CCC 2023 Continuation: Where the Wild Characters Are Pub Edition

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Character #14, Vampire #2:

Tommy Grafton, Brujah.

Tommy Grafton.jpg

Nature: Monster
Demeanor: Bon Vivant
Generation: 13
Blood Pool: 10

Attributes:
Physical: Strength 3, Dexterity 2, Stamina 3
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 2, Intelligence 2, Wits 2

Abilities:
Talents: Alertness 2, Athletics , Brawl 2, Empathy 4, Intimidation 2, Leadership 1, Streetwise 1, Subterfuge 4
Skills: Drive 2, Etiquette 1, Firearms 1, Larceny 1, Performance 2, Stealth 2, Survival 1
Knowledges: Academics 1, Computer 1, Finance 2, Technology 1

Disciplines: Presence 3

Backgrounds: Resources 3, Influence 1, Retainers 1

Virtues: Conscience 1, Self-Control 3, Courage 5

Humanity: 5
Willpower: 6

Merits/Flaws: Thirst for Innocence (-2), Beacon of the Unholy (-2)

Tommy Grafton did not have a great childhood. Although it looked good from the outside - upper-middle-class family with all the benefits - inside the home was a different matter. His parents married in haste and repented, or rather resented, in leisure. For as long as Tommy can remember, his parents hated each other but were determined to stay together and present a civilized front for the sake of their child. This detente didn't prevent either of them from subtly (and not so subtly) repeatedly expressing their loathing of each other to him, and didn't stop them from working out their frustrations on Tommy through ongoing passive-aggressive sniping. The succession of extra-marital partners through the house over the years generally treated Tommy better than his mother and father did, although they stayed 'hidden' and so rarely had any contact with him. Tommy learned from his parents' example: love was just a ploy to get what you wanted out of someone.

Desperate to get away from his parents, he moved out to live at university as soon as he finished high school. After getting a finance degree he bounced around a few jobs before starting his own: a high-end discretion-assured house-cleaning service. He treated his staff well and acted as their best friend while learning everything he could about them and his clients. And every so often, he'd use what he learned to enter himself into a victim's life and force them to betray whatever principle they held most dear. He seduced men and women before ensuring they were 'accidentally' discovered with him by their partners, and convinced business owners to embezzle everything, and helped ex-addicts try 'just one last time,' all to show that no one was any better than his family.

His predation of the city's upper caste inevitably came to the attention of the Kindred, one of whom particularly appreciated Tommy's controlled and focused chaos. She Embraced him, taught him to use his gifts, and set him loose.

Now knowing that humans are not the worst creatures in existence, Tommy has upped his game, dragging people into worse and more debauched moral violations. His certainty that there is no real 'innocence' or 'purity' sometimes leads him to lash out when he is confronted by someone who does hold true to their moral code, and the intensity of his constant fury makes people who are sensitively attuned to such things instictively sense his 'evil.'
 
April 29:
Heavy Ordinance: You're a grade schooler, there was a "runaway nuclear reaction in the cafeteria meatloaf" that explains everything, a portal to Hell has opened, all the adults are now flesh eating demons, you just looted the local army base for guns. Go.

Lou is the ultimate latchkey kid. Strong, tough, smart, smokes, gambles, and isn't home much. Actually a bit of a 'heart of gold' passive aggressive little snot. Also a 10 year old klepto pyro who should be locked up for everyone's safety, but hey, how could anyone have known before they got to raid the base for military hardware?
Lou "Dime Bag" Smith
Age: 10
Height: 4' 4""
Weight: 88#

physical:
well being 61 = 3d
strength 83 = 3d
agility 72 = 3d

mental:
wits 24 = 1d
willpower 74 = 3d
IQ 77 = 3d

averaged:
perception [wb & wit] 43 = 2d
endurance [str & will] 79 = 3d
dexterity [agl & IQ] 75 = 3d

morality: selfish/++generous++
method: conformist/++rebel++
drive: militant/++pacifist++

hero points (1d3): 3 (rolling well this time)

skills (200):
acting, biology, carpentry, chemistry, climb 30 = 2d, computer, lie 30 = 2d, dodge 30 = 2d, drive, electronics, etiquette (gang) 10 = 1d, explosives, finance, first aid, gambling 10 = 1d, gymnastics, hand-2-hand, history (sub), heavy machines, heavy weapons 30 = 2d, intimidate 10 = 1d, law 10 = 1d, lead, language (sub), lockpick, math, mechanic, melee, observe, photography, physics, pilot, pistol, play instrument (sub), research, ride cycle, rifle 30 = 2d, run, sail, social science, stealth, streetwise 10 = 1f, survive (sub), swim, throw, track, writing

exceptional/detrimental:
Pockets with random useful stuff +1d, kleptomaniac -1d
Pyromaniac +2d, pyromaniac -2d

gear:
firearm (dice mod, shot/rnd, caliber, close range(meters), long range, ammo, reload)
weapon (difficulty, +damage)
M202 flash, 66mm incendiary rocket (0, 1, flame in 20m diameter, 50m, 750m, 4, 2), and unfortunately the rest of the armory "mysteriously" exploded
Pump action shotgun (+2/-1, 1, 12ga.(2d6), 15m, 40m, 7, 5)
Stolen bicycle with cart
Looted TV set
cigs
40 lighters
gas can (half full)
assorted junk

hits:
0 = head (double dmg) 3
7-9 = chest 3
5,6 = abdomen 3
4 = rArm 3
3 = lArm 3
2 = rLeg 3
1 = lLeg 3

thresholds:
scratch 0-2
flesh wound 3-5
injury 6-11
serious injury 12-20
critical injury 21-29
part destroyed 30+

points to dice table
0-9 = 0d
10+ = 1d
30+ = 2d
60+ = 3d
100+= 4d
150+= 5d
 
43/ 02) The Roadman -- System: Convergence Point v1.9

Horror Set: I was thinking about the horror supplement for Convergence Point. Briefly. I wanted to play with the new advanced version of core trait using the comic styled characters. The two combined to create a small list of things that would be used for the horror antagonists.

Core Trait: The Roadman, aka Vista Point Killer, aka Peter Wicke: He is a Revenant/ Returner of Dark Power, a Slayer (Human) of Horror Earth circa 1950s

A Revenant/ Returner is an Undead like being. They have died once and have been sent back to Earth to complete some mission. Revenants also use a different set of impairments, as they can not normally be killed and pain does not apply to them.

Slayers are those of the Grey or Black who kill those they deem worthy of death due to (perceived) past misdeeds or current actions (like premarital sex). Black Slayers sometimes just kill whoever happens to be in the way.


His first Movie was set in the 1950s. We see it in "flashbacks" from the old lady survivor of the first move, when he comes back today (2000s).

Peter Wicke was a tow truck driver/ mechanic that operated on hills over Paradise City. There were a few pay phones along the Vista Drive and at Vista Point (official) and the wide place up the road (lovers lane). One night he stopped a girl from being taken advantage of, by Rider. The kid used his father's gun in the glove compartment and killed the girl. He and Wicke fought for the gun, but Rider overpowered him (with a crowbar). He then ran to Vista Point (to call the police to blame Wicke). Wicke was arrested and quickly executed (pushed through by Rider's important father).

After the execution, the street lamp they installed at Visa Point (and the other place) would occasionally go out. Then the Vista Point killer would strike. Throughout the 50s, people who report a scary tow truck driver trying to take their car with them in it. Or they guess he succeeded a few times and killed the lovebirds in the car. Eventually, Chet Rider (the younger brother) took a girl (our survivor) up to vista point.... and we have a more classic chase horror movie. The Tow Truck went over the side and "exploded in Green Fire".

He will come back when the daughter of Mr. Rider starts to see boys. This time it is a gang of kids up having a party at the old lover's lane spot. The lamp goes out. Ensuing violence.

The Movie ends when Mr. Rider is driving away and the tow truck is behind him.

Appearance: A very pale "greaser mechanic" of the 1950s, with blue jump suit and everything. His eyes reflect the light (DF). He has "The Crowbar" handy as it is his weapon of choice.

His MO: To jinx cars and drive up as the tow truck. He takes the passengers with him, then kills them. Sometimes he will just chase people. He has "The Crowbar" handy as it is his weapon of choice. But he is strong enough to choke people single-handedly while suspending them up.


Write Up Convergence Point

Name: The Roadman, aka Vista Point Killer, aka Peter Wicke:
Core Trait: He is a Revenant/ Returner of Dark Power, a Slayer (Human) of Horror Earth circa 1950s.
Lv 2 /EP Mod 2.1 (1.4 -.3x +1x)
(As we are about to start his "real movie")

Prime Aspects
PHY 12 +4/8- "Lean"
DEX 12 +4/8- "Deft Hands"
MEN 12 +4/8- "Street Smart (for the 50s)"
EMO 12 +4/8- "Can be a nice guy"
MPY 12 +4/8- "Trapped by the Rider Family"
CHA 12 +4/8- "Can be a nice guy"

Core Focus: Vehicle +Combative +L-Power -.3x

Combative +2 "Hand to Hand" "Crowbar"x2 "vs a Rider"x2

L-Power +2 "Car Magic"

Vehicle +2 "Automobiles" "Repair"

Revenant Powers 10pts 1x
"Revenant Toughness": 2 Super Endurance (S.PHY): Lv2
Each level (1/Lv) adds up to two to the character's endurance level. A simpler option is that it doubles the number of actions performed before a point of fatigue is applied (2 Pts. per level).

"Revenant Toughness" 2 Super Recovery (S.PHY) Lv2
Each level of effect adds +2 to a physical recovery roll

"Revenant Toughness": 2 Super Regeneration (S.PHY) Lv1
Each level (2/Lv) drops the recovery time for physical trauma one time step shorter, down to one impulse.

"Revenant Toughness": Super Strength (S.PHY): Lv2
Each level of effect (1/Lv) multiplies the character's strength level by a value of up to five. [One level is up to five men, three levels

"The Vengence": 2 Body:
Reincarnation: He (and his truck) will come back from Destruction when a Rider bloodline reaches sexual maturity. (Once a generation). He will appear when a street light in and around Vista Place burns out.


Developing /Expanding Level
Emotional: Vengeance against those Dammed Kids (B1)
Emotional: Vengeance against The Riders (B3)
Distinctive Feature (B1): Odd feeling and reflective eyes
Body (B0): Geographically tied to The Vista Point Road/ Hills.
Note: He must of leveled up and bought off the geographic restriction burden for the proposed movie ending.

Okay, a Villian. A bit tragic. Sufficiently Evil because he will kill anyone up on Vista Point, especially if they are romantic.

Slashers
 
44/ 03 Jessica Addams -- System: Convergence Point v1.9

I was thinking about the horror supplement for Convergence Point. Briefly. I started to play with the advanced core trait I was playing with for comic styled characters. The two sort of merged. Because of the nature of slashers and horror monsters, it worked. So playing around created a list of facets that would be included for horror slashers (and some monsters) core traits. This led to a more serious playing around. This led to some interesting combinations. This led to character conceptions. This led to characters. This led to the interruption of our regularly scheduled guest characters.

Name: Jessica Addams
Core Trait: Embreon "Medical" Killer of Horror Earth


Embreon: This Kind is inspired by The Film Embryo https://en.wikipedia.org/wiki/Embryo_(film)

fotor-ai-2023050282639.jpg

This movie is just starting. She was created by a well meaning doctor. Currently, the Doctor will do anything for her. Especially since he has discovered she is smarter than he is and she might be able to solve the issues with the Embryonic Chamber or the accelerated growth.

Well, she will. She will just need to find someone related to her genetic donor. Thus we will have some hunting and horror going on. Others might figure out that she is not a legal person, and she will need to silence them. And can she get enough of her meds to slow things down long enough? And who will she have to take down to make sure she does?

Write Up Convergence Point

Name: Jessica Addams
Core Trait: Embreon "Medical Killer" of Horror Earth
Lv 1 /EP Mod 1.7x (1.1 +.8 -.2x +0)

Prime Aspects
PHY 10 +3/7- "Well Developed"
DEX 15 +5/9- "Piano Players/ Surgeons Hands"
MEN 22 +7/11- "I have read every book in the library" "Doctorate Level"
EMO 10 +3/7- "Simulates Emotions"
MPY -- +0/4- "Souless"
CHA 14 +4/8- "Very Pretty"

Life Set: Embryon - see meta set +.8x

Core Focus: SCI +KNW +PRF +L-VHL -.2x

Knowledge +1 "College Level General Knowledge"

Performance +1 "Piano"

Science +1 "Medicine", "Computer"

Vehicle +1 "Automobile" "Motorcycles"


Meta Set: Embryon +.8
Embryons come from Human embryos gestated in an artificial uterus. Because the device still requires nutrients to be supplied by the mother, scientists must drastically shorten the gestation period: to this end, they use a growth hormone made from human placental lactogen (using a variation on the Frankenstein formula), which speeds up the embryo's growth. The embryo will grow to adult size in a few days.

4 AaE MEN+2 (+6 to MEN Value) and sets max as 26

3 Super Memory (S.MEN) Lv3
Each level (1/Lv) The character can recall anything it has sensed. Every additional level adds +3 to any MEN DR involving recalling facts and information. For a +1 adjustment, the memory is recorded on a useful format, like film, crystal, tape, or disk.

4 Super Learning (S.MEN) - unique Lv4
Each level reduces the time period for properly learning something by one time step. If it takes one hour of practice to learn, Lv 2 would reduce it to 5 minutes of practice.

3 Super Thought (S.MEN) Lv2
The first level of effect (1/Lv) allows a character to make mental calculations at computer like speeds. Every additional level of effect (2/Lv) grants a +1 to every MEN DR and an additional track of thought. A character with level two could pilot a vehicle and work out a chemical equation without a penalty. It allows the character to take more than one concentration action an impulse or scene.

-3 Body: Rapid Aging B3 - can only be slowed by methotrexate or by some pituitary gland extract from a 5 to 6 month old human fetus. A real cure can only be created from a genetically compatible/ relative.

-1 Emotional: Aggressive - especially towards survival.

-2 Emotional: Functionally Emotionless. They can seem to have emotions, but there are not. It includes emotionally generated thoughts like Mercy, Empathy, and such.

Developing /Expanding Level
Metaphysical: Secret - Embryon (B2 common, life or death)


Slashers
42/ 01 ) The Shadow Slasher Spirit (of grey power) Slayer (Human) of Horror Earth circa1980s
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-424401

43/ 02) The Roadman Revenant/ Returner of Dark Power, a Slayer (Human) of Horror Earth circa 1950s
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-424809

44/ 03) Jessica Addams Embreon "Medical" Killer of Horror Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425147

Guest Entry Page
https://forum.rpg.net/index.php?threads/moonhunter-sayeth-253-guest-entries.909432/
 
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45/ 04) Cupid Killer -- System: Convergence Point v1.9

I was thinking about the horror supplement for Convergence Point. Briefly. I started to play with the advanced core trait I was playing with for comic styled characters. The two sort of merged. Because of the nature of slashers and horror monsters, it worked. So playing around created a list of facets that would be included for horror slashers (and some monsters) core traits. This led to a more serious playing around. This led to some interesting combinations. This led to character conceptions. This led to characters. This led to the interruption of our regularly scheduled guest characters.

Name: Cupid Killer aka Adam Corrigan
Core Trait: Human Archer of Horror Earth

serious-portrait-young-man-isolated-white-studio-background-caucasian-attractive-male-model-concept-fashion-beauty-self-care-body-skin-care-handsome-boy-with-well-kept-skin_155003-34430.jpg


It is a summer camp and a clique of five girls meanly torment a young boy who is "in love" with one if not several of them one summer. That will come back to haunt them.

On Valentines Day, The Cupid Killer strikes one or more people, shooting them through the heart. Sometimes they are in private, other times it is semi-public. (Usually, they were nicely dressed getting ready for a date or something.) There is no connection between the victims other than they are pretty girls (except for one guy). Sometimes, the killer will pose the victim for the discovery. Currently, he has killed eight people.

Actually, his count is higher. The Victims he properly hunted, he disposed of the bodies. Some victims were knifed (thus breaking the MO). A few he took out on the broken hearted's birthday (as a present to them). And a few the day before or day after Valentines Day.

Sometimes in the past, the victims have cruelly broken someone's heart, at Adams school, college, or the summer camp. (The Guy was a love um and leave um and left a GF pregnant and alone.) Adam was never loved, nor does he care as he does not feel it. He does however follow the wisdom of his grandfather, the owner of the summer camp, "Nothing is more important than Love and it should be treated with respect". As he tends to be "on the fringes of things", he has witnessed a number of heart-crushing break ups/ brush offs. (Simping is applicable here.)

So this movie starts with the clique girls....
(and maybe they will be picked off over years)

Appearance: Normally he is wearing stylish clothing, a quiver, and some gear. He often is wearing a "cupid mask" while on the hunt.

