and not seeing a quick answer. Last I played HERO was 2nd edition. I don't combat taking that long per round. We did tend to favor more simplistic tactics back then.We had someone at the table (not actually the GM) who loves Champions and knows the rules really well. Having him there made the rule-consulting easier, but it might have gone faster without him because then we could have just fudged the amount of damage and knockback a flying car does.
Yea, I don't ever remember combat taking that long in Hero. Sure, it was more involved, but not horribly so. I did at one point as we were becoming dissatisfied with Fantasy Hero convert to Cold Iron on the premise of: "Well, if combat is going to take that long, let's use a system that works for me." That didn't go over too well and we switched the campaign to AD&D. But Hero and Cold Iron were of the form of "a whole combat might take several hours to run" not "two rounds of combat take several hours to run".0k. I probably would have fudged that too after looking it up for a few minutes and not seeing a quick answer. Last I played HERO was 2nd edition. I don't combat taking that long per round. We did tend to favor more simplistic tactics back then.
5e d&d seems pretty quick. I semi regularly run 3+ combats with exploration and significant dialogue in a 2 hour session.Yea, I don't ever remember combat taking that long in Hero. Sure, it was more involved, but not horribly so. I did at one point as we were becoming dissatisfied with Fantasy Hero convert to Cold Iron on the premise of: "Well, if combat is going to take that long, let's use a system that works for me." That didn't go over too well and we switched the campaign to AD&D. But Hero and Cold Iron were of the form of "a whole combat might take several hours to run" not "two rounds of combat take several hours to run".
Well, I could say the same about the 4.5 hour Rolemaster combat touted above. I think it's going to vary by group/knowledge.Yea, I don't ever remember combat taking that long in Hero.
On the other hand, my record is way more than that. I'm not sure of the exact length, but I had a Cold Iron combat finish somewhere between 8:00 AM and 10:00 AM after an all afternoon and all night session. I can't imagine it was much past midnight when we started the combat. It was a major combat against serious foes and the PCs (and the foes) used LOTS of buffing magic which in Cold Iron includes extra hit points and extra armor damage reduction.Well, I could say the same about the 4.5 hour Rolemaster combat touted above. I think it's going to vary by group/knowledge.
When used in Justice Inc. zi had no problem with Hero. All other iterations and my eyes glazed just like yours.I have tried repeatedly to get into Hero over the decades and I just can't. My eyes glaze over when I read the mechanics. It's gotta be some failing of mine. On the other hand I never had an issue understanding Rolemaster and MERP. Go figure.
I like 2e but when I saw the book for 4e I had a similar reaction.I have tried repeatedly to get into Hero over the decades and I just can't. My eyes glaze over when I read the mechanics. It's gotta be some failing of mine. On the other hand I never had an issue understanding Rolemaster and MERP. Go figure.
Sometime this year, I'm going to have to force myself to just sit down with no distractions and try to read through the main core Hero book and maybe Fantasy Hero as well, where my main interest is. It actually really bothers me that it's never clicked for me over the years, no matter what edition. I've currently got all the main 6e stuff, so I have no excuse not to give it a hard try. lol.I like 2e but when I saw the book for 4e I had a similar reaction.
HERO System Sixth Edition drops the venerable cost breaks for Figured Characteristics, and compensates by upping a character's starting point totals. Some skill prices have changed, a few powers (especially Adjustments) are reworked and repriced, and Elemental Controls have given way to "Unified Power." The most significant design revision is a slight nerfing of Killing Attacks: The Stun Multiple is reduced, and non-resistant defenses work against KAs by default. On the other hand, Armor Piercing is now a +1/4 advantage -- cheap!Anyone know how Hero 5e compares to 6e? I just noted the Bundle of Holding is for 5e.
5e is pretty much a long winded with examples adjustment to 4e I believe. 6e breaks away a bit more.Sometime this year, I'm going to have to force myself to just sit down with no distractions and try to read through the main core Hero book and maybe Fantasy Hero as well, where my main interest is. It actually really bothers me that it's never clicked for me over the years, no matter what edition. I've currently got all the main 6e stuff, so I have no excuse not to give it a hard try. lol.
Anyone know how Hero 5e compares to 6e? I just noted the Bundle of Holding is for 5e.
5e is pretty much a long winded with examples adjustment to 4e I believe. 6e breaks away a bit more.
I'm not overly fond of Hero as a system, but reading the descriptions of some of those Pulp Hero supplements makes me think about picking them up. Can anyone speak to how much is crunch vs fluff?
The changes with 6E are on one level mild and on another level such that I no longer participate on the Hero discussion boards.Sometime this year, I'm going to have to force myself to just sit down with no distractions and try to read through the main core Hero book and maybe Fantasy Hero as well, where my main interest is. It actually really bothers me that it's never clicked for me over the years, no matter what edition. I've currently got all the main 6e stuff, so I have no excuse not to give it a hard try. lol.
Anyone know how Hero 5e compares to 6e? I just noted the Bundle of Holding is for 5e.
The whole lines, or just the corebooksI have Fantasy Hero 3E, 4E, 5E, and 6E. Any reason to choose one over the others?
The foundation of his house is actually formed of little-used Fantasy HERO hardbacks. Cool, right?The whole lines, or just the corebooks?
Aww, come on...The foundation of his house is actually formed of little-used Fantasy HERO hardbacks. Cool, right?
I have Fantasy Hero 3E, 4E, 5E, and 6E. Any reason to choose one over the others?
I wrote those!As for Fantasy Hero specifically, the few pages on the subgenres conventions of the 4th edition one are worth the price by themselves, IMO.
The changes with 6E are on one level mild and on another level such that I no longer participate on the Hero discussion boards.For all the stuff that got streamlined, there's a lot that didn't, for example, stripping the Figured Characteristics and making the Secondary Characteristics cheaper was effectively canceled by also decoupling Combat Value from Dexterity and Mental Combat Value from Ego and THEN making four separate Primary Characteristics out of them, that thus have to be bought separately. As I've said elsewhere, the result ended up satisfying neither Hero grognards nor people who couldn't get into the math of previous editions. Solution? MORE points and MORE math!
5E has some problems compared to the relatively elegant 4th Edition, but there's a ton of material for it, and this Bundle is a great opportunity to pick it up.
JG
I have Fantasy Hero 3E, 4E, 5E, and 6E. Any reason to choose one over the others?
IMO, the 4th edition of the Hero System was the sweet spot. The first one to be released as universal but still manageable. As for Fantasy Hero specifically, the few pages on the subgenres conventions of the 4th edition one are worth the price by themselves, IMO.
Pedantic Note: the Fantasy Hero for 3E was technically the first edition of Fantasy Hero. There was no dedicated fantasy supplement for Champions I or II.