- Jun 7, 2018
- Reaction score
Oooh, I'm in. I only have the core book, so that's a great deal. I have a yen to run something sci-fi, so this may be the answer.
If data-crunching bores you, skip this paragraph: The site sold its 100,000th bundle in December 2015 (35 months after the February 2013 launch), and the 200,000th bundle in January 2018, 25 months after the 100K mark. A few weeks ago, in December 2021, someone bought Bundle #400,000 — meaning it took 47 months for 272 offers to sell an additional +200K (average 744 copies/offer), versus 60 months for 288 offers to sell the first 200K (average 694 copies/offer). That’s a 50-copy/offer increase (7.2%) across four years. So — yay? Those numbers won’t lure Goldman Sachs, but at least the individual offers still hold appeal.
Running it is real easy...and I suspect that once your character takes down an opponent disrupting his attempt to punch, you'd be hooked!I love ORE, in a hypothetical, intellectual kind of way. I've never run it, or played, nor am I likely to, but I'm still tempted to buy it. Cursed hobby!
I'm not sure if Pub etiquette permits pointing to RPG.net forum threads, but Ken Finlayson provided a good summary of Baker Street's mechanics there in the thread "Victorian Era RPG".
The base mechanics seem ok, but the the Sherlock Die might add in way too much chaos. The big ticket item of this game seems to be the investigation system. It requires a detailed investigation though, with Clues, Leads, Red Herrings, etc to be used in the investigative mini game, which is skill rolls, not roleplaying deduction.
[mod hat on]
[mod hat on]
Just for future reference that's absolutely fine. We only have issues if people are doing so to try and stir up inter forum drama, there's no problem doing so in this kind of context.
Some people never outgrow that brooding 14 year-old Goth phase. Listening to the Cure and comparing having to clean your room to everlasting damnation as one of the living dead doesn't usually produce prose I want to read.And the prose in the WoD threads, certainly.
Except the rhetoric, I'm sure.
Was there ever a golden age where people at least pretended to be objective and halfway fucking sane, or am I just looking back at the past through rose-tinted glasses?The only review I saved whose text I recall off the top of my head was for Exalted, where the reviewer said its anti-science manifesto was a sign the authors had been beaten up as children for their lunch money by roving gangs of scientists.
While I have the Traveller version of the rules only, and am now tempted to get the rest for setting material...No, but they should. I kickstarted this, so I have all the stuff. The presentation and world-builder really hit the Traveller player in me, but a bit more modern/transhuman.
While I have the Traveller version of the rules only, and am now tempted to get the rest for setting material...
And yes, Baker Street looks good as well, I'm just wondering what the system's like.
Picked up the full Worlds of 2000 AD bundle and really impressed with what I've read so far. (Although I'm a bit biased because one of the designers John "Doc" White is an old mate).
Really manages to get the feel of the world right and I think it should be possible to convert the old GW adventures without too much aggro.
It's worth mentioning that EN Publishing are losing the license, so this will be the last chance to get these. (I am a bit sad we're never going to see sourcebooks for Slaine or Nemesis now though).