MO: White arrows with white feather fletchings with red alternate fletchings. Rather than normal fletching, they look like half hearts. His hunting compound bow is highly tuned and extremely powerful. (+2)

He also had climbing gear and ropes, so he can repel down and hang.

Write Up Convergence Point

Name: Cupid Killer
Core Trait: Human Archer of Horror Earth
Lv 3 /EP Mod .95x (1.05 -.1 -0x)
Started at Level 3 because beginning monsters are boring and often miss.

Prime Aspects
PHY 13 +4/8- "Athletic"
DEX 13 +4/8- "Steady Hands"
MEN 13 +4/8- "Clever"
EMO 7 +2/6- "Sociopath"
MPY 10 +3/7- "Going to Hell and enjoying the trip"
CHA 13 +4/8- Sociopathically Charming

Core Focus: ATH +COM +DEC

Athletic +3
"Climbing" - The best spots are usually high.
"Parkour" - It is a big city, and you need to get around
"Lifting Dead Weight" - People seem heavier when they are not moving.

Combative +3
"Archery" - I have loved the bow since Summer Camp.
"Olympic Competitor" - Another Archery Trait
"Knifes" - Much more up-close and personal this way.

Deception +3
"Stalking" - Closer and closer to the right spot
"Staking Out" - Patience is almost always rewarded
"Ambushing" - The look on their face... priceless

FAM: Deduction +0 "Researching Targets"

Developing /Expanding Level
Body: Keen Long Distance Vision (A1)
Emotional: "Needs to revenge love against those that have wronged others with it. As Love is the only important thing in the world." (B3)
Emotional: "Thrill of the Hunt" (B2) - common to lethal levels.
Hunted: FBI Serial Killer Unit (B1)

This is another one that will have a series of movies....

Slashers
42/ 01 ) The Shadow Slasher Spirit (of grey power) Slayer (Human) of Horror Earth circa1980s
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-424401

43/ 02) The Roadman Revenant/ Returner of Dark Power, a Slayer (Human) of Horror Earth circa 1950s
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-424809

44/ 03) Jessica Addams Embreon "Medical" Killer of Horror Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425147

45/ 04) Adam Corrigan aka Cupid Killer Human Archer of Horror Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425463

Guest Entry Page
https://forum.rpg.net/index.php?threads/moonhunter-sayeth-253-guest-entries.909432/
 
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Character 15, Vampire #3:

Ava Price, Follower of Set!

Ava Price.jpg

Nature: Autocrat
Demeanor: Conformist
Generation: 13
Blood Pool: 10

Attributes:
Physical: Strength 1, Dexterity 3, Stamina 2
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 3, Intelligence 2, Wits 3

Abilities:
Talents: Alertness 2, Awareness 2, Empathy 2, Streetwise 1, Subterfuge 3
Skills: Drive 1, Etiquette 2, Performance 1, Stealth 1
Knowledges: Academics 2, Computer 3, Finance 2, Investigation 1, Law 3, Politics 2

Disciplines: Obfuscate 1, Presence 1, Serpentis 1

Backgrounds: Contacts 3, Influence 1, Resources 2

Virtues: Conviction 4, Self-Control 3, Courage 3

Path of Typhon : 7
Willpower: 6

Merits/Flaws: Bad Sight (-1)

Ava Price could have been an excellent lawyer, if she had been able to afford law school. Instead, she had to settle for a job as a court clerk. She used her time there well, making sure that she was clerking in the courtrooms with the interesting cases and paying close attention to what was happening there.

Her Sire saw her as a potentially valuable resource. Ava showed fascination rather than fear when she learned of the Kindred, and was a ready convert to Theophidian beliefs. Impressed, her Sire Embraced her and set her to work. Ava used her collected information on those appearing in court to bring them under the Followers' sway, not by blackmailing them but by using their secret appetites to tempt them and bind them.

Ava Price is a devout believer, convinced that the return of Set will elevate her to her rightful position of power. She takes great pleasure in using vices to control those who saw themselves as above her.
 
May the 4th be with you

Grraaas --
System: Convergence Point v1.9
Developed from a WEG Star Wars 1st Ed character....

This is a guest post. However, it is one of my characters being done for someone else's thread. So I took a Star Wars character I made long ago for a WEG Star Wars 1st Ed game (back when it was the only ed). I pulled what I could remember, which I have to admit was not much, and built her for Convergence Point. Now it is Star Wars Day and I am posting her up.

Name: Grraaas
Core Trait: Rebel Wookie Medic of Bichor of the Middle Arm

Note: The first trait is an expanding trait (5.0). In this chronicle, you are either Imperial, Rebel, Bounty Hunter, or Criminal. Non-Protagonist Characters could be Citizens (suffering under the yoke of the Empire).

There is a smattering of Wookies off-world. Their technical skills are impressive once they learn more about technology. Grraaas is the only child of a mated pair that lived and worked on Bichor, a Middle Arm World. Grraaas actually was a happy child and joined in many school games. That was part of the problem as she often "accidentally" broke her playmates. It was because of these accidents that she developed an interest in medicine. A few years in upper schooling and she had her certificate.

She worked for a while in the hospital. She was too junior to deal with patients directly according to the staff. She was always setting up equipment. Late one night she exited the building to go home. She stumbled into some Imperial types harassing someone. (Sure they might of been a rebel-leaning person, but certainly not scum.) So she "accidentally broke" some Imperials while trying to stop the conflict. With more Imperials Troopers coming, the human ran and Grraaas ran with him. Several harrowing events later, she found herself on a spaceship with him (Deke) his friends, and officially was a rebel.

She uses a Droid belt buckle that will translate her speech into Basic.

Write Up Convergence Point

Name: Grraaas
Core Trait: Rebel Wookie Medic of Bichor of the Middle Arm
Lv 1 /EP Mod 1.25x (1.1 +.35 -.2x +0)

Prime Aspects
PHY 16 +5/9- "Short for a Wookie" (Looks you in the eye), "Still can rip your arm off" .
DEX 13 +4/8- "Dexterous Hands"
MEN 15 +3/7- "Just because I don't speak Basic does not mean I am not smarter than you."
EMO 10 +3/7- "Empathic
MPY 10 +3/7- "Tree Friend"
CHA 12 +4/8- "Friendly"

Life Set - Wookie: PHY+2 (+4), Enhanced STR x3 (1) Large x2 (2) TEC+1 or SCI+2, Social: Limited communication in Basic (B2) DF: Wookie (1) +.35x

Core Focus: SCI +TEC +ATH -.2x

Athletic +1 "Jungle Gym Champion"
Science +3 "Medical" "Chemistry"
Technology+1 "Electronics"

Developing /Expanding Level
Emotional: Healers Oath (A1)
Emotional: Will not use guns or knives. But her hands seem not to be off limits (B1)

Expecting to pick up either a wanted/ nemesis/ or hunting.


Guest Entries

Always
 
BONUS ROUND - an extra that came up

46/ 5) Jessica Cole --
System: Convergence Point v1.9

This is another horror group character. (This one was not scheduled, so it is a bonus character.) This one's powers are subtle, so people might miss them. Their movie could just be a psychological thriller as she twists her guy to do her "removals". Yet, maybe just a touch of magic.

This one has a Theme Song.

Name: Jessica Cole aka Jezebel (Jessica) Norton
Core Trait: Spawn Seductress of Horror Earth

Jessica Cole, aka Jezebel Norton or just Jezebel: She is a Human Spawn/ protosuccubi Seductress of Horror Earth

Spawn is a Human, who is innately evil, which is incubating a proto-demon inside it. The Spawn will either turn into the demon or die and the new demon emerges.

A classic story: Small Town, Girl born on the wrong side of the tracks with the wrong kind of parents, she uses her looks to "trade up" to a better life. It mostly worked. She worked the local gentleman's club. The local rich folk knew gold digging when they saw it. So she got a well off beau. She married him. Things were good, but she wanted more.

Her Beau loves her more than life itself. He will let her do anything. She began to sleep around for gifts and things.... maybe she would trade up again.

Then she discovers the ability "to take it in". She can makes changes. It gives her more beauty and more power. There is going to be a little vengeance on those that scorned her. There is going to be a little profit. Then she will wash her hands of this little town and move on to bigger things.

MO: Normally they are "on a night out" that ends up in the no-tell motel. For her basic attacks (once a day), it is just while they are in the act. However, when she is in the next step, it is after. Her Target is usually all blissed out and sleeping. She only attacks with a knife from surprise and when they are unconscious. Maybe she will spend the time to make one shoot himself or jump off a building.

Write Up Convergence Point

Name: Jessica Cole aka Jezebel (Jessica) Norton
Core Trait: Spawn Seductress of Horror Earth
Lv 2 /EP Mod 1.3 (1.3 -.2x +.2)
Soon to be 3rd Level

Prime Aspects
PHY 10 +3/7- "Built for curves, not strength"
DEX 10 +3/7- "Able to bend in all sorts of way"
MEN 18 +6/10- "I know the way out of this no horse town"
EMO 13 +4/8- "I understand your feelings and need"
MPY 13 +4/8- "Just a little magic, sugar"
CHA 18 +6/10- "I am the hottest woman in the county"


Core Focus: GuL +F-Gul +PRF +F-PRF +S/T -.2x

Guile +2
Sweetest Lies
Convince People
Covering her tracks

Focused Guile +2 (+4)
Seduction

Performance +2
Exotic
Erotic

Focus Performance +2 (+4)
The Act

Strategy/Tactics +2
Seduction

Spawn: (Max of level) 2 used +.2x
1 Attack -
"Seductive Touch" 3d6 Emotional Damage (Augmentation attack, Once a day-victim)
This is the attack that help turn her seduced victims into her slaves. Eventually, she generates enough "hard damage" to inflict impairments like, "Irrationally attracted (B1)", "give her expensive gifts (B2)", "Do what she says (+6) B2", "Will do anything for her (B3)" "Suicidal"

1 Augment
"Suck in their lust" 2d6 Transfer Damage ( Once a day-victim)
This is actually a power to suck the target's soul, as measured in power points. This is a transfer to her, with positive points generating "enhancements"/ anti- impairments. (The enhancements are often traits (1 E-pt), or bonuses to aspects (+3 2 E-Pts) or healing damage, or remove 10 years of aging (3 E-Pts), and so on.)This is a very slow process and eventually the "damage" fades/ heals.
"Take them all in" 6d6 Transfer Damage. (Occurs upon their death she is in the presence of, must be a previous victim, ) The enhancements are much cheaper using this power.

MO II: However, she can absorb more she can only inflict with normal sucking of their lust. This is where murders start coming in. And she's going to go off and she's going to kill a couple more. Then she is going to get her man to do it. It'll be great. She's going to frame her guy for all of them. Then she is going to move out of town and into the wider world.

Note: As the scheme goes on, make sure to apply the enhancements. So she will be more. So as this goes on, she is ging to improve her CHA Value. It is more than a Salon Day (like so far). It will be like hours a day in the gym and a plastic surgeon for augmentation. Her face is changing to be more beautiful. If you haven't seen her in many years, you might not recognize her face. If things go on, she might pick up superior strength and speed so she can "deal with problems".


Developing /Expanding Level
Body: Hyperflexible (A2)
Aspect (body) (A2): Entrancing Eyes
Aspect (Body) (A1): Dangerous Curves (only vs those attracted)
Aspect (Body) (A1): Just her scent will drive them wild (only vs those attracted)
(These will add +3 S-MOD to any appropriate CHA DR, and +1 to all)
Emotional: Beauty is power (B2)
Emotional: Drive: I want to be beautiful forever. (B2)
Emotional: Likes them to dangle for as long as possible (B2)
Social: Nemesis - String of broken lovers "those other girls" (B2)

The Lyrics for the Song:
It's a shame when you got me where you want me
But you want me somewhere else
And it's a shame the way you take my lovin'
Baby, on and off the shelf

It's a shame, shame, shame
The way you run my life
But you always insist
On another little twist of the knife

Tell me how many times can I believe
You've been out with your best friend
When you don't even care if the whole town sees you
Out with another man

It's a shame, shame, shame
The way you run my life
But you always insist
On another little twist of the knife

Your lips, I can't resist
Your eyes, they hypnotize
With an endless supply of bullets to bite
So every day I can take another little twist of the knife

Your lips, I can't resist
Your eyes, they hypnotize
With an endless supply of bullets to bite
So every day I can take another little twist of the knife

Well, a man takes an ounce of dignity
And a pound of foolish pride
And he gives it up for a woman like you
To keep her satisfied

It's a shame, shame, shame
The way you run my life
But you always insist
On another little twist of the knife

Baby, it's a shame, shame, shame
The way you run my life
But you always insist
On another little twist of the knife

It's a shame
It's a shame, shame, shame
It's a shame
It's a shame, shame, shame, shame, shame
Oh, baby, don't do me like that


End of the movie or a Marvel trailer moment:
We see basically an action hero leather jacket cross and some other stuff in the back of the van. Two other people get out of the van with them it's a hunter group.

Few moments/ more credits and then we get a scream that is the combination of the woman's scream and maybe the evil hiss of Charlie Daniel's banjo from Devil came down to Georgia.

Slashers
42/ 01 ) The Shadow Slasher Spirit (of grey power) Slayer (Human) of Horror Earth circa1980s
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-424401

43/ 02) The Roadman Revenant/ Returner of Dark Power, a Slayer (Human) of Horror Earth circa 1950s
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-424809

44/ 03) Jessica Addams Embreon "Medical" Killer of Horror Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425147

45/ 04) Adam Corrigan aka Cupid Killer Human Archer of Horror Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425463

Bonus Entry

46/ 05) Jessica Cole aka Jezebel Spawn Seductress of Horror Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425919

Guest Entry Page
https://forum.rpg.net/index.php?threads/moonhunter-sayeth-253-guest-entries.909432/
 
Last edited:
Character 16, Vampire #4

Henry Jones, Gangrel!
Henry Jones.jpg
Nature: Caregiver
Demeanor: Curmudgeon
Generation: 12
Blood Pool: 10

Attributes:
Physical: Strength 3, Dexterity 2, Stamina 3
Social: Charisma 2, Manipulation 2, Appearance 2
Mental: Perception 4, Intelligence 2, Wits 4

Abilities:
Talents: Alertness 3, Athletics 3, Brawl 2, Empathy 2, Expression 1, Intimidation 1, Streetwise 2, Subterfuge 1
Skills: Animal Ken 1, Drive 2, Etiquette 1, Firearms 1, Larceny 1, Melee 1, Stealth 1, Survival 1
Knowledges: Academics 1, Computer 1, Finance 1, Investigation 1, Technology 1

Disciplines: Fortitude 2, Protean 2

Backgrounds: Allies 2, Generation 1, Resources 2

Virtues: Conviction 4, Self-Control 2, Courage 4

Humanity: 6
Willpower: 8

Henry Jones's greatest joy has always been exploring the wilderness of Georgia on bike. He completed a bachelor's degree to satisfy his parents, and then started up a mountain bike sales and repair shop to earn a living doing what he loved. Between his earnings and his wife's salary, they were able to support their young family. The future looked bright.

Until on one overnight excursion Henry blundered across a man in the woods, apparently badly injured. Henry instinctively tried to help him. He was shocked when the man sat bolt upright as soon as Henry touched him, and then horrified when the man, supernaturally strong, grabbed Henry and savagely bit into his arm.

The next thing Henry knew, it was two days later and he was in someone's basement. The man he had tried to rescue appeared and explained things to Henry. He had killed Henry in his hunger, and could only preserve Henry's existence by Embracing him.

Henry returned home at once and told his wife what had happened. She tries to be understanding, but Henry notices (and appreciates) that she never leaves him alone with their four year old daughter. He hasn't explained what happened to his bike crew, just that he's changing work hours and will be unavailable during days for the foreseeable future, but they've been supportive nonetheless.

Henry is trying to adjust to his new reality. He no longer enjoys biking as much as he used to, though.
 
47/-- ) Wu Ya Jian (Graceful Arrow Wu) -- System: Convergence Point v1.9

This is originally a Qin: The Warring States character by SoManyRats of RPGPUB.COM

Wu Ya Jian.jpg


Wu Ya Jian was raised by her father, a village healer, and as a young girl planned to follow in his footsteps. She learned to read and write, and the basic uses of herbs and acupuncture. When the Qin army advanced, it destroyed her village almost as an afterthought. Her father was killed. Swearing vengeance, Wu sought martial training from those in the Jiang Hu, and took up the bow to bring down the Emperor of Qin. An impossible task perhaps, but the only way she will find peace.

