chuckdee
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- Feb 9, 2020
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I have traveller5 up... I have the books, but not the PDFs
EDIT: And since you reminded me, I got T5. And the basic level for Indie Treasure Trove.
Girl Underground I got for my daughter and she loved it. It's a PbtA game, with one role set (the Girl) and her companions- each with a playbook. The only differences I could see from my readthrough was that it has Manners (which are limitations imposed by society that the Girl will try to overcome in the story) and Beliefs (those things that come from the Girl conquering a Manner). This is the method of advancement and as the Girl gets a belief, she can use it in situations as a catch all if it applies.
Each one of the companions has moves, but also has directives as to play in order to portray a similar character from Through the Looking Glass.
Hunt the Wicked uses the Ethos system by Ben Dutter, used in his game Vow of Honor. It uses regular d6, divided into the Base Die (1d6 which is always the base), Advantage Dice and Motivation Dice. It is player facing, i.e. only the players roll. Your Motivation Dice come from a pool based on your character's motivation and when the action applies to them, and are a limited resource. You can add a max of 5MD to any roll. Advantage dice are added based on certain situational, racial, and character advantages that may apply to the roll. It is Skill based, and the skill you use determine which numbers on the dice are successes.
You start with 2 motivations, a certain number of ranks to divide between the 8 skills (usually 1 Gifted, 1 Competent, 5 Adequate and 1 Bad), 1 Talent that adds AD on a particular relevant type of skill use. It's low/medium crunch, and equipment doesn't give bonuses, but permissions. Bounty Hunters also have 1 special technique that acts like a motivation to give a boost in times of need.
EDIT: And since you reminded me, I got T5. And the basic level for Indie Treasure Trove.
Girl Underground I got for my daughter and she loved it. It's a PbtA game, with one role set (the Girl) and her companions- each with a playbook. The only differences I could see from my readthrough was that it has Manners (which are limitations imposed by society that the Girl will try to overcome in the story) and Beliefs (those things that come from the Girl conquering a Manner). This is the method of advancement and as the Girl gets a belief, she can use it in situations as a catch all if it applies.
Each one of the companions has moves, but also has directives as to play in order to portray a similar character from Through the Looking Glass.
Hunt the Wicked uses the Ethos system by Ben Dutter, used in his game Vow of Honor. It uses regular d6, divided into the Base Die (1d6 which is always the base), Advantage Dice and Motivation Dice. It is player facing, i.e. only the players roll. Your Motivation Dice come from a pool based on your character's motivation and when the action applies to them, and are a limited resource. You can add a max of 5MD to any roll. Advantage dice are added based on certain situational, racial, and character advantages that may apply to the roll. It is Skill based, and the skill you use determine which numbers on the dice are successes.
You start with 2 motivations, a certain number of ranks to divide between the 8 skills (usually 1 Gifted, 1 Competent, 5 Adequate and 1 Bad), 1 Talent that adds AD on a particular relevant type of skill use. It's low/medium crunch, and equipment doesn't give bonuses, but permissions. Bounty Hunters also have 1 special technique that acts like a motivation to give a boost in times of need.
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