Bundle of Holding Thread

Bunch

Prince of Insufficient Light.
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I guess it depends on how much use they see and how much the physical copies are going for:thumbsup:!
Most of the books don't go for much. They got printed in pretty decent quantity and the appetite for crunchy systems has dropped. I know someone is or was working on a Fantasy Grounds ruleset for HERO which might help increase interest in the system.
 

Caesar Slaad

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I'm actually considering grabbing the AEG D20 bundle. Not that I am currently running any D&D, and I have all that stuff in print. But I'd like a lot more of my quick-run adventure resources to be electronic.
 

Bunch

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I'm actually considering grabbing the AEG D20 bundle. Not that I am currently running any D&D, and I have all that stuff in print. But I'd like a lot more of my quick-run adventure resources to be electronic.
Picked it up. I have most of it in dead tree but I could see offloading those and keeping the electronic version happily.
 

Caesar Slaad

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I decided to nab the Worlds Largest Bundle.

Ultimate Toolbox is probably useful for any d20 Fantasy style RPG, or anything that apes it. And for the longest time, AEG was never discounting it.

I never did pick up World's Largest City in print. I've heard some decent reviews of it; I'm looking forward to seeing what's inside.

Some of these books I never fully embraced because I was a bit of a d20 "core concept" purist at the time. Now that I'm a bit freer with my fantasy mayhem, they may actually get a second look.
 

Jetstream

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Heh. My group was the opposite. We embraced those books... we had to ban them after a while, because so many things were broken in the right combinations. We kept stumbling onto the broken combos by accident.
 

Bunch

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I decided to nab the Worlds Largest Bundle.

Ultimate Toolbox is probably useful for any d20 Fantasy style RPG, or anything that apes it. And for the longest time, AEG was never discounting it.

I never did pick up World's Largest City in print. I've heard some decent reviews of it; I'm looking forward to seeing what's inside.

Some of these books I never fully embraced because I was a bit of a d20 "core concept" purist at the time. Now that I'm a bit freer with my fantasy mayhem, they may actually get a second look.
I think you may be very disappointed with WLC. I took one look at the map and realized they put about zero effort into merging all the separate authors works into one cohesive product.

Please let me know if you find out I was wrong.
 

Caesar Slaad

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I think you may be very disappointed with WLC. I took one look at the map and realized they put about zero effort into merging all the separate authors works into one cohesive product.

Please let me know if you find out I was wrong.
Well, the chance that I'll actually use is as a whole were pretty near zero to begin with. I mostly grab stuff like this with the hopes I can repurpose its maps and idea content for something else.
 

Rich Harkrader

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I think you may be very disappointed with WLC. I took one look at the map and realized they put about zero effort into merging all the separate authors works into one cohesive product.

Please let me know if you find out I was wrong.
From what I remember of the reviews, that's the same problem with World's Largest Dungeon, just a hodgepodge of different author's works that makes no sense as a whole.

Makes no sense to get a product like that just because it's the "largest" when there are so many quality megadungeons like Stonehell, Rappan Athuk, Barrowmaze, etc.
 

Bunch

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From what I remember of the reviews, that's the same problem with World's Largest Dungeon, just a hodgepodge of different author's works that makes no sense as a whole.

Makes no sense to get a product like that just because it's the "largest" when there are so many quality megadungeons like Stonehell, Rappan Athuk, Barrowmaze, etc.
My understanding is even less editorial oversight was given to WLC
 

Caesar Slaad

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The way I heard it, they had the best of intentions, but they relied on a bunch of freelancers, some of which didn't turn in their parts, and they did what they could.
 

Bunch

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The way I heard it, they had the best of intentions, but they relied on a bunch of freelancers, some of which didn't turn in their parts, and they did what they could.
Could be. I don't think my source was first hand when I read it so your recollection is as good as or better than mine.
 

Simon Hogwood

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A question about the current Fantasy Hero Settings bundle:

A while back I heard that the three* Age settings in the Bonus Collection - The Turakian Age, The Valdorian Age, and The Atlantean Age - formed a contiguous super-setting that formed a prehistory to the present-day HERO supers setting. Is there any truth to that? If so, how well is it implemented?

*Or, looking at the descriptions, possibly just the last two.
 

Allen Varney

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Each of the three Fantasy Hero "Age" books occasionally references, in passing, characters or lands from the other books. But there is no practical attempt to link the three settings. The strongest link from The Atlantean Age is to the Champions supplement Hidden Lands, which depicts sunken Atlantis in modern times. The Turakian Age describes the early history of the arch-lich Takofanes, whose serpent-men and other minions cause trouble in The Valdorian Age and who later becomes a master villain in Champions.
 

Raleel

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i picked this up. i didn't have a copy.
 

Bunch

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Really no one knows about Mutant Epoch?
 

FeralToaster

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Really no one knows about Mutant Epoch?
Played it briefly while searching for a post apocalyptic genre setting that was JUST right. I agree it is more low key and gritty than oh let's say Darwin's world but it does have some interesting mad science encounters of say Fallout's style that could work well in a more amped up setting. Oh and it does have a developed campaign setting so it is more then just a system.
 

AsenRG

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I got only the basic package, and that's because I've got good memories from some FF gamebooks. "Citadel of Chaos", "Demons of the Deep", "Talisman of Death", "Freeway Fighter" and "Starship Traveller" were among my favourites:smile:.
Then again, I don't really see myself playing that, and if I do, I probably would use a homebrew world, so there are limits to how much I'm willing to spend of old times' sake:wink:.
 

Toadmaster

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A question about the current Fantasy Hero Settings bundle:

A while back I heard that the three* Age settings in the Bonus Collection - The Turakian Age, The Valdorian Age, and The Atlantean Age - formed a contiguous super-setting that formed a prehistory to the present-day HERO supers setting. Is there any truth to that? If so, how well is it implemented?

*Or, looking at the descriptions, possibly just the last two.
With 5th Edition Steve Long created an "official" Champions Universe timeline that tied all the settings from the HERO system fantasy, supers, modern, sci-fi etc into one continuous timeline. I put official in quotes because while it was published it really didn't seem to have any particular in game utility.

Personally I found the idea ridiculous in a generic system as flexible as HERO because in effect all it did was restrict the published settings, forcing them to comply with each other regardless of genre, an assumption earlier editions did not follow. As far as I can tell that is really the only effect, as I don't recall it being a major topic of discussion and while the games theoretically followed the timeline there is little mention of it within the books.

That said, as with most of the 5th ed material I thought that these were well done game worlds. It has been a number of years since I've given them a good read so it is hard to give any specifics, just recalling my overall feel for them.

There was also Tula Morn, a fantasy world based in Celtic myth.
 

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Snagged. Warlock of Firetop Mountain is where it all began for me, and Steve Jackson's Sorcery has always been a high point for solo gaming. Time to check out the tablertop adaptation.
Having run a yearlong AFF campaign it's a really good rules lite high fantasy system. The 2nd edition has expanded and filed the rough edges off of the original. If I had any criticism it would be that some of the published adventures are a bit too reliant on "take a gamebook and change as little as possible" and even that seems to be improving.
 
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