Write Up Convergence Point
Name: Wu Ya Jian
Core Trait: Human Archer of Warring States Era
Lv 1 /EP Mod 1.3x (1.1 -.0 +.2)

Prime Aspects
PHY 10 +3/7- Willowy
DEX 15 +5/9- Weaving Hands
MEN 11 +3/7- Perceptive
EMO 10 +3/7- Focused
MPY 9 +3/7- Not Magical
CHA 14 +4/8- Clear Beauty

Core Focus: COM+F-COM+DEC+PER -0x

Combative +1
"Jiang Hu training" - They taught me what I know.

Focus Combative +1
"Archery" - This I mastered on my own.
"Quick Shot" - Shoot like lightning
"Damaging" - Hit like Thunder
This chronicle is using the exceptional trait rules instead of the martial arts rules. There are no cascading traits for martial stances or strategies.

Deception +1
"Stealth"
"Thieving"

Perception+1
"Situational Awareness" - A Fine Archer knows where everything is and how far away it is.
(while getting the AoE bonus for all perception rolls, Wu only gains the extra bonus when taking in the situation.)

Wisdom +1 "Medicine" "Traditional Learning"

Developing /Expanding Level
Trained by her Father in Healing Ways Wisdom+1 "Medicine" "Traditional Learning" (+.2x)
Guer (B1): Wu has no family left alive. No one will claim her or take her in.
Gift of Nezha (A1): Wu's penalty for using her off-hand is only -1 instead of -3.
Curse of Zhu Rong (B3): Wu is on a quest for revenge and will abandon or betray anyone who will get her closer to that goal.

Guest Entries
 
48/-- ) Garth Shinobu -- System: Convergence Point v1.9

This is a High Colony character put together by SoManyRats of RPG PUB

Name: Garth Shinobu late of Gaea Colony
Core Trait: Human Rover of Gaea Colony in the High Colony Era of Sol

Note: A Rover is a roguish sort without an assignment. Think of them as explorers/ prospectors/ odd jobbers (some not legal like smuggling)).

leather jacket crop.jpg

Garth was born on Gaea, an independent colony orbiting Saturn built to preserve plant and animal "seed stock" from Earth and now something of a tourist destination. Garth was athletic and charming, but not exceptionally bright, and only got into college on a sports scholarship. He wasn't good enough to go pro, though, and after graduating he fell into work as a rover A recent job went wrong and cost him a literal arm, and replacing it cost a figurative arm and a leg, which means he's going to be out here a while. At least he gets to see new places, and there's always the chance of a lucky strike on the next job.


Write Up Convergence Point

Name: Garth Shinobu late of Gaea Colony
Core Trait: Human Rover of Gaea Colony in the High Colony Era of Sol
Lv 1 /EP Mod 1.1 (1.05 -.3 +.1x +.25x)

Prime Aspects
PHY 13 +4/8- "Strong"
DEX 13 +4/8- "Fast"
MEN 9 +3/7- "I went to college, sure I didn't learn much"
EMO 10 +3/7- "Not as focused as I could be"
MPY 10 +3/7- "Shit happens, you know?"
CHA 14 +4/8- "Charming"

Core Focus: COM +VHL +CMU -.3x

Combative +1
"Unarmed Combat" - Amazing what you pick up in a pub...
"Pistol" - Hell that is where I got this.

Communication +1
"Charming"
"Smattering of Languages"

Contact +1
"Athletic Buddies"
"Other Rovers"

Knowledge +1
"College Level" - Yah, I went to college.

Vehicle+1
"Pilot"
"Rocketman (space vehicles)"

Cybernetics 1pt .1x
1 - Synth Arm (nothing exotic)

Developing /Expanding Level
College (KNW+1 "College level" Con+1 "Athletic Buddies") +.25x
Social: Debt (B2)
Metaphysical: "Things don't go Smooth" (B2)


Guest Entries
SoManyRats Page

Guest Entry Page
https://forum.rpg.net/index.php?threads/moonhunter-sayeth-253-guest-entries.909432/
 
49-50/ -- Partners Tse and Stone -- System: Convergence Point v1.9
A Duad, a Pair of linked characters by SoManyRats for Hard City

A Noir feel, "In the City" chronicle is fairly tough. Trauma is set down to 2, so any injury lasts. The Modes are fairly "Grey" in tone. Humans and only Human Kinds in this chronicle. No Class P (power AoEs) and no paranormal/ MPY assets or burdens. Also, every character is supposed to be flawed. You can only have three burdens and any new burdens you earn due to actions can not be taken for extra traits. Also, there are no EP for heroics, only for betrayal. Tough Gig.

Rose Tse's parents came to the United States as personal servants to Bradley Cornington. Incredibly wealthy and very influential in Los Angeles and California politics, Cornington had the pull to bring some of his favourite staff with him when he returned from abroad, never mind the Chinese Exclusion Act. Rose grew up right beside the lap of luxury - able to see how the rich lived, able to sneak crumbs off the side, but told every day that nothing like this could ever be hers because of who, what she was.

But she kept her eyes and ears open, and she learned. She saw everything that the powerful did when they thought no one who counted was watching. And she began to use what she learned to start to balance the scales. She used anonymous letters to blackmail associates of the Corningtons, pressuring them to stay away from and compensate their victims (not that the law considered what they were doing to be criminal, despite the people getting hurt), and sometimes managed to deliver enough evidence to the police of actual crimes (resulting in three high-profile arrests).

Everything came crashing down one night when authorities seized her father right from the servants' house at the Cornington estate. After three days of trying to find him, Rose was informed that he had been put on a ship back to China that same day; her father had been accused of firebombing a city councilman's office and was summarily deported. This was of course a lie, and Rose used everything she had to find out why. It didn't take long, and she wished she hadn't. Bradley Cornington and Rose's mother had been having an affair for years, and her father had finally caught the two of them together. Cornington was desperate to avoid his peers from learning of this; liaisons with servants weren't entirely unheard of, but the proper and expected end was for the serving girl to be sent far away, and Cornington could not bear to be apart from his beloved Jasmine. For her part, Jasmine's marriage had been arranged and she had never much cared for her husband anyway, certainly not compared to the genuine love (and generous gifts) from Cornington.

Horrified and disgusted, Rose moved across the country to New York. She began a private investigation business as a way to use her skills to support herself, but found clients to be vanishingly few - as a Chinese woman, she had two too many strikes against her.

Derek Stone had never been particularly bright, but he didn't need to be. His natural size and strength got him into boxing, and he soon came to the attention of the local mobs. He wasn't a good enough actor to convincingly throw a fight, but he was intimidating enough to collect from people betting on the fights. When he showed up at the door, pretty much everyone suddenly remembered that they had just gotten together the money they promised and were more than happy to walk over with Derek right now to hand it over. He never liked the work, though. More than once Derek chipped in his own money to make up the total owing when he saw how desperate and innocent these people were; he maybe got taken a couple of times, but he just saw that as a necessary fee for helping the people who did really need and deserve it.

This habit meant that Derek was strapped for cash when his daughter Charlotte disappeared. Unable to afford anyone else, Derek found himself in Chinatown staring at the door to the Tse Agency. For her part, Rose was desperate enough for any client to accept even an obvious legbreaker like Stone as long as it kept the office lights on.

Working the case together brought a measure of respect to the relationship. Rose saw that Derek had a good heart and wasn't a mindless thug, and Derek was genuinely impressed by Rose's sharp mind.

The trail led the pair to Miami. Derek hadn't seen or heard from Charlotte's mother Yvonne for a decade, since Charlotte turned one. In that time Yvonne drifted south and got involved in Miami's underworld, which was booming from the GIs who had trained there and were now returning after the war. Yvonne had hooked up with a crimelord, who had ordered Charlotte be brought down to keep Yvonne in line. Rose put together a package of evidence about the crimelord's drug distribution network, which led to a police raid on his mansion. During the chaos, Rose and Derek were able to sneak in and get Charlotte back.

Rose angrily confronted Yvonne about her willingness to put Charlotte in danger, and Yvonne made clear that she didn't care about Charlotte. Derek stopped Rose from physically attacking Yvonne, and just asked Yvonne to leave Charlotte alone. Yvonne condescendingly told them she was leaving for Panama and they'd never see her again.

Once back in New York, Rose offered Derek a job. She needed a white man to act as the face of the operation, someone people would accept as an investigator. Derek was indebted to Rose for her work getting Charlotte back and agreed immediately. A week later Stone Investigations opened up in Queens, and has been busy since. Derek Stone is always accompanied by his faithful secretary Rose Tse on investigations, and his record of successes has gotten him a reputation as an effective PI. Rose tolerates this as necessary to let her do what she loves to do, exposing the corruption and darkness lurking in the 'best' of society. Besides, it keeps Derek and Charlotte around, and she's happy to keep Derek working for her at as good a salary as she can pay him. Unfortunately, neither Rose nor Derek can resist a sob story, so they end up doing a lot of jobs at reduced rates (and occasionally pro bono).

Stone Investigations: we will get you your answers.

Rose Tse / Tse Tin Sam
Tse.jpg
(actor Anna May Wong)

Write Up Convergence Point
Name: Rose Tse
Core Trait: Investigator in New York, In The City Chronicle.
Lv 3 /EP Mod 1.1 (1.1 -.0 -0)

Prime Aspects
PHY 9 +3/7- "Little"
DEX 10 +3/7- "Smooth in motion"
MEN 18 +6/10- "Quick Witted"
EMO 10 +3/7- "Heart of Gold"
MPY 10 +3/7- "Clear Eyed"/ Tóunǎo qīngxǐng
CHA 14 +4/8- "Elegant"

Core Focus: CFT, CMU, L-DEC, DED, PER -.0

Craft+3
"High-End Servant"
Secretary -actually she does not have this trait. She simply uses her craft at a -2.

Communication +3
"Conversation"
"Gossip"
"Detect Lies"
"Straight Face Liar"

Limited Deceptions +3
This should of been full deception. It requires more traits this way, but it allows her a fifth minor AoE.
"Blend In"
"Sneak"
"Hide"
"Sticky Fingers"

Deduction +3
"Investigation"

Perception +3
"Spot"

Developing /Expanding Level
Social: Isms - B2 (Female and Asian "in this age")
Emotional: "Drive for Justice" (B2)
Emotional: "Prove they're really no better than they think of me." (B2)

Derek Stone
Stone.jpg
(author/actor Mickey Spillane)

Write Up Convergence Point
Name: Derek Stone
Core Trait: Enforcer of in New York, In The City Chronicle.
He really should be a private investigator, but in reality, he is just a criminal thug in a better suit.
Lv 3 /EP Mod 1.05 (1.15 -.1x +0x)

Prime Aspects
PHY 15 +5/9- "Big Wall of a Guy"
DEX 13 +4/8- "Slick Enough"
MEN 8 +2/6- "I can seem smart"
EMO 12 +4/8- "Softy"
MPY 10 +3/7- "Baptized"
CHA 15 +5/9- "Intimidating"

Core Focus: ATH +COM +L-CMU +STA

Athletic +3
"OX" -
Smart Trait allowing for toughness, size, and strength.
Iron Hide (Bonus to Resist Mod)

Combative +3
"Brawling" - Not a good Boxer
"Fists like Ham Hocks" +2 S-DAM MOD in Hand to Hand.
"Shooting" - Well a Gun is handy and gets the point across.
"Dodge" - +2 to Dodge.

Limited Communication +3
"Intimidate" - Staring Down is the best way. You don't even get dirty.

Status +3
"Enforcer"
"Private Investigator"

FAM: Contact+0 "Underworld"

Developing /Expanding Level
"Good Guy" (B2) - Very common but isn't going to die over it.
Social: Charlotte (B2) - Dependent Child (commonly gets involved, and will die for her. Charlotte has an social entanglement of her mother.


Guest Entries
 
1/ 2) Christopher Bell Human Rust Rider of Blackbird Era Mars
https://www.rpgpub.com/threads/ccc-...-characters-are-pub-edition.8739/#post-405050

2) The Quiet Mist Dammed Criminal Mastermind of Seaboard City META World 21
https://www.rpgpub.com/threads/ccc-...-characters-are-pub-edition.8739/#post-405208

3/ 3) John Carson Esper Kid of Helium Chronicle/ Silver age Colonial
https://www.rpgpub.com/threads/ccc-...-characters-are-pub-edition.8739/#post-405820

4) Bley Oaks Satyr Barrista of Some Chronicle
https://www.rpgpub.com/threads/ccc-...-characters-are-pub-edition.8739/#post-406482

5) Agent Masters and Ranger of some Meta Chronicle
https://www.rpgpub.com/threads/ccc-...-characters-are-pub-edition.8739/#post-407498

6/1) Maxim de Gaulle Human UZ Administrator of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...-characters-are-pub-edition.8739/#post-407995

7/2) Nevel Walsh Human Corporate Troubleshooter of Neo Frontiers OVA
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-408628

8/ 3) Major Smith Human Space Ranger of Neo Frontier Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-409124

9/ 4) Bowzer Human Belt Miner of the Neo Frontiers OVA era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-409781

10) The Animate Reanimate Henchman of the Meta World
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-410518

11/ 5) Chancellor Gavins Esper Chancellor of the Neo Frontiers OVA Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-410749

12/ 6) Comander Rodolfo Bottino Human Grand Captain of Neo Frontiers OVA ERA
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-411673

13/ 7) Chief Lt João Keller Human Provocateur of the First System War Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-412106

14) Mr. Skull (Hero) Eldritch Investigator of a Pulp Meta World
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-412267
14b) Mr. Skull (Villian) Eldritch Investigator of a Pulp Meta World
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-412286

15/ 8) Capt August Fall Human Space Marine of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-412718

16/ 9) Commander William Clarke Human Officer of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-412849

17/10) Agent White aka Kaede Tanaka Esper Agent of NF: First System War Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-413342

18/11) Eugene "Kato" Lunan Esper Navigator of the Neo Frontiers
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-413792

19/12) Josh "Hornet" Williamson Human Space Marine Pilot of The Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-414069

20) Mr. Black Mutant (Organized) Criminal of Auto City 2002
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-414343

21) The Faceless Mechanoid Hitman of Meta Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-415395

22/ 13) Brian Six Synthetic Engineer of The Neo Frontier Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-416670

23/ 14) Leonard of Victor4 AI Mechanoid Interfacer of Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-416809

24) The Grimm Manticore Mutate Striker on Meta Earth 15
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-10#post-24744858

25/ 15) Kathryn Puppe Synth - Mekenoid/Ai Assistant of The Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-417929

26/16) Ms. Scarlet or Ms. Xīnghóng Esper Agent of The Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-418052

27/ 17) Opposition
27a) M de Gaulle Entry 2-
27b) Keller Entry 2 Post Reveal
27c/ 18) Mik Reptiloid Construction Worker of the Neo Frontier Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-418184

28/ 19) Arden Blue Beta-Spacer Leader on Arpen Stationary of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-418375

29/ 20) Name: High Leader Sitang Reptiloid Military Leader of the 12th Planet - Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-418534

30/ 21) High Sub Leader Vrrag Reptiloid Military Leader of the 12th Planet - Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-418900

31/ 22) Commander Muramatsu Human Astro Force Leader of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-419120

32/ 01) (Rev) Santiago Robles Human Night Hunter of The Wyld West 1880
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-420164

33/ 02) Cooper Hart Human Outlaw (reformed) of The Wyld West 1880
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-420700

34/ 03) Verity Culver Human Survivor of The Wyld West 1880
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-421193

35/ --) Maureen "Mauri" Ultranaut (former Human) Military Trooper of the Space Setting
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-421396

36/ 01) Jefferson Parrish Human Night Hunter of CYCW
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-421966

37/ 02) Tessa Blackwell Reanimate Possessing Spirit (locked) of CYCW
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-422408

38/ 03) Joe Alameda Human Wheelman of CYCW
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-422873

39/ 04) Samira "Sam" Shirani Human Police Officer of CYCW
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-423283

40/ 05) Ben Wheeler Human Surgeon of CYCW
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-423665

41/ --) Angelic Angel Morph Mutate Helper of CYCW
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-424028

Slashers
42/ 01 ) The Shadow Slasher Spirit (of grey power) Slayer (Human) of Horror Earth circa1980s
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-424401

43/ 02) The Roadman Revenant/ Returner of Dark Power, a Slayer (Human) of Horror Earth circa 1950s
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-424809

44/ 03) Jessica Addams Embreon "Medical" Killer of Horror Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425147

45/ 04) Adam Corrigan aka Cupid Killer Human Archer of Horror Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425463

--/ -- )Grraaas Rebel Wookie Medic of Bichor of the Middle Arm
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425710

46/ 05) Jessica Cole aka Jezebel Spawn Seductress of Horror Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425919

47/ --) Wu Ya Jian Human Archer of Warring States Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-426464

48/ --) Garth Shinobu Human Rover of Gaea Colony in the High Colony Era of Sol
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-426871

49/ 01) Rose Tse Investigator in New York, In The City Chronicle.
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-427318

50/ 02) Derek Stone Enforcer of in New York, In The City Chronicle.
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-427318
 
Character 17, Vampire 5

Heather Guevara, Giovanni

Heather Guevara.jpg

Nature: Rogue
Demeanor: Architect
Generation: 13
Blood Pool: 10

Attributes:
Physical: Strength 1, Dexterity 2, Stamina 3
Social: Charisma 3, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 2

Abilities:
Talents: Alertness 3, Empathy 2, Intimidation 3, Leadership 3, Subterfuge 3
Skills: Drive 1, Etiquette 3, Firearms 1, Larceny 1, Performance 1
Knowledges: Computer 1, Finance 3, Investigation 2, Law 1, Occult 1, Politics 2

Disciplines: Dominate 3

Backgrounds: Resources 5, Influence 3

Virtues: Conscience 1, Self-Control 5, Courage 4

Humanity: 6
Willpower: 8

Heather Guevara started out lucky, with a decent trust fund from her deceased parents (administered by a permissive aunt) that put her through the best private schools and paid for a top-shelf MBA. Naturally charming, she made connections along the way that got her foot in the door at an investment firm focusing on natural resources, but it was her brutal ruthlessness that got her to the top. She was willing to crush anyone in her way and sacrifice anyone and anything to improve the bottom line, and she earned her way into the 1% of the 1% by leaving a trail of bodies (some less figurative than others) behind her.

