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I still love the fact that Modiphius comps you PDFs no matter where you buy the physical, no questions asked, even if they start distributing it after the fact as with Kult.
Definitely and Chris Birch is nice chap, at least my interactions with him have been really good. Emails etc. Modiphius customer service basically is very good in my opinion.
 
Hmm. There are some older-school PbtA touches here that I not a huge fan of. The edges thing is a pain in the ass IMO. Love the setting though (which I think was why I bought it in the first place).
 
Hmm. There are some older-school PbtA touches here that I not a huge fan of. The edges thing is a pain in the ass IMO. Love the setting though (which I think was why I bought it in the first place).
I've never been entirely happy with the mechanics in any edition of Kult. I've gotten the best use of it by using it as the cosmology behind other games, like Fading Suns. That also lets you drop it on the players by surprise rather than telling them up front you are going to be running a game where reality is a lie.
 
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I've never been entirely happy with the mechanics in any edition of Kult. I've gotten the best use of it by using it as the cosmology behind other games, like Fading Suns. That also lets you drop it on the players buy surprise rather than telling them up front you are going to be running a game where reality is a lie.
I quite like the basic implementation of a 2d10 variant of the AW engine. However, early PbtA games leaned hard into a couple of ideas in the realm of carry X forward or Hold X that I don't really care for as I think they needlessly meta. Newer PbtA games that I enjoy have moved away from both those mechanical elements.

Edit: I'll move this out of the BoH thread if I want to keep talking about it.
 
I quite like the basic implementation of a 2d10 variant of the AW engine. However, early PbtA games leaned hard into a couple of ideas in the realm of carry X forward or Hold X that I don't really care for as I think they needlessly meta. Newer PbtA games that I enjoy have moved away from both those mechanical elements.

Edit: I'll move this out of the BoH thread if I want to keep talking about it.
I'm not entirely against meta mechanics, but I do like to avoid them in horror games.
 
I've never been entirely happy with the mechanics in any edition of Kult.
I have nothing to add to this. In fact, I'd subtract "entirely". Kult mechanics have always stunk. When you have stories that go that intense/deep, the mechanics ought to fade away almost entirely.

I think a Trophy-esque take would work very nicely, but then, Trophy is my Mythras.
 
I own a bunch of stuff for Kult. Perhaps I should actually read it.
The only thing I've read is Beyond Darkness and Madness and only because I was a reader for it so had to read it LOL
 
I have nothing to add to this. In fact, I'd subtract "entirely". Kult mechanics have always stunk. When you have stories that go that intense/deep, the mechanics ought to fade away almost entirely.

I think a Trophy-esque take would work very nicely, but then, Trophy is my Mythras.

A Trophy hack of Kult is a cool idea.
 
I've never been entirely happy with the mechanics in any edition of Kult. I've gotten the best use of it by using it as the cosmology behind other games, like Fading Suns. That also lets you drop it on the players by surprise rather than telling them up front you are going to be running a game where reality is a lie.
Heh, the old “All settings are Cthulhu” trick. I approve. Fading Suns Kult, now that’s a mindfuck.
 
System Failure is actually pretty damn fine. I'd not read it before. It's a Coffin book so it's tight and just looks a lot of fun.
 
For one week only, get your complete run of Arkham Gazette:

 
City of Mist up over at BoH



Definitely a good deal for a good game!
 
We've missed a few, but I think this selection of Sine Nomine titles will be a popular one:

 
We've missed a few, but I think this selection of Sine Nomine titles will be a popular one:

Spoken like someone who hasn’t spent the last half dozen years whaling SN books :tongue:
 
What is the Bundle of Holding's reach like?
Compared to dtrpg, for example? I think they're separate beasts with some database shenanigans for data coordination.
But, say, for example, I wanted to sell something through Bundle of Holding rather than Kickstarter....
Is this even possible? Is Bundle of Holding exclusively for charitable efforts? Are there arrangements for splits, such as with the Humble Bundle site?
 
What is the Bundle of Holding's reach like?
Compared to dtrpg, for example? I think they're separate beasts with some database shenanigans for data coordination.
But, say, for example, I wanted to sell something through Bundle of Holding rather than Kickstarter....
Is this even possible? Is Bundle of Holding exclusively for charitable efforts? Are there arrangements for splits, such as with the Humble Bundle site?
Ask Allen Varney Allen Varney. He runs BoH.
 
I founded the Bundle of Holding in 2013 and still own the site. I assemble bundles and make inquiries to publishers, asking them to contribute their titles. The Bundle site isn't an open platform like DriveThru or Amazon.

I pay Roll20/OneBookShelf a cut of all revenue so I can integrate the Bundle system with their system through a third-party API. The revenue split varies by the type of offer, but in general the contributing publishers receive 67% of all revenue (after payment gateway fees); 10% goes to a charity I choose in consultation with the publisher; I get 14%; and OneBookShelf gets 9%. The split changes slightly if the offer has no charity component.
 
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As operator of the Bundle of Holding, I assemble bundles and make inquiries to publishers to contribute their titles. The Bundle site isn't an open platform like DriveThru or Amazon.

I founded the Bundle of Holding in 2013 and still own the site. I pay Roll20/OneBookShelf a cut of all revenue so I can integrate the Bundle system with their system through a third-party API. The revenue split varies by the type of offer, but in general the contributing publishers receive 67% of all revenue (after payment gateway fees); 10% goes to a charity I choose in consultation with the publisher; I get 14%; and OneBookShelf gets 9%. The split changes slightly if the offer has no charity component.
I just want to applaud you for such open and clear breakdown of where revenue goes.
You run an excellent program.
 
I founded the Bundle of Holding in 2013 and still own the site. I assemble bundles and make inquiries to publishers, asking them to contribute their titles. The Bundle site isn't an open platform like DriveThru or Amazon.

I pay Roll20/OneBookShelf a cut of all revenue so I can integrate the Bundle system with their system through a third-party API. The revenue split varies by the type of offer, but in general the contributing publishers receive 67% of all revenue (after payment gateway fees); 10% goes to a charity I choose in consultation with the publisher; I get 14%; and OneBookShelf gets 9%. The split changes slightly if the offer has no charity component.
Thanks for the detail and the site itself.
I mean, I would have been happy with,
"A little less, Yes, No, Yes." :smile:
 
I will also note that SR3 is now a mega bundle with like… just about everything? It’s a lot in any event.
Was coming to mention that. I picked it up to go with my prior 1E/2E bundles.
 
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