Then her mother came back into her life.

It turns out that her mother wasn't dead - well, not all the way dead. She was a vampire and a member of an ancient clan, and after a surprisingly brief internship so was Heather. Her power and influence, and her amoral selfishness bordering on sociopathy, made her an invaluable resource for the Giovanni. For her part, Heather saw the loss of sunshine as a perfectly acceptable trade for her new supernatural powers.
 
51/ --) Sir Caeril -- System: Convergence Point v1.9

Name: Sir Caeril
Core Trait: Human Knight Age of Arthur


caeril.jpg
It is the time of Arthur and his Knights of the Round Table. Camelot shines brightly in the Island Realm. Prince Caeril is a young knight new to the court of King Arthur. Although he prefers a comradely solution to violent conflict, he is skilled at the sword and is quick to defend those in need.

Write Up Convergence Point

Name: Sir Caeril
Core Trait: Human Knight Age of Arthur
Lv 1 /EP Mod 1.45x (1.15 -.2 +.5)

Prime Aspects
PHY 12 +4/7- "Sturdy Built"
DEX 12 +4/7- "Weapons fit his hand naturally"
MEN 10 +3/7- "Likes to think"
EMO 12 +4/8- "Idealistic"
MPY 12 +3/7- "Some say my grandmother was a white witch"
CHA 16 +5/7- "Charming"

Core Focus: L-ANI- L-ATH +COM +CMU

Limited Animal Handler +1
"Horse" - I have been riding since I could stay on a saddle.

L-Athletics +1 (Toughness)
"I might have taken a practice blow or two"

Combative +2
"Knightly Training" "Mounted Combat" "Sword and Shield" "With Sword"
+2 when fighting with knightly weapons or mounted. (+knightly archetype)
+3 when with sword and shield or with sword alone
+4 when attacking or defending with the sword alone, while holding a shield.
While this is actually pretty good, it is fairly common for characters to build up bonuses with traits, though most might have half this bonus.

Communication +1
"We can discuss this like men, rather than brawl" - Persuade
"Good People, Listen to me" - Oratory
"Entertaining Conversation" - Conversation
"With the ladies"

Developing /Expanding Level
Knighted: Rank+2 "Nobility" Status+1 "Knight" +.3x
He took this for full price, rather than earning it in play and getting it for half price.
Weapons Training: COM+1 "Knightly Training" "Mounted Combat" +.2x
Chivalric (B2)
""We can discuss this like men, rather than brawl" (B2)
He will often try to talk out situations when he should be preparing for the battle.

Guest Entries
 
52/ --) Iron Tiger -- System: Convergence Point v1.9

I have always said, making a proper comic styled character is like making three characters, A person, a power set, and a meta being. You have to interweave all these together and have it make sense. There are more than story elements here, you need to provide mechanics that reinforce these.

Building a comic styled character in Convergence Point is not that hard. It does take a bit more effort and is a bit more complicated than a standard character. And the most complicated of the complicated? Martial Artists. Not characters that use martial arts, those are 4.21 a dozen. These are characters who use martial arts as their primary feature without having meta effects.

This is a character in a standard Boon Level one, Meta is a minor AoE, Omni System with meta abilities are .05x/ point, comic style chronicle and one Meta Trait per Level.

This character, like The Dark Knight, has no "meta effects" that are obviously special powers. Yet they have a meta set and some meta effects, nothing that is a "power".

He is using the Actual Martial Arts Rules in addition to the meta rules. Martial Arts and Comic Style characters are very trait driven. Martial artists need them for techniques and strategies. Comic Styled Characters need them for Meta Effects. In Comic Style Chronicles, characters can start with five burdens instead of the normal three. (Comic characters are bundles of neuroses.) This gives the Martial Arts in these chronicles an edge.


Cung Le aka Iron Tiger, one of the greatest living martial artists: He is a Neutural Human Martial Arts, who makes a living as a specialized mercenary, of the "Ring of Fire" on Meta Earth 16
Mostly he will be on the villain's side.

Cung Le started his martial arts career commonly enough. He begged an old guy who knew martial arts to teach him. (Who knew he knew Iron Tiger Kung Fu in Vietnam?) This led to his taking more classes. This led to him traveling to various studios and temples to learn under various masters. He sharpened his skills (and picked up some money) in the underground fighting circuit. He sought out various Mystic Temples, but was always turned away. Not deterred, he found people who had trained in said temples but were out in the world (usually because they were kicked out). He learned what he could.

He has challenged and fought many so called mystic warriors, super heroes, and super villains. He moved out of Asia to other parts of the world for greater challenges and bigger underground fights.

He found that most "super heroes" would not take his challenge. (And since they beat villains all the time, they must be "better warriors"). He became involved with various criminals to get the heroes' attention. (His contract is that he will not do any crime, but he will engage any superheroes (and agents and maybe the police) that come to investigate said crime. ) He tends not to kill people, but seriously hurting them and long term injuries are common events.

Description: He is fairly non-descript when fully clothed. He is 5'7" /170 cms 180 lean lbs/ 81Kg. He tends to wear little in the way of clothes when preparing for combat, a simple blue Vo Phuc with the sleeves removed and studio shoes. (His upper arm tattoos are visible. If it is quite warm, he will go with cut-offs that show his leg tattoos.) He will sometimes use face paint to put a stylized tiger face on.

Write Up Convergence Point

Name: Cung Le aka Iron Tiger
Core Trait: Human Martial Warrior of Meta Earth
Lv 3 /EP Mod 1.7 (1.1 -.0 +.6 +0x)

Prime Aspects
PHY 16 +5/9- "Iron Kung Fu Training"
DEX 15 +5/9- "Speed of a Tiger"
MEN 13 +4/8- "I stop to think. It leads to victory"
EMO 10 +3/7- "I have a Tiger Spirit"
MPY 7 +2/6- "I have a Tiger Spirit" (Yah Right)
CHA 9 +3/7- "Respect is Earned, but give it to me before I have to earn it."

Core Focus: MA+ATH+S/T+LAN -.0x

Martial Arts +6 "Kung Fu - Iron Tiger Style"
"Martial Weapons" (Able to use weapons with every strategy)
"Thrown Blades" (Thrown Iron Needle Blades)
"KF-IT" Damagingx3 +3d6 -6 (This will get most Heroes attention)
"KF-IT" Take Down, Joint Locks, Athletic Action -3 For Tough or Low Flying characters that he can not hurt normally.
"KF-IT" Damaging, Attack+2 -0 (Standard Attack)
"KF-IT" Fast Attack, Athletic Action, Kippup -2 (Surprise from knockdown)
"KF-IT" "Whirlwind" Attack+2 +1 (To take down crowds)
"KF-IT" Lightning Draw Attack+2 +1 (Often used with Blades)

Athletics +6
Intense physical training
Leaping
Lifting
Toughness +1 Res Mod
Most Resist Mods at 3rd level are from 6 to 9. His Resist Mod 21. He can deal with two die of damage more than most of his counterparts.

On a related note, most Dam Mod and SDam at 3rd level are simply 3. His S-DAM is 5. However, his die rolls are an impressive 15 at base. (Most have 12- at Level 3.)



Strategy and Tactics +3
"Analyze Style"
"Find Vulnerability"

Language +3
Vietnamese (Free Fluent)
Mandarin (Fluent)
English (Fluent)
Languages of Asia (a smattering of everything)

FAM: KNW+0 "Super Beings"
FAM: KNW+0 "Martial World"

Meta Set: Kung Fu - Iron Tiger Style +.6x
EQI -2 "Many Martial Arts Weapons"
So if things get tough he will pull out a Chinese Jian (2d6 S) and use it with his Martial Arts. Damaging is additive to this.

ABL+3 "Iron Tiger Martial Arts (MA +3 to rolls 3 traits)
ABL+3 "Toughness of body (ATH +3 to rolls and 3 Traits)
The GM is using the option to add 3 to the AoE Level, rather than just +3 Mod to rolls. This actually changes his tactical modifiers (Resist Mod)

MOV+1 "Medium Leaping Distances"

DEF +3 Increased at Level 3 at 3rd Lv. Added three traits for the Mirror.
"Resistance" +6 to Resist Mod
"Shield" +3 SMOD to any defensive roll - He tends to use dodge and block for those adds. (at level 2)
"回歸之鏡 / Huíguī zhī jìng/ Mirror of Return" Reflection (+2 Adjust) for 5d6 H attacks Focus 3 -3 adjustment (O.R.G.U)
"回歸之鏡 / Huíguī zhī jìng/ Mirror of Return" Reflection (+2 Adjust) for 5d6 E attacks Focus 3 -3 adjustment (O.R.G.U)
"回歸之鏡 / Huíguī zhī jìng/ Mirror of Return" Reflection (+2 Adjust) for 5d6 S attacks Focus 3 -3 adjustment (O.R.G.U)
He claims to have found one of the mythical mirrors of return, that return any ranged attack back at the user. It is a 9 CM round mirror with a bronze back. (Compact Mirror sized)

Developing /Expanding Level
Emotional: "Must Test Himself against Others (B3) - He is involved in all this to have opportunities to fight "great and powerful warriors". He only finds a challenge these days with "meta level" beings.

Emotional: "Will fulfill a contract/ vow" (B3) Note: He does not give a vow very often.

Emotional: Greedy, though he would say Mercenary. (B2) - There is not a lot of money in refining your fighting. Then there are all the bills that pile up when you do. I do want to live in comfort between battles.

Social: Distinctive Features - Tiger stripe tattoos on his chest, upper arms, and upper legs. (B1)

Social: "Negative Reputation in the Martial World" (B1) - He may be a great fighter, but he is a terrible human being and has been denied by every Hidden Temple.

at Level 3, he took a new burden:
Emotional: "Hatred/Distain for Ninja" (B1) - "They do not fight. They sneak up. Attack from Surprise. They use dishonorable weapons. Then they slink away. I hate that many think they are great warriors."



A player has a plan to make him a character. His rich character would simply try to buy him off (Money is a power). He would decline, but would be willing to work for him in the future.

"Maybe if we accidentally defeat you with a cheap shot, and tie you up loosely so you escape. You fulfill you contract. We can hire you as a consultant if not a bodyguard for the Team later.

Oh it will be reduced pay, as we try to clear up your legal misunderstandings. The fees will be taken out of your pay and some of it will have to be free... as it will be community service rather than jail time... But soon enough, a good paycheck and plenty of people to risk yourself against."

"Yes. Of course."

---------------------------------------------------------
 
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53/ --) Jacqueline -- System: Convergence Point v1.9
Chatte Noir, known in society as Jacqueline De La Croix, is a heroic Human Swashbuckling Swordsman Agent of the French Crown, in 17th Century France of the Rosse Blanche Tales (White Rose Chronicle).
Originally by ArsenRG of PRGPUB
3e2bb7c2baa132a639f3fa3de0b9deca.jpg


This may be her, but I would think she is wearing a zorro-esk black/ dark uniform when out prowling at night. She may even be disguising her gender some, after all how many fencing women are there even in this slightly more enlightened time. (Just to cover her identity.)

Jacqueline is the daughter of a noble. She is soon to be introduced to society, but her father is delaying her because she is a bit unruly as a young adult. He attributes it to her mother's influence (but keeps his mouth shut because his wife can ruin his mood every day, as has been proven). Due to her mother's influence, Jacqueline even studied with a runaway Spanish swordmaster, some Don Jaime de...Father never remembers the name.

Either way, she has been a lot more...well, less unruly...lately. He suspects that it's due to the swordmaster's influence that she is retiring to her rooms early, after dinner. As M. Remy de la Croix very well knows, fencing teachers recommend such a regimen - though he himself never abided by it...
The truth is different, and far worse.

Jacqueline is the fearsome Chatte Noire, a vagabond that has been terrorizing Paris lately - stealing bijoux (and kisses) from noblewomen, stealing money from tax collectors, stealing documents that should never see the light of day and exposing them! She is an outrage and should be punished, M. RdlC believes! Worse, she has cost him already the services of an associate, who got exposed by her as having been in the pay of the Wrong Crown (the Spanish one...) and had to suicide. The place is now open until a suitable replacement can be found (one who can purchase the post, too). He'd be amazed if he knew La Chatte Noire is sleeping next door. Well, more like "next part of the chateau".

And then there's the third layer: La Chatte Noire is acting as a folk hero, but she is actually involved in a fight against the agents of Spain (and their paid flunkies), on behalf of the young King Louis! She is a trained spy, and the fact that she is using the Spanish style is just adding insult to injury...

Conversely, Jacqueline would be amazed and outraged if she knew it's her father who is pulling the strings of many agents she had been working to expose.

Luckily for her opponents, guard or agent enemy, she never kills. Amazing as they are, the exploits of La Chatte Noire are almost bloodless. Injuries have been delivered, but nobody has died...so far. If she decided to kill, it would be over in seconds for most people.

Most people are just lucky to see her disappearing after she'd pinned their cloak or sleeve to the wall with a thrown knife, or pulls le tapis from under them, or the likes...Once, she even left her rapier in a wall (she takes a normal rapier purchased in her second identity, when she goes on missions for the Crown.)

And, like her mother before her, she can send a witty repartee on the way. Often, in verse.

Write Up Convergence Point

Name: Jacqueline De La Croix aka Chatte Noir
Core Trait: Human Swashbuckling Swordsman in The White Rose 17th Century France
Agent of the French Crown
Lv 3 /EP Mod 1.65 ( 1.2 -.0 +.45) 2000 Bonus EP, 1650 SPENT

Prime Aspects
PHY 10 +3/7- "Quite a sturdy girl for one so curvy."
DEX 18 +6/10- "I have seen few so fast", her teacher
MEN 12 +4/8- "Sharp as a blade"
EMO 10 +3/7- "She seems soft-hearted"
MPY 10 +3/7- "Lucky"
CHA 15 +5/9- "Begiling"
Yes, you can tell you can either roll or choose your prime aspects with some characters.

Core Focus: COM +F-COM +ATH + CMU

Athletic +3
"Leaping" - Spanish Master
"Urban Climbing" - I have been doing this to get out of my room for years.

Combative +4
"Blades" - Short Swords, Rapiers, parrying blades, and knives.
"Whip" - Should I be excited?
Dueling +1 on classic one on one combat.
Fighting with Hands (unarmed combat)

F-Combative +3 (+7)
"Rapier" - Fine steel this is.
"w/ Flair" (Actions in combat not to Kill/ Harm)
"Thrown Knives" - Never upset me at the dinner table.
(She really should have a trait with Knives in melee)

Communication +3
"Reparte" - Wit can be more dangerous than the sword.
"Conversation" - One should talk with others
"Flirt" - Why not? It is fun.

Social +1 "Nobility"
Rank +1 "Noble"

Developing /Expanding Level
Noble line: (Rank 1 Social+1 "Nobility") +.2x
School: Spanish Fencing (COM+1 Blades, Whip, and Dueling) .25x

Obligation: Agent of the Crown (B3)

Emotional: Would prefer to embarrass over killing opponents. (B2)

Hunts: Agent of Spain, Close to Home (B2)
She does not know who the Main Agent is. She wanted it to be someone she knows. She thinks it is one of the young men or that old priest that are part of her "circle of NPCs). Her father will be a surprise.


Guest Entries
 
54) Holo girl -- System: Convergence Point v1.9

This is a guest entry from Kendraheart @ IMVU . She has put together a few "super avi" using parts she can get from their catalog. Holo Girl is her current favorite.

HoloGirl.JPG

Shannon Grey, aka Holo-girl, the Lass of Light: She is a heroic triggered mutant support hero of meta earth
Triggered Mutant is like a mutate, something caused her to "change", but she is a mutant (x-gene) that had not activated. She is much older than most mutants who trigger in their adolescence. She does however come up via a mutant test or scan.
Support Hero is just that. They help other supers in their super roles. She gains the +2 for doing her support role for others. Mostly she is a distraction (being hard to touch), but her dazzle ability helps give her team an edge. The distracting holograms don't hurt.



It was a stupid place for a "super fight".

It was the opening night of "All New All Different Defenders Movie - The 3rd in the Defenders Series". Shannon and her friend were standing in the queue that went deep into the parking lot. They have been coming to these movies in their hometown since high school. Like many people, they were wearing super-bounding clothes either of a known Defender or just clothes with a super flair (and little capes were back in this season). There was concession folk selling popcorn. There were radio DJs running their show here, trying to excite the crowd, but failing. There were spotlights going in the sky. This was supposed to be the best of the series. Shannon was looking forward to it.

All of a sudden, there were loud cracks and booms. There was a concussive explosion near Shannon and she was thrown into one of the spotlight.

The intensely bright light triggered something in Shannon. She was The Light and The Light was in her.. or something like that.

When she "came to" she was floating some ten meters off the ground. One of the zaps came at her and passed through her. "Hey," she shouted and pointed at the offending villain (Beltmark). A bolt of light dazzled him. The local hero, Green Thunder, took advantage of the distraction and took care of Beltmark.

Eventually, she managed to land (not passing through the ground.. it being light blocking). Somewhat instinctively she figured out how to "dim down". She rejoined her friends at the car and they went to a restaurant with a bar to calm their nerves.

Over the next few weeks, Shannon figured out the basics: Switch ON and Switch Off. (when she turned on she would have some wild colored hair and pale skin. (And looked 16.) Eventually she duplicated her faux hero outfit). She learned how to fly and how to go light speed. Accidentally she learned she did not need to breathe and was immune to heat/cold, when she found herself on the moon. Eventually, she managed to stop in Paris which was her original target. The Dazzling light burst could be focused to a near laser burst.

None of this interfered with her job as an interior designer. In fact, she discovered she could hologram when visualizing a sofa in a room. Luckily she was alone at the time.

Eventually, one weekend when she was at home (rather than her apartment in The City). She opened the window, switched on, and went on "patrol" which is what super heroes do right? Well, sort of. However, she did manage to meet up with Green Thunder. That got her introduction to the world of heroes and how she ended up with her City's team - The Falcon 5 (even though they had six normal members these days before she joined).

Write Up Convergence Point

Name: Holo Girl
Core Trait: "Mutant" Support Hero of Meta Earth
Lv 1 /EP Mod (1.1 -.1 +.45x -0)

Prime Aspects
PHY 10 +3/7- "Okay, I will go to the gym"
DEX 12 +4/7- "Just because I can fly at light speed does not mean I can move at light speed."
MEN 12 +4/7- "Bright"
EMO 13 +4/7- "Dedicated"
MPY 10 +3/7- "Bright Soul"
CHA 12 +4/7- "Upbeat"

Core Focus: META+ATH+CFT+STY -.1x

Meta +1 "Holo Powers"
Athletics +1 "Gymnastics when young"
Craft +1 "Interior Designer" "Sewing"
Style +1 "In Season"

Meta Set: Holo Powers +.45x
2 Body ME
"Holo Form" - ShapeChange 2 - to and from Holo Girl
"Holo Body"- Intangible (light and Dark Powers) -1 Alt ID -2 Can only pass through blocking non-opaque surfaces.
"Holograms don't" - Life support no need to breathe immune to heat/cold.

2 Move ME
"Flight" - Fast (Space) flight, -1 alt ID
"Light Speed" - Activation takes a full Impulse of psyching herself up prep. -1 Alt ID

2 Information ME
Illusion (Normal Vision) +1 -1 Alt ID

3 Attack ME
"Dazzle" 3d6 Sight Dazzle explosion only in Alt ID
"Holoblast" 3d6 E only in alt ID.

Developing /Expanding Level
Emotional: People Pleaser (B2)
Emotional: Wants to Help (B1)
Emotional: Conflict Shy (B2) "prone to run away or avoid combat/ conflict"


Guest Entries
 
I have had some notable low blood pressure issues over the last week. This has impacted my ability to do much more than cut and paste (as mental focus is shot). Today I managed to focus enough that I wrote up the first Series 2 character:

55/ 01) Sakura/April Sato (Human) Mystic Warrior of the Neo Frontiers Era (2)

I will post her on Monday.

I have organized my thoughts on the rest of the characters and put down some notes. I have 16 planned "story" characters (and monsters). Yes, there is one for each section (and three for Vampires). I have four-ish more characters that are just examples of things in the game that are not in the anime.

Hopefully, by the end of the weekend, I will have three to four more in the set done.
 
55/ 01) Sakura/ April Sato -- System: Convergence Point v1.9

All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snip its of these people's lives as events build. (More like the OVA's condensed bits of an entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.

Note: The Dub of series 1 calls her April. The Dub of series 2 (and the credits) call her Sakura. The purists can not blame me for this one.

Name: Sakura/April Sato
Core Trait: Human Mystic Warrior of the Neo Frontiers Era (2)


April is a minor character in series one. She is often being dragged about by her sibling Chris/Christa or just with The Chief. She has a few lines of dialog throughout the series, but most of them are fairly unimportant. She seems to serve no purpose but to inflict comedy on The Satos.

It is safe to say, this changes tremendously in Series Two. April is the lynchpin of the entire series 2. As a Mystic Warrior, she "stars" in more episodes than any other character. Also she and the OGA Agents are the main reason we can tell that Series 1 and Series 2 are related.

We first see her finding a shout that is hunting down their human (who can only kind of see it). [Note: It seems humans tend to forget their experiences with the paranormal in this world.] She then sees "a monster" on the rooftops. (We will figure it to be The Demon later). She attempts to fight it, assuming it is just a Noise. It does not go down like a noise would. While it takes some injuries, it goes managed to stop her cold.

This leads us to the next scene which involves The OGA, The Witch, and a Werewolf.

The next episode we see her talking to her Mentor Mr. Nagamine and her glowing spirit ball. She is sad and depressed about losing the fight to "the monster". This scene gives us most of the information we have about Mystic Warriors, including the line, "If you fail, another mystic warrior from another place, will try to come and right it."

We see her doing her Mystic Warrior duties throughout the series. Normally, we get a snippet of her watching her area, finishing a fight/banishment of a noise, and one conflict with the Saphire Court Mystic Warrior. We also get slices of life bits with her and her friends at Frjtz and the bookstore, where Anna the Witch is in the background. (True to the Neo Frontiers Writing Style, we only see bits... like she has her own series/ story and we see only the parts that intersect with the Series 2 plotline.)

She does get an episode of her own in the mid season. She and Christa (who we have seen already this season at the new restaurant) are going to the Idol Mal's concert. Of course, she has to go fight a shout that seems to threaten the star. It seems like a victory. However, at the end of the episode, we find out the rock store died in a plane crash soon after. So then of course she questions whether or not she did any good you know they were going to die anyways.

She will join one of the team ups between The Witch and the Vampire. This foreshadows the last three episodes.

We get a scene where she and Agent White have a quick conversation at the Frjtz. It seems like they just randomly run into each other, but we know Mr. Black and the OGA better than that. While they don't mention it, it is implied that Kaede knows about her Mystic Warrior role. (What really stays secret with Kaede around - one of the world's most powerful cross-sense precog and telepath?) The cute line that pays off near the end of the series, "Here is my card and contact codes, contact me if you find yourself in odd trouble."

Then the Harkone Event begins to occur. Things begin to change and other things come through.

It is when she is fighting The Kaiju and the Squadron shows up that we get my favorite exchange in series 2.

Operative Red, "Leave the fighting of monster to The Professionals."

She responds, "Wait, we can get paid to do this? She shakes her head trying to clear her thoughts. "You should leave this to the experienced. I have been doing this for years. Professional or not, you have never fought a monster. "

Operative Blue, "She has a point. This is a first - a large monster. "

When the monster mutates into the Daikaiju, they break up. She goes to deal with "the source". She goes with The Witch and The Vampire for most of the way, when they separate.

Here is the pay off. She is going through Hakone and The OGA agents come in behind her. "I thought I said, to contact me," Agent White says.

"I just got here. And I haven't found a phone," Sakura quips back.

The OGA team has split up White, Orange, and Brown, to the Gate, while Black, Scarlett, Green, and Blue to the Mad Scientist.

Eventually, it is all resolved and Black gets the denouement.

Blue, "The World is saved."

Black, "Heh. People will go back to feeling safe again, which is important. But everything is changing out on the edges of The Neo Frontiers. "

Note: Since it seems Series Two took on its "significant thematic changes" during the time the OVA was being animated, I wonder what the plans for her were in the original outline for the second season.

Description: Obviously a Sato family girl. She looks much like her sibling. She has the same light brown hair. Hers is long and usually in a curly pony tail. She has a heart-shaped face (which is still somewhat round). She is actually downright pretty (the prettiest High School Student we have seen in the series - and that is saying something). If she makes it to be older (which I predict she will), she will be downright stunning.

Write Up Convergence Point

Name: Sakura/April Sato
Core Trait: Human Mystic Warrior of the Neo Frontiers Era 2
Lv 5 /EP Mod 1.8x (1.35 -.2 +.45 +.2)
From a gaming perspective, starting her at level one in Series One could explain her seeming starting competence in Series Two. She hasn't earned a ton of experience, but some... enough for a head start (2nd or 3rd level). Thus she is actually a very competent mystic warrior. (As it seems most mystic warriors either die or retire the position quite early.)

Prime Aspects
PHY 10 +3/7- "I am pretty tough for being so little"
DEX 12 +4/8- "Coordinated"
MEN 12 +4/8- "People smart not book smart"
EMO 15 +5/9- "Empathetic"
MPY 18 +6/10- "Recipient of the Light"
CHA 15 +5/9- "Winning Smile"

Life Focus: MYS+ ATH +L-COM +STY -.2x

Athletic+5
Gymnastics - "I did some tumbling when I was younger"
Tennis - "It was this or Go Club"

Limited Combative+5
"Martial Arts" - Father insisted I learn how to fight.
"Sword of Light" - "I am a Samurai of the Light"

Limited Communication+2
"Feminine Charm" - "The right smile opens so many doors"

Mystic+2 (Meta minor renamed)
"Warrior of the Light" - "I follow my Light's Lead"
"Banish Noise/ Shadow" - "I will the Noise to Leave"

Style+5
"Street Style" - I do not dress like a student after school.
"Hair/makeup" - "I guess I could do this professionally..."

Limited Style+2(3)
"Feminine Style" My mal brother is better at this.


Mystic Warrior of the Light +.45x
Mode 1 - (Max 4)
Info 3 - Sense Noise (area)

Mode 2 - (Max 10) +.45x
Attack+3
"Sword of Light" 3d6 E H2H
"Sword of Light" 3d6 M (Mystical/ Spirit) H2H
"Power of Light" - Banish/Finish 4d6 M
"Rays of Light" - 4d6 M Ranged

Defense+2
Protection from Shadows 3d6 M
Protection from Monsters 3d6 S +1d6G (+1 only vs Monsters)

Move+2
"Karumijitsu" Jump Large distances

Info +2
"Sense Noise" - area

Developing /Expanding sets
Her Sibling's Influence: L-CMU+2 "Feminine Charms" L-STY+2 "Feminine Style" .2x

Emotional "The Vow" (B3) "To help others, to protect the innocent, and defend the world from "Evil" "

Nemesis (B1): Queen Dakar of the Saphire Realm.

Normally you would start with a maximum of 3 burdens and be allowed to add one every three levels. She had no burdens when starting out. So at third level, when she became a mystic warrior (and eligible for five burdens max), she opted for two. She still has an open slot for another burden (from 3rd level) and will have an open slot for another at 6th. Players often save these burdens "in case of emergency". So they pick up a burden "in play" and get a trait they could really use (and maybe should of had) or an extra bonus trait for a modifier they need.


NF:S2 Characters to Date
 
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Character 18, Vampire 6

Donald Valdez, Lasombra

Donald Valdez.jpg

Nature: Competitor
Demeanor: Perfectionist
Generation: 13
Blood Pool: 10

Attributes:
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 3, Manipulation 4, Appearance 2
Mental: Perception 2, Intelligence 5, Wits 3

Abilities:
Talents: Alertness 2, Empathy 1, Expression 1, Intimidation 2, Leadership 1, Subterfuge 2
Skills: Drive 1, Etiquette 2, Firearms 1, Stealth 1
Knowledges: Academics 3, Computer 1, Finance 1, Medicine 4, Occult 4, Science 2

Disciplines: Obtenebration 3

Backgrounds: Influence 1, Resources 4, Retainers 4

Virtues: Conviction 3, Instinct 3, Courage 4

Path of Power and the Inner Voice: 6
Willpower: 6

Donald Valdez is a gifted surgeon and medical researcher. He has always longed to better understand the nature of death, and what better way to grapple with the end of life than by regularly dueling with it? That his work has made him very wealthy is simply an added perk.

His skill and passion for his craft - as a craft, not as a means to help people - brought him to the attention of his Sire. Now having transcended death, Dr. Valdez has come to understand that the Kindred are the culmination of existence and must shepherd mortals for the benefit of all.
 
Character 19, Vampire 7 (halfway through the clans!)

Devon Struble, Malkavian

Devon Struble.jpg

Nature: Caregiver
Demeanor: Conformist
Generation: 12
Blood Pool: 11

Attributes:
Physical: Strength 2, Dexterity 2, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 2
Mental: Perception 4, Intelligence 3, Wits 3

Abilities:
Talents: Alertness 3, Athletics 1, Awareness 3, Brawl 1, Empathy 4, Expression 2, Subterfuge 1
Skills: Drive 1, Larceny 1, Melee 1, Stealth 2
Knowledges: Academics 2, Computer 2, Investigation 1, Medicine 2, Science 2

Disciplines: Auspex 2, Obfuscate 1

Backgrounds: Allies 2, Generation 1, Mentor 1, Resources 1

Virtues: Conscience 4, Self-Control 3, Courage 3

Humanity 7: 6
Willpower: 5

Devon Struble had always been sensitive and empathic, too much so. He did what he could to improve the world around him, but suffered from depression, and seeing all too often other people acting badly didn't help. He became a vet technician because animals at least would not disappoint him.

Walking home one night after his shift volunteering with a homeless outreach program, he was savagely attacked. When he awoke hours later in a strange room, he was told by a strangely pale young woman that he had been attacked and Embraced by her mad brother. She took responsibility for introducing Devon into his new unlife as a vampire.

Devon was horrified, more so because whenever he fed he heard the thoughts of his victims and sometimes even lost control of his body to their spirits. His mentor has tried to convince him that this is not real and is only in his head, but Devon knows that if such creatures as vampires exist then such a punishment for their predation must also exist. He has thought about ending himself, but remains driven to do what he can to help make the world a better place, even if now he can only do so from the dark.
 
56/ 02) Anna -- System: Convergence Point v1.9

All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode, some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snippets of these people's lives as events build. (More like the OVA's condensed bits of the entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.

Name: Annabelle "Anna" Moonwind
Core Trait: Witch Protector of the Neo Frontiers Era (2)


The Moonwinds line has been witches since the Dark Ages. They have moved every few years to stay one step ahead of any inquisitions or witch hunters. They have been in this area since before The War. Her family has been in charge of the Coven for the region since their arrival. Annabelle does not want to be in charge of the Coven and the witches of the region.
However, she's more than willing to be a witch and help people (and witches especially) out.

She has moved beyond normal witch status. She is someone who is both known and respected in the local paranormal society (in this zone and probably beyond). She has become a "Guardian", a paranormal of exceptional power that acts as "the keeper of order" in her region. Although they don't use that term in the Anime, you can tell she is "the one".

Anna interacts with other paranormals. Now any witch might have a contact or two with other kinds. Anna is known by everyone, witches, warriors, werewolves, vampires, and The OGA (the scariest kind of monster). When there is a problem - beyond the normal kind - she is the first one anyone would contact... including The OGA.

Other than she knows Gillian, and hangs around the cafe/ bookshop, we know precious little about her life directly from the anime. We do not know how she is making a living. She could be living off "family money". She might be picking up consulting fees from the Police and the OGA. She is more of a consultant rather than a private investigator. She could be helping out at the cafe/ bookshop. She does not seem to be a writer of novels (though maybe she is writing occult books). If she has any work, it would have to be freelance given her "protecting the innocent" gig. She seems to have no close personal relationships, though friendly enough with Gillian and others. While respected by the other witches, she actively is avoiding being "in charge".

One thing I want to add, which we don't see in the Anime is all. Her household has cats. A number of cats. However, they are no longer material cats, they are spirit cats/ ghost cats. They are always around and often nudging things in the real world.


Write Up Convergence Point

Name: Annabelle "Anna" Moonwind
Core Trait: Witch Protector of the Neo Frontiers Era (2)
Lv 4 /EP Mod 2.2 (1.2 -.1 +.9 +.2)

Prime Aspects
PHY 10 +3/7- "Active"
DEX 13 +4/8- "Capable of complex weaving"
MEN 16 +5/9- "Smartest Witch of her Generation"
EMO 10 +3/7- "Driven"
MPY 15 +5/9- "Witchblood"
CHA 12 +4/8- "Pretty for someone who does not try to be."

Core Focus: POW +DED +SOC +CMU -.1x

Power +6
Witchery/Magic (Standard Power List)
Family Grimoire Magic (Additional Power List)
Occult Knowledge (-2 MOD for wrong AoE)

Deduction +4
Occult Crimes
Conspiracies

Social +4
Witches
Occult Society
Local Police

Communication +4
Conversation

Meta: Witch Magic/ Sorcery +.9x

Mode 1

Equipment - 3
"Occult Work Space"
"Her Family's Occult Library"
This gives her access to sorcery/ power bits that normally would not be available, in addition to occult lore and other spells. She now has access to all of it, even if she lost her powers.


Mode 2
Equipment - 3
"Occult Work Space"
"Her Family's Occult Library"
This gives her access to sorcery/ power bits that normally would not be available, in addition to occult lore and other spells.


Defense - 3
Rushed Barrier: The quick barrier -2 Passive to Active -2 Constant to Instant
A powerful barrier of a glowing pentagram, but requires concentration and renewal.
The Barrier of Warding: -1 Ritual
The Standard Barrier. A powerful glowing rotating pentagram/circle with alchemical symbols on it.

This Rules Bit is non-standard, but used for the Neo Frontiers Meta System by Witches. A barrier creates a "wall" or large shield that stops all incoming attacks (G/S/H/E and M) from a Front Direction (or a defined direction) adjacent to the creator. If the Barrier holds, no damage is applied to anyone behind it. The Dice of Barrier determines attacks of how many dice it will stop. A four die barrier, can stop any attack of 4d6 or less. If a 5d6 attack is applied, the barrier will "break". It will stop that attack, but will not provide any defense until recreated. Barriers degrade with use. Every time a barrier is attacked with an attack equal to half its dice or more, it will lose one die of barrier effect. Lost dice can be restored with a successful meta roll and activation (energy and such). Barriers can be shifted to move 60 degrees or a few steps (still adjacent to you).

Barriers stop activity both ways. To be able to attack through the barrier requires a +1 adjustment.

Barrier could be used for Form ME.



Attack - 3
Firebolt - 2d6 E Ranged -1 Ritual +1 Attack through barrier
Eldritch Bands 3d6 E Entangle -1 Ritual
Dancing Lights - 3d6 Dazzle -2 Area Radius -1 Ritual
Banishing Bolt - Banish/Finish 4d6 M -1 Ritual

Mode 3 - Not defined
We see her mother taking on the Mode 3 and becoming an Uber Witch in the flashback of Episode 12. She nearly died fighting a Demon, but cast a spell to "win the battle" (that Anna remembered). In Anna's opinion, her mother did pay a terrible price to become mode 3, so she might as well have died. (From a gaming perspective, Anna spent 2 Bonus Points for a flashback and a clue.)

Developing /Expanding Level
Strong WitchBlood POW+2 Nemesis Witch Hunters (B2 common to death) +.2x
Emotional: Vow to Help All (B3)

Nemesis: Cassandra - She who has taken over the local Coven from her family, but is afraid that Anna might change her mind so is constantly thwarting her. (B2)

Metaphysical: Haunted (B1) - Frequently a ghost gets her involved in something or distracts her at an inopportune time.

NF:S2 Characters to Date
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429055

56/02 Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429462

NF Character Corral
https://forum.rpg.net/index.php?thr...e-be-a-neo-frontiers-character-corral.910412/
 
57/ 03) Agent Orange -- System: Convergence Point v1.9

All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode, some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snip its of these people's lives as events build. (More like the OVA's condensed bits of an entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.

Note: I am extrapolating a bit more on this character than any other character in the Anime. Also, Agent Orange did not have the same negative connotations it has now, so we'll just accept it.

Name: Agent Orange
Core Trait: Synthoid Agent of the Neo Frontiers Era (2)


Agent Orange is not a full bionic, which some assume. After all, we have Agent Blue for that. He seems to have more abilities than Blue. My take is that he is a full AI riding in a Mekenoid - a Mobile. (We are going to use the term Synthoid for an AI in a Mekenoid to avoid confusing people or overusing the terms marionette and mobile for a variety of things which the anime did.)

Now accepting an AI into the most secret organization seems to be a security risk. However, it could be part of the "peace plan". Also, if there was a Synthoid agent, he was going to be on Black's team. One: Black (or Brown) could keep an eye on him. Two: Black collects unique agents like some people collect trading cards. Of course, this is why Team Black gets all the really strange missions.

We know he is newish to the team. If this was not his first mission, it was his first paranormal mission. Now Captain Sato calls Black in on this. Given that The Captain is afraid of Black, you know it is something scary. (We do not know if Sato knows about Sakura's "side job at the temple".) Sato also called Annabelle in at the same time, which has worked with the team before. Orange does get an "eye full" in this scene.

To quote Orange, "When you told me that there was more to reality than was in my data banks, I originally thought you were just making a playful reference to Hamlet."

Black says, "Heh. Congratulations. Welcome to more data than you probably going to want to know about."


Description: He appears as a handsome Japanese Man with a classic hairstyle of the 60s. He wears a stylish black suit, orange tie, the expensive sunglasses the team favors, and some lapel pin. (It looks like the Astro-Force logo, but it is hard to tell.)

Inside he is advanced meken. If detailed out, the write up would look much like Ms. Puppe. The Synthoids Mobile frameworks have "normal" human physical capabilities, to assure non-synthetics that they are not a threat. (Though they have intense sensory abilities, more data system processing and memory, and possibly Li-Fi). He should have a Seeming of 4.

Write Up Convergence Point

Name: Agent Orange
Core Trait: Synthoid Agent of the Neo Frontiers Era (2)
Lv 2 /EP Mod 4.1 (1.25 +2. +.85)

Prime Aspects
PHY 15 +5/9- "I am not super strong, but I have good servos".
DEX 15 +5/9- "Precise Reflexes"
MEN 18 +6/10- "I am "smarter" than you to put a fine point on it.
EMO 10 +3/7- "Cool on his emotions"
MPY 10 +3/7- "New Soul?"
CHA 10 +3/7- "Handsome"

Core Focus: KNW +DED +PER +L-COM

L-Combative +2
"Hand to Hand/ Grappling" - Aikido

Deduction +2
"Criminal Investigation"

Knowledge +3
"AI Society's Knowledge"
"Espers"
"Aliens"
"The Paranormal"
"Hypertech"

Perception +2
"Out of place things"

Vehicle+1
"Agency Vehicles"
"Spacer Pilot"

Contact +1 "Agency"

Persona +2
ESP+2 Mental Defense

Developing /Expanding Level
Agency Training: Persona+2 +.15x

OGA ESP Training: KNW+0 Espers ESP+2 "Mental Defense" +.25
Note: He was given information about Espers by the OGA. He was taught Mental Defense by Agent White, who should have Synthpathy (Ability to communicate with AIs).

OGA Training: KNW+1 "Aliens" "The Paranormal" "Hypertech" VHL+1 "Agency Vehicles" CON+1 "Agency" +.45x

Mental: Outsider's Perspective on things (A1)
Social: Synthoid (B1)



NF:S2 Characters to Date
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429055

56/ 02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429462

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429847

NF Character Corral
https://forum.rpg.net/index.php?thr...e-be-a-neo-frontiers-character-corral.910412/
 
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58/ 04) Agent Green -- System: Convergence Point v1.9

All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode, some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snippets of these people's lives as events build. (More like the OVA's condensed bits of the entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.

Name: Agent "Ok" Green
Core Trait: Human Agent of the Neo Frontiers Era

Note the lack of #2. His player wants to ensure that everyone knows he was in the first series.

He is the only non-descript agent in Team Black. Other than wearing a dark green suit and green tie, he seems unremarkable. He is always there in the background. Sometimes just standing there trying to be helpful and sometimes flat on his back.

Agent Green seemed to start out as comedy relief. He was the OGA "red shirt" (See STOS references). If someone had to be hurt to show us how dangerous the monster was, it was going to be him. He even managed to be hurt by security guards in the OVA. He always has bandages and slings on.

His trademark was always, lying on the ground or on a gurney with a thumbs up and going "wus"/"okay", after someone said, "Are you okay?". Every Series, at least once, he did this. Sometimes it is many times in a series.

In series 1, the second time he was down. Scarlet asked the "okay?" He did his trademark "thumbs up". Agent Scarlet followed up saying, "Oh I hate when you play dead."

His response? "heh. Yah, playing dead."

That is the scene that makes me think this is more than just a funny shtick. After you think about it for a while and consider that when Blue got mangled by a monster, he had to have bionic limbs, you realize something is going on. He is not a mutant, a Captain Scarlet, or anything (if he was, he would have ties to The Tales). He seems to be a durable "grade a" human. When he was carted away by an ambulance they asked Black if he was a neo-human (Esper, Synth, etc) and he said no.

So while in the Anime, he has the writer protecting him. As a GM I had to figure out how to model this in game. It is a category of developing pieces called Meta. Now this could be a metaphysical developing piece or a meta-game piece. Call it what you will. However, it is going to be a game mechanic which impacts the game in odd ways.


I added his connection to Astro-Force just as a bit of chrome. It would explain why Black would collect him. Even if he did not make it through their training, he still has useful experience.


Write Up Convergence Point

Name: Agent "Ok" Green
Core Trait: Human Agent of the Neo Frontiers Era
Lv 4 /EP Mod 2.25x (1.05 -.2 +1.4)

Prime Aspects
PHY 18 +6/10- "Tough than anyone has a right to be"
DEX 10 +3/7- "Good enough for the Gun Range"
MEN 10 +3/7- "Too Stupid to quit this job"
EMO 10 +3/7- "Quiet"
MPY 10 +3/7- "Still not dead"
CHA 10 +3/7- Always going "good" or "okay".

Core Focus: ATH +COM + VHL -.2

Athletic +5
"Fitness"
"Scuba Diving"
"Parachute"
Given his level, PHY, and ATH AoE his resist mod is a 15! Perhaps many of his "looks like he is dead" were him actually being knocked down/out.

Combative +5
"Military Weapons"
"Hand Guns"

Contact +1
"Agency"
"Astro Force"

ESP+2
"Mental Defense"

GEE+0
Aquatic
Micro Grav

Knowledge +1
"Aliens"
"Espers"
"The Paranormal"
"Hypertech"
"Astro-Force"
"The System"

Tech +1
"Habitat Systems"

Vehicle +6
"Agency Vehicles"
"Aircraft"
"Submarines"
"Seacraft"
"Hopper"
"System Ships"

Developing /Expanding Level
Meta: "Can not take a Permanent Impairment" (A3)
Meta: "Attracts Opponents" (B2)
Emotional: "Upbeat in a morbid way" (B1)
Social: "Astro Force Wash Out (B1)

Agency Training: Persona+2 +.15x
OGA Training: KNW+1 "Aliens" "The Paranormal" "Hypertech" VHL+1 "Agency Vehicles" CON+1 "Agency" +.45x
Military Training: COM+1 "Military Weapons" ATH+1 "Fitness" +.1x (.3x Adjusted)
OGA ESP Training: KNW+0 Espers ESP+2 "Mental Defense" +.25
Aquatic Training: VHL+1 "Submarines" "Seacraft" ATH+0 "Scuba Diving" GEE+0 "Aquatic" +.25x
Lunar Training: GEE+0: Micro G, VHL+0 "Hopper", TEC+1 "Habitat Systems" +.2x


NF:S2 Characters to Date
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429055

56/ 02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429462

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429847

58/ 04) Agent "Ok" Green Human Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-430372

NF Character Corral
https://forum.rpg.net/index.php?thr...e-be-a-neo-frontiers-character-corral.910412/
 
53/ --) Jacqueline -- System: Convergence Point v1.9
Chatte Noir, known in society as Jacqueline De La Croix, is a heroic Human Swashbuckling Swordsman Agent of the French Crown, in 17th Century France of the Rosse Blanche Tales (White Rose Chronicle).
Originally by ArsenRG of PRGPUB
View attachment 60937


This may be her, but I would think she is wearing a zorro-esk black/ dark uniform when out prowling at night. She may even be disguising her gender some, after all how many fencing women are there even in this slightly more enlightened time. (Just to cover her identity.)

Jacqueline is the daughter of a noble. She is soon to be introduced to society, but her father is delaying her because she is a bit unruly as a young adult. He attributes it to her mother's influence (but keeps his mouth shut because his wife can ruin his mood every day, as has been proven). Due to her mother's influence, Jacqueline even studied with a runaway Spanish swordmaster, some Don Jaime de...Father never remembers the name.

Either way, she has been a lot more...well, less unruly...lately. He suspects that it's due to the swordmaster's influence that she is retiring to her rooms early, after dinner. As M. Remy de la Croix very well knows, fencing teachers recommend such a regimen - though he himself never abided by it...
The truth is different, and far worse.

Jacqueline is the fearsome Chatte Noire, a vagabond that has been terrorizing Paris lately - stealing bijoux (and kisses) from noblewomen, stealing money from tax collectors, stealing documents that should never see the light of day and exposing them! She is an outrage and should be punished, M. RdlC believes! Worse, she has cost him already the services of an associate, who got exposed by her as having been in the pay of the Wrong Crown (the Spanish one...) and had to suicide. The place is now open until a suitable replacement can be found (one who can purchase the post, too). He'd be amazed if he knew La Chatte Noire is sleeping next door. Well, more like "next part of the chateau".

And then there's the third layer: La Chatte Noire is acting as a folk hero, but she is actually involved in a fight against the agents of Spain (and their paid flunkies), on behalf of the young King Louis! She is a trained spy, and the fact that she is using the Spanish style is just adding insult to injury...

Conversely, Jacqueline would be amazed and outraged if she knew it's her father who is pulling the strings of many agents she had been working to expose.

Luckily for her opponents, guard or agent enemy, she never kills. Amazing as they are, the exploits of La Chatte Noire are almost bloodless. Injuries have been delivered, but nobody has died...so far. If she decided to kill, it would be over in seconds for most people.

Most people are just lucky to see her disappearing after she'd pinned their cloak or sleeve to the wall with a thrown knife, or pulls le tapis from under them, or the likes...Once, she even left her rapier in a wall (she takes a normal rapier purchased in her second identity, when she goes on missions for the Crown.)

And, like her mother before her, she can send a witty repartee on the way. Often, in verse.

Write Up Convergence Point

Name: Jacqueline De La Croix aka Chatte Noir
Core Trait: Human Swashbuckling Swordsman in The White Rose 17th Century France
Agent of the French Crown
Lv 3 /EP Mod 1.65 ( 1.2 -.0 +.45) 2000 Bonus EP, 1650 SPENT

Prime Aspects
PHY 10 +3/7- "Quite a sturdy girl for one so curvy."
DEX 18 +6/10- "I have seen few so fast", her teacher
MEN 12 +4/8- "Sharp as a blade"
EMO 10 +3/7- "She seems soft-hearted"
MPY 10 +3/7- "Lucky"
CHA 15 +5/9- "Begiling"
Yes, you can tell you can either roll or choose your prime aspects with some characters.

Core Focus: COM +F-COM +ATH + CMU

Athletic +3
"Leaping" - Spanish Master
"Urban Climbing" - I have been doing this to get out of my room for years.

Combative +4
"Blades" - Short Swords, Rapiers, parrying blades, and knives.
"Whip" - Should I be excited?
Dueling +1 on classic one on one combat.
Fighting with Hands (unarmed combat)

F-Combative +3 (+7)
"Rapier" - Fine steel this is.
"w/ Flair" (Actions in combat not to Kill/ Harm)
"Thrown Knives" - Never upset me at the dinner table.
(She really should have a trait with Knives in melee)

Communication +3
"Reparte" - Wit can be more dangerous than the sword.
"Conversation" - One should talk with others
"Flirt" - Why not? It is fun.

Social +1 "Nobility"
Rank +1 "Noble"

Developing /Expanding Level
Noble line: (Rank 1 Social+1 "Nobility") +.2x
School: Spanish Fencing (COM+1 Blades, Whip, and Dueling) .25x

Obligation: Agent of the Crown (B3)

Emotional: Would prefer to embarrass over killing opponents. (B2)

Hunts: Agent of Spain, Close to Home (B2)
She does not know who the Main Agent is. She wanted it to be someone she knows. She thinks it is one of the young men or that old priest that are part of her "circle of NPCs). Her father will be a surprise.


Guest Entries
I'm actually Asen, but I always find Arsene Lupin has so many fans...:grin:

But what I wanted to add is simply that I just found the best music for the basically-inevitable face-off with her father - at least if she's uncovered his deeds, but not his identity...:shade:
Of course, said music is "Burn, butcher, burn!"
 
59/ 05) Klaus Kühne -- System: Convergence Point v1.9

All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode, some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snip its of these people's lives as events build. (More like the OVA's condensed bits of an entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.

Note GERMAN: You might notice that the Neo Frontiers uses a lot of German Words. It seemed they used German words and German "borrow words" to give the anime a more "international feel". (They did the same to a lesser extent with French.) Given the Six Years Wars (and the Matin Conflicts), I would be surprised if Germany was not wartorn and destroyed. We can hypothesize that Germany (East and West) was involved "lightly" in earlier conflicts, thus the bulk of the Conflicts and the War passed over them. Thus the newly unified Germany is the technical and economic powerhouse of the UZ.

Name: Klaus Kühne
Core Trait: Vampire Power Broker of Neo Frontiers Era (2)

Technically he could set his milieu aspect much farther back. However, he seems to be thoroughly modern in his approaches (wearing fully modern suits as such). He has embraced the Neo Frontiers Era, the new united order, and technology.

The Story of whom we now know as Klaus Kühne starts well over a thousand years ago. Not that he would admit that. He feels his long history would make him a target. No, he claims to be a mere 200 years old.

His story is long and varied. While has been a fighter from time to time, he is mostly an advisor. He was never a direct ruler, but always the person behind the throne. It matters not the form: feudal states, modern countries, banks, corporations, zones, and vampiric councils. Oh, that is not to say he was not in charge. It is just that someone else's names and face were in front. This technique has served him well over time.

Now he was involved in the council of councils for a number of years before the conflicts and the 6YW. In fact, that grand council was the force that manipulated what would be called The Matin conflict (if not several major wars before that). The purpose was to disrupt Day Society which had become too efficient and too legally bound for Night (vampire) society to "comfortably exist". Plus reducing the number of Humans could make Human society more manageable. Factors they did not foresee (such as the Reptiloid manipulations) took their plan far beyond their desires... into The Six Years' War (and Vesper Conflicts). They spent all their paranormal efforts in stopping "excesses" of warfare and any weapons of mass destruction (and mostly succeeded at this goal).

Kühne has mostly seen the errors of the past. Things that worked in the past, were no longer as effective today - especially given all the secondary effects (social, economic, and technological). He has embraced the Neo Frontiers Era. Even more, he realizes The Reptiloids were the roots of many problems for Day and Night Society. He does not want The Past; he wants the New Future. He wants the paranormals to have a place in it of course, but does not require them to "be in charge" right now. He just wants things to advance and become more stable.

**We will see him, with the other core vampires, in those side scenes. They are the best world building of Series 2.

The Immortality Meta System is found in the Core Rules. First, the set size is equal to the standard 9+Lv. The Immortality System restricts what is possible to only things that reflect age old experience and resources. This will mostly be Background ME (which has no limit to size) and Inventory ME (limited to 3 points). Ability MEs and AoE MEs are possible, but not recommended to be allowed. The Vampire AoE replaces Immortal or Meta. It is also used to make "memory checks", making MEN DRs to recall things from its long life.

Now an Immortal Vampire can actually be older than its backgrounds might express. The backgrounds are for "eras" when the vampire was active in. These could be a century, a generation, or a decade. There are periods a vampire might be in "stasis" or asleep, thus there can be skips in time. There are also times that the vampire does not care about and does not remember. Now they might have resources or eras they can not access for various reasons. So there is room for expansion.


Write Up Convergence Point

Name: Klaus Kühne
Core Trait: Vampire Power Broker of Neo Frontiers Era (2)
Lv 4 /EP Mod 3.1 (1.2 -.2x +1x +1.1x +0)
Given their experience MODs, Vampires seldom advance levels. Thus they count on their immortality bonuses to rolls and burden traits.

Prime Aspects
PHY 10 +3/7- "There is more to power than the physical"
DEX 12 +4/8- "I am a predator"
MEN 12 +4/8- "Careful Thinker"
EMO 12 +4/8- "Stoic"
MPY 15 +5/9- "Dominating"
CHA 12 +4/8- "Seems to give good advice"

Core Focus: INF +CON +CMU + VAMP
Note: Given his backgrounds from immortality, these AoEs all receive a +6 MOD to DRs usually.

Communication +4
"Persuasion"
"Conversation"
"Subtly Disguise Information"
"Of course it was your idea"

Contact +4
"Banking"
"Council of Vampires"
"Neo Frontier Businesses"
Note he manipulates the United Zones indirectly through his business proxies.

Influence +4
"Wealth"
"Banking"
"Council"
"Business"

Vampire +4 (+8 usual, rather than +6)
"Mind Powers"
"Claws"
The rest of the powers are controlled with a -2 to Roll (no trait)

FAM+0 "S/T Chess"

Vampiric Set 1x
Mode 1
2 "Power of the Mind" PSI+1 "Dominate" "Forget"

Mode 2 +10x
3 "Power of the Mind" PSI+2 "Dominate" "Truth" "Forget"
1 "Claw/ Bite" 1d6 S (focus which are restrainable)
2 Blood "Feeding" Lv2 "Pool" Lv2
1 Masquarade
2 "Mist form" Body Insubstantial Lv2 takes a long inpulse to reform.
1 "Move with the Night Wind" Movement Slow air flight.

Immortality Set +1.1x
BKG: Knight
BKG: Templar Associate/ Banker
BKG: Renaissance Swordsman
BKG: Banker
BKG: Import Export Company (Age of Exploration/ Piracy)
BKG: Arms Manufacturer, "one could see the war coming. Napoleon did not finish it." (1900s-1920s)
BKG: Banker - Still money to be made during the various slumps and depressions. (1920s-40s)
BKG: Banker Post WW2 - An exciting time for investment and hope for capitalism to win.
BKG: Time Inbetween WW2 and Now
BKG: Government Attache (that was two decades ago when there were still countries) 2000a
BKG: World Wide Banker 2010+

Developing /Expanding Level
Emotional: Always follows "the plan" (B2)
Emotional: Embracing The Spirit of the Neo Frontiers (B2)
Metaphysical: Secret: Hiding true identity and longevity. (B3 very common (as he is hiding it from both mortal and immortal society), death possible)


NF:S2 Characters to Date
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-19#post-24808763

56/ 02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24810989

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24813536

58/ 04) Agent "Ok" Green Human Agent of the Neo Frontiers Era
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24816827

59/ 05) Klaus Kühne Vampire Power Broker of Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24818973

NF Character Corral
https://forum.rpg.net/index.php?thr...e-be-a-neo-frontiers-character-corral.910412/
 
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60/ 06) Marquies duSeine -- System: Convergence Point v1.9
All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode, some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snip its of these people's lives as events build. (More like the OVA's condensed bits of an entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.

Name: Marquies duSeine
Core Trait: Vampire Monster of the Pre-Neo Frontiers Eras


The one called The Marquis has been a vampire since the late 17th Century. His home has been in and around the river Seine which runs through Paris France. He haunted the under tunnels of Paris for centuries. The self-proclaimed Marquis was a major figure in the paranormal society during that time, due to his innate power. He even could influence mortal affairs through important mortals that owed him favors. His troubles began during the Second World War. Hunted by certain governmental agencies, his own stronghold under the city being destroyed, and certain packs of werewolves set to hunt him down, he eventually had to leave France and Europe. (And the position on the Council of Councils.) The various Matin conflicts kept him on the move until he settled into this zone during the Six Years' War. Again, close to the seat of power, yet far enough away, for his liking and safety. (It is implied that the Current Capital of the UZ is The City up the river and across the Bay. We suspected this in Series 1, but it was confirmed in Series 2, explaining why Team Black is always around. )

Since settling in, The Marquis has decided to work with the established Kühne in ruling the region. (Kühne arrived when the United Zones arrived, splitting his time between The City and The Town.) Between the two of them (with the assistance of others), they formed The local Council - The Vampire government/ committee that rules over vampires and extends their rules over other paranormals. The Council is able to contain the activities of the various paranormals and vampires, as well as "mortals who put their nose where they do not belong, through promises, threats, and the occasional blood spilling. The Marquis seldom flexes his powers. He continues to use his fearsome reputation to be his weapon.

Description: The Marquies may or may not be a Genoa Vampire. He is obviously not human at any glance, looking more like a vampire of the nosferatu mold. His skin is deathly white. His nose is retracted in. His ears are large and batlike, as are his wings. His eyes are completely red. (In Mode 2 these are less pronounced and less "monstrous". You could convince someone he is human or some kind of bio-synthetic.) He tends to wear clothing from the 1800s. We do not know what he looks like in Mode 1.

**We will see him, with the other core vampires, in those side scenes. They are the best world building of Series 2.

The Immortality Meta System is found in the Core Rules. First, the set size is equal to the standard 9+Lv. The Immortality System restricts what is possible to only things that reflect age old experience and resources. This will mostly be Background ME (which has no limit to size) and Inventory ME (limited to 3 points). Ability MEs and AoE MEs are possible, but not recommended to be allowed. The Vampire AoE replaces Immortal or Meta. It is also used to make "memory checks", making MEN DRs to recall things from their long life.

Now an Immortal Vampire can actually be older than its backgrounds might express. The backgrounds are for "eras" when the vampire was active in. These could be a century, a generation, or a decade. There are periods a vampire might be in "stasis" or asleep, thus there can be skips in time. There are also times that the vampire does not care about and does not remember. Now they might have resources or eras they can not access for various reasons. So there is room for expansion.

Write Up Convergence Point

Name: The Marquies or Marquies duSeine
Core Trait: Vampire Monster of the Pre-Neo Frontiers Eras
Lv 5 /EP Mod 3.05x (1.25 -0x +1.4 +.4x +0x)

Prime Aspects
PHY 15 +5/9- "Durable"
DEX 15 +5/9- "I am a Vampire's Vampire."
MEN 14 +4/8- "Do you play Chess?"
EMO 10 +3/7- "One needs to control one's hungers"
MPY 10 +3/7- "Time teaches a few tricks"
CHA 15 +5/9- "Forceful Personality"

Core Focus: ATH +L- COM +KNW +VMP
+3 to all these DRs due to Immortality Bonuses

Athletic+5
Flight
Climbing/ Crawling

Limited Combative+5
"Natural Weaponry"
Grabbing
Flyby

Knowledge+5
History of the Vampire World
Knowledge of France
Secret History of the World
Knowledge of Paris
Knowledge of Catacombs and Underworks
Knowledge of City's secret places

Vampire+5
Feeding
Command other Vampires (-2 MOD for wrong AoE)

Vampiric 1.4x (All Extra Effects purchased with experience boon traits)
**Mode 1 0x

**Mode 2 Max 10 pts 10 used
2 Defense
Toughness against bullets +6 H Def
Toughness against energy +6 E Def

1 Info
Passive Sonar
Active Sonar

1 Super Strength "x5 STR Paranormal Strength"
2 Super Endurance "Paranormal Stamina"
4 Super Speed "Paranormal Strength"

**Mode 3 Max 14 14 used
2 Attack
"Claws and Bite"

2 Defense
Toughness against bullets +6 H Def
Toughness against energy +6 E Def

1 Info (these are not perfect senses but with the +4 immortality bonus to PER DRs and negating the blind penalty... )
"Passive Sonar"
"Active Sonar"

2 Move
"Flight" Very Fast Flight with Wings (ORF Foci+2)
"Wall Crawling" Medium Speed crawling

1 Super Strength "x5 STR Paranormal Strength"
2 Super Endurance "Paranormal Stamina"
4 Super Speed "Paranormal Strength"


Immortality .4x
Monster of the Catacombs
Ruler of The Night Court La cour de la nuit
Monster on the Run (between)
Master of the Shadows/ of the Council.

Developing /Expanding Level
Tri-Form: "Monsterous A2" - Mode 3 is Standard level
Distinctive Feature B2: Less than Human appearance in all form, worse with the higher mode (bloodless bat inspired, obviously a vampire in mode 2 up)
Susceptible: "Sunlight" (B3 1d6 per long impulse)
Susceptible: "Holy Things" (B3 1d6 per Scene)
Emotional: "Overconfident in his own Abilities" (B2, potentially Lethal)



NF:S2 Characters to Date
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-19#post-24808763

56/ 02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24810989

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24813536

58/ 04) Agent "Ok" Green Human Agent of the Neo Frontiers Era
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24816827

59/ 05) Klaus Kühne Vampire Power Broker of Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24818973

60/ 06) Marquies duSeine Vampire Monster of the Pre-Neo Frontiers Eras
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431205

NF Character Corral
https://forum.rpg.net/index.php?thr...e-be-a-neo-frontiers-character-corral.910412/
 
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1/ 2) Christopher Bell Human Rust Rider of Blackbird Era Mars
https://www.rpgpub.com/threads/ccc-...-characters-are-pub-edition.8739/#post-405050

2) The Quiet Mist Dammed Criminal Mastermind of Seaboard City META World 21
https://www.rpgpub.com/threads/ccc-...-characters-are-pub-edition.8739/#post-405208

3/ 3) John Carson Esper Kid of Helium Chronicle/ Silver age Colonial
https://www.rpgpub.com/threads/ccc-...-characters-are-pub-edition.8739/#post-405820

4) Bley Oaks Satyr Barrista of Some Chronicle
https://www.rpgpub.com/threads/ccc-...-characters-are-pub-edition.8739/#post-406482

5) Agent Masters and Ranger of some Meta Chronicle
https://www.rpgpub.com/threads/ccc-...-characters-are-pub-edition.8739/#post-407498

6/1) Maxim de Gaulle Human UZ Administrator of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...-characters-are-pub-edition.8739/#post-407995

7/2) Nevel Walsh Human Corporate Troubleshooter of Neo Frontiers OVA
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-408628

8/ 3) Major Smith Human Space Ranger of Neo Frontier Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-409124

9/ 4) Bowzer Human Belt Miner of the Neo Frontiers OVA era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-409781

10) The Animate Reanimate Henchman of the Meta World
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-410518

11/ 5) Chancellor Gavins Esper Chancellor of the Neo Frontiers OVA Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-410749

12/ 6) Comander Rodolfo Bottino Human Grand Captain of Neo Frontiers OVA ERA
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-411673

13/ 7) Chief Lt João Keller Human Provocateur of the First System War Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-412106

14) Mr. Skull (Hero) Eldritch Investigator of a Pulp Meta World
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-412267
14b) Mr. Skull (Villian) Eldritch Investigator of a Pulp Meta World
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-412286

15/ 8) Capt August Fall Human Space Marine of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-412718

16/ 9) Commander William Clarke Human Officer of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-412849

17/10) Agent White aka Kaede Tanaka Esper Agent of NF: First System War Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-413342

18/11) Eugene "Kato" Lunan Esper Navigator of the Neo Frontiers
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-2#post-413792

19/12) Josh "Hornet" Williamson Human Space Marine Pilot of The Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-414069

20) Mr. Black Mutant (Organized) Criminal of Auto City 2002
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-414343

21) The Faceless Mechanoid Hitman of Meta Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-415395

22/ 13) Brian Six Synthetic Engineer of The Neo Frontier Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-416670

23/ 14) Leonard of Victor4 AI Mechanoid Interfacer of Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-416809

24) The Grimm Manticore Mutate Striker on Meta Earth 15
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-10#post-24744858

25/ 15) Kathryn Puppe Synth - Mekenoid/Ai Assistant of The Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-417929

26/16) Ms. Scarlet or Ms. Xīnghóng Esper Agent of The Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-418052

27/ 17) Opposition
27a) M de Gaulle Entry 2-
27b) Keller Entry 2 Post Reveal
27c/ 18) Mik Reptiloid Construction Worker of the Neo Frontier Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-418184

28/ 19) Arden Blue Beta-Spacer Leader on Arpen Stationary of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-418375

29/ 20) Name: High Leader Sitang Reptiloid Military Leader of the 12th Planet - Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-418534

30/ 21) High Sub Leader Vrrag Reptiloid Military Leader of the 12th Planet - Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-3#post-418900

31/ 22) Commander Muramatsu Human Astro Force Leader of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-419120

32/ 01) (Rev) Santiago Robles Human Night Hunter of The Wyld West 1880
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-420164

33/ 02) Cooper Hart Human Outlaw (reformed) of The Wyld West 1880
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-420700

34/ 03) Verity Culver Human Survivor of The Wyld West 1880
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-421193

35/ --) Maureen "Mauri" Ultranaut (former Human) Military Trooper of the Space Setting
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-421396

36/ 01) Jefferson Parrish Human Night Hunter of CYCW
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-421966

37/ 02) Tessa Blackwell Reanimate Possessing Spirit (locked) of CYCW
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-422408

38/ 03) Joe Alameda Human Wheelman of CYCW
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-422873

39/ 04) Samira "Sam" Shirani Human Police Officer of CYCW
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-423283

40/ 05) Ben Wheeler Human Surgeon of CYCW
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-423665

41/ --) Angelic Angel Morph Mutate Helper of CYCW
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-424028

42/ 01 ) The Shadow Slasher Spirit (of grey power) Slayer (Human) of Horror Earth circa1980s
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-4#post-424401

43/ 02) The Roadman Revenant/ Returner of Dark Power, a Slayer (Human) of Horror Earth circa 1950s
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-424809

44/ 03) Jessica Addams Embreon "Medical" Killer of Horror Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425147

45/ 04) Adam Corrigan aka Cupid Killer Human Archer of Horror Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425463

--/ -- )Grraaas Rebel Wookie Medic of Bichor of the Middle Arm
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425710

46/ 05) Jessica Cole aka Jezebel Spawn Seductress of Horror Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-425919

47/ --) Wu Ya Jian Human Archer of Warring States Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-426464

48/ --) Garth Shinobu Human Rover of Gaea Colony in the High Colony Era of Sol
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-426871

49/ 01) Rose Tse Investigator in New York, In The City Chronicle.
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-427318

50/ 02) Derek Stone Enforcer of in New York, In The City Chronicle.
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-427318

51/ --) Sir Caeril Human Knight Age of Arthur
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-427783

52/ --) Iron Tiger Human Martial Warrior of Meta Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-427937

53/ --) Jacqueline De La Croix aka Chatte Noir Human Swashbuckling Swordsman in The White Rose 17th
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-428085

54/ --) Holo Girl "Mutant" Support Hero of Meta Earth
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-428319

55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429055

56/02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429462

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429847

58/ 04) Agent "Ok" Green Human Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-430372

59/ 05) Klaus Kühne Vampire Power Broker of Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-430718

60/ 06) Marquies duSeine Vampire Monster of the Pre-Neo Frontiers Eras
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431205
 
61/ 07) Jakob Gold -- System: Convergence Point v1.9

All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode, some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snip its of these people's lives as events build. (More like the OVA's condensed bits of an entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.

Name: Jakob Gold
Core Trait: Vampire Troubleshooter of the Neo Frontiers Era (2)


Jakob's story truly starts on a misty night in a town now lost to war, in the state of Prussia of the Holy Roman Empire in 1775. He was attacked and drained of most of his blood. He seemed to have the potential. Three days later, he awoke in the sewer where dumped by his savage attacker. No one had missed "the out of towner", except maybe the innkeeper. As he was gathering his wits, his attacker was dumping another body. With rage and surprise on his side, he ended his attacker.

Jakob took back his near mortal form and continued his journey. (After collecting his things from the innkeeper.) He was heading to university. He used his mortal form to be a student by day. At night he supped on the fools who drank too much or were obnoxious bores of nobles or merchants.

Unlike most vampires of Genoan descent, he does not sleep during the day (with the paralysis, unless willfully moving). He simply changes into Mode 1. He does not fear the day as a time of weakness. He simply uses the time he has.

He finished his studies and practiced law. He continued on, first being a lawyer in the office, taking some time off, and being a new lawyer to the firm, for nearly 100 years. However, he kept finding himself drawn into intrigues, mysteries, and Night Society problems. Using his wits and his "exceptional" skills and powers, he worked to solve people's problems. Often for pay, sometimes for the good of all. Such troubleshooters or security agents, were common in the 19th and early 20th centuries. While he still worked for Day Society every now and again as a freelance; he mostly does work for the local Council (and some other vampires). Sometimes he does it for the favors, but sometimes it is for the money. (It seems The Council gives him a stipend.)

Now he deals with various issues that come up in Night Society, like territories and resources. Sometimes he works out peaceful/ legal solutions. Sometimes, he applies a little violence. That little violence becomes useful when a Nigh Society Member begins to violate "the rules of notice". (The name is self explanatory, do not do anything to get yourself or other members noticed.) He also resolves issues for The Council (when possible) when dealing with other paranormals. (Nominally The Council for an area is responsible for all paranormals, but mostly it deals with vampires.)

We will see him, with the other core vampires, in those side scenes.

The Vampire Council for this region seems to have many plans going on. However, they have noticed a number of killings by something paranormal. They want that to stop, not because they are against killing but because they are violating the Rules of Notice and the OGA are in town.

We see Jakob working with Anna and Sakura to catch/ stop the Demon. It should be no surprise that they manage to do it on the second encounter. They are then sucked into kaiju plotline (The Marquis attempt to find out "who is out there to deal with things".)

Description: He is tall, blond, green eyed, and good looking. He is a very Hollywood vampire, smooth and good looking. He has that elegant old world charm, even though he is still "very modern". His clothing is a mix of archaic style with modern clothing.


The Immortality Meta System is found in the Core Rules. First, the set size is equal to the standard 9+Lv. The Immortality System restricts what is possible to only things that reflect age old experience and resources. This will mostly be Background ME (which has no limit to size) and Inventory ME (limited to 3 points). Ability MEs and AoE MEs are possible, but not recommended to be allowed. The Vampire AoE replaces Immortal or Meta. It is also used to make "memory checks", making MEN DRs to recall things from its long life.

Now an Immortal Vampire can actually be older than its backgrounds might express. The backgrounds are for "eras" when the vampire was active in. These could be a century, a generation, or a decade. There are periods a vampire might be in "stasis" or asleep, thus there can be skips in time. There are also times that the vampire does not care about and does not remember. Now they might have resources or eras they can not access for various reasons. So there is room for expansion.


Write Up Convergence Point

Name: Jakob Gold
Core Trait: Vampire Troubleshooter of the Neo Frontiers Era (2)
Lv 3 /EP Mod 2.45x (1.25 -0 +.9 +.3 +x)

Prime Aspects
PHY 13 +4/9- "Well Defined"
DEX 16 +5/9- "Precise"
MEN 13 +4/8- "Studious"
EMO 12 +4/8- "Righteous"
MPY 12 +4/8- "Sense for the paranormal"
CHA 14 +4/8- "Charming"

Core Focus: PER +DED +ATH +COM
From Immortality +3 COM, +2 ATH, +3 DED +1 PER Bonus to CFT+1 KNW+1

Athletic +3
Climbing
Tight Rope Walking
Parkour

Combative +3
Natural Weapons
Hand Guns (He uses a flare gun usually, as most things are vulnerable to E)
Short Swords/ Rapiers

Deduction +3
Murders
Crimes
Powers (as in what was used when)
Contracts
Legal Cases

Perception +3
Scent
Blood
Kinds (He notices all the little things that each Kind and Neo Human has)

Vampiric +.9x
**Mode 1
1 INFO
"Enhanced Smell"
"Heartbeat/Blood Detection"
"Sense Warmth"

**Mode 2 9 max .9x
3 Info
"Enhanced Smell" (includes tracking and analyze)
"Heartbeat/Blood Detection" (mental sense, area, analyze)
"Sense Warmth" (Area effect and analyze)

2 ATK
"Petite Fangs and Claws" They look small, but they are razor like. 2d6 S

2 Regeneration Lv1
2 Super Speed Lv1

**Mode 3
Currently can not attain this.

Immortal 12 Max +.3x
1 Lawyer 1775 to
2 Security Agent 1880 to
3 Agent of the Council (since Matin Conflicts) 1970 to current
Normally immortality is "the notable lifestyle" for a given century, but could be a generation or even a decade. Each point is an important time in the lives of the immortal.

Developing /Expanding Level
Emotional: Will not kill to eat (B2 lethal)
Emotional: Tries to do the Right Thing (B3 Vcom lethal)
Emotional: Champion of the Innocent (B2 vcom)
Emotional: Hates Mysteries / unsolved puzzles (B3 vcom)



NF:S2 Characters to Date
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429055

56/02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429462

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429847

58/ 04) Agent "Ok" Green Human Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-430372

59/ 05) Klaus Kühne Vampire Power Broker of Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-430718

60/ 06) Marquies duSeine Vampire Monster of the Pre-Neo Frontiers Eras
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431205

61/ 07) Jakob Gold Vampire Troubleshooter of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431578
 
Last edited:
--/ 08) Meanwhile......

We first see Christa in series 2 we see her getting ready for work. It seems that Norma Jean is her roommate. She is dressed nicely and is going to work. We get to see her being shadowed by a Noise, but nothing happens... We get a cut scene where the Mystic Warrior is ending the noise. (An unlucky monster stalking the sibling of The Mystic Warrior.)

In Series 2, we will see Christa again. Norma Jean is her roommate (?). She has a new hostess job at a much higher class restaurant. She is both the hostess and is in charge of the marionette meken servers. She is also dressed in eveningwear and has serious jewelry on. She has a very feminine shape at this point, so some degree of intervention occurred.

We have a "restaurant scene" in episode 8. I personally like this scene because it gives us a sense of the world still spinning.

Christa is now working at a very upscale restaurant, The Plumed Horse. She is still the main hostess. (She is dressed in a longer evening wear dress, with nice jewelry. With her current shape, we can assume some degree of intervention.) We can see her once again "wrangling" some of her meken-synthetic staff.


It starts with Kathryn coming in for her reservation. Christa, without looking up initially says, "Yes of course ambassador, everything is as you requested." She looks up and smiles, "Even if you were not famous and important now, I would have made sure a dear friend would have the best we could offer."

She escorts her to her table in a corner with a fabulous view. "Since you are my friend and will confuse my poor dolls, I will be taking care of you and your table. Everything will be like you requested."

"I see nothing but Marionettes here. "

"We had full human mekenoid servers, but the owner has decided to switch them out for the new marionette style units. He said it was for aesthetic reasons, especially given the new (ballet-inspired) uniforms and the updated decor, but it is probably to make some of his more "stodgy" or "traditional" customers feel more comfortable. "

--- -0- ---

Marionettes [Entry] (Meken - Synth)
Many people were a little worried about mekenoids before the First System War. (This is called Meken-ism or Synth-ism.) Since The AI Reveal, more and more people are worried about Synthenoids/ Mobiles. For these people, they don't know if the human they're talking to is a human or a cleverly programmed mekenoids. (Do not begin to talk to them about various biosynthetic.) To be honest, one can usually tell when they are talking to most EEIs and Eis. It is only in the media where you can't.

To accommodate these feelings, many companies (including Blue Sky) are making marionette styled mekenoids. These are a half step down in seeming from basic Human seeming mekenoids. Marionettes look like dolls in some ways. They have obviously ball joints and obviously very jointed hands. Their jaws goes up and down like a nutcracker or a puppet. However, they come in various skin tone colored casings, just like a doll. They also have realistic eyes (though they could be oversized, it is hard to tell given the Anime Style) and hair. They are making serious inroads in the market.

--- -0- ---

"I also have a pot of your favorite tea for you and one for your table. You didn't order any food for yourself, but I know you like the taste of small bites and the illusion of humanity. So I arranged for little treats for you as well."

"It is good to have friends it seems."

"Of course. Everyone is still in the zone. Kaede has a government job in the capital but has a boyfriend here. I ran into them a few weeks ago. Simone had a large affair here a few months back.
"Oh?"
Yes, it seems she is now "in charge" of the non-profit she was working for. She also seems to be spearheading several organizations for "the betterment of Neo Society and Neo Humanity". So as per usual, we should all do what she says.

Racheal is still trying to be a professional athlete. Subrata is running some tech company next to the spaceport. He came in for a business dinner a few weeks ago. Mr. Husband had his retirement dinner here. Mr Chen is still teaching at the school. That is everyone who I have seen recently.

Quite the report, if only my staff was that thorough.

Kathryn waits and drinks tea. It seems her "dinner" is a small business meeting. After the others settle in, she begins. "As a representative for AI society, I want to extend a business contract to your company. While Blue Sky builds most of the world's Mechanoids, your company specializes in small run or individual units, with customizations in software and cosmetic alterations. The Synthoid Society would like to hire you as the primary maker of Mobiles. You are big enough to meet their demand, yet small enough to have the appropriate creative detail. Also, they do not want to give Blue Sky and the Golden Zone company a seeming monopoly on Synthoid Frames. "

We also see Black and Scarlet eating dinner nearby. Blue may be the busboy. (I only noticed as all the table staff are mekenoids/ marionettes.) They could just be "low key" security for the Ambassador. There may be more to this meeting, but there are no clues dropped. Agent Orange and White were obviously not assigned to this, perhaps because of familiarity and conflict of interest.

This scene is mentioned because it forwards the AI plot arc some and it gives us catch up on Series 1 characters we have not seen.

They could have a new character sheet. We could tack a level on both of them, especially Kathryn, and put it down. However, really isn't needed. If I was a game master they would have gotten 50 experience points for the scene and it all would have been good.

NF:S2 Characters to Date
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-19#post-24808763

56/ 02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24810989

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24813536

58/ 04) Agent "Ok" Green Human Agent of the Neo Frontiers Era
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24816827

59/ 05) Klaus Kühne Vampire Power Broker of Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24818973

60/ 06) Marquies duSeine Vampire Monster of the Pre-Neo Frontiers Eras
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431205

61/ 07) Jakob Gold Vampire Troubleshooter of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431578

--/ 08) Meanwhile......
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432034

NF Character Corral
https://forum.rpg.net/index.php?thr...e-be-a-neo-frontiers-character-corral.910412/
 
62/ 09) Dr. Gann Windmore -- System: Convergence Point v1.9
Original Post Here

All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode, some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snip its of these people's lives as events build. (More like the OVA's condensed bits of an entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.


Name: Dr. Gann Windmore
Core Trait: Esper (Mad) Scientist of the Neo Frontier Era

Esper Alpha.

Note: Windmore is my favorite character in series 2 from a storytelling perspective. (Kaede/ Agent White has replaced Agent Black as my favorite character of the series at this point.) He is the best dangling plot point from the original series. He gets thirty-ish seconds in the spotlight as a "mild mannered" junior associate to Dr. Williamson who has an emotional outburst about the government interfering with Science!. From this little seed grew a primary protagonist in Series 2.

He seems to have become a true "Science Villain/Criminal", of the kind found only in Media in the Neo Frontier era. He has obviously been a "science threat" before Series 2, as the Agents seem to know him (or at least his dossier).

He is involved in several plots, all loosely tied to The Council (of Vampires). He seems to be their "science lackey", taking funding from them, for certain things. He is probably unaware of their supernatural nature.

Of what we see:

The first is his creation of teratomorphs. He has found a way to make large creatures by creating a new kind of "ectogenesis pool" that can support them. (Also it looks like he has somehow learned how to make "eggs".) The Council wanted to see "who was out there now", so by releasing several of these "monsters" they could see the UZ's new response. (I assume there are other reasons for the locations and targets of the attack, probably for banking reasons.)

He is unaware of the "mutational force" that the Gate Project generated. Somehow, the other realm energies will change one of his teratomorphs.

The Second is the creation of Humanoid Hemavores, living beings who were vampire like. (This is the plot that The Council and the Council of Councils would not agree to, but The Marquis did anyways.) He wanted "vampires" without some vampiric weaknesses and who could drink from bio-synthetics without issue. (Also given The Marquis final rant they could be made into real vampires and become uber-vampires. )

Note: He is the only named esper in Series 1 and 2 who is not active, nor of notable power level. We can assume that most Esper are like him, with Basic Abilities only and no real skill at using them. It seems like he uses the natural V/I and TDE abilities only. Maybe "luck" is an esper ability.

Write Up Convergence Point
Original Character Write up

Name: Dr. Gann Windmore
Core Trait: Esper (Mad) Scientist of the Neo Frontier Era
Lv 5 /EP Mod .85x ( 1.05 -.5x +.3)

Prime Aspects
PHY 10 +3/7- "I can burp the alphabet"
DEX 12 +4/8- "Let me do the delicate work"
MEN 15 +5/9- "I am an underappreciated Genius"
EMO 10 +3/7- "Not Stable"
MPY 10 +3/7- "Esper"
CHA 10 +3/7- "A little odd"

Life Focus: SCI + F-SCI +LUK

Science+3
"Bio-Synthesis"
"Meken"
"Data Systems"
"Bionics"
"Reptiloid Science"

Focused Science+3
"Bio-Constructs"
"Robots"
"Reptiloid Bio-Science"

Luck+3
"My Esper Ability is to manipulate probability"
He may not be wrong.

FAM: Knowledge +0 "Cabals/ Conspiracies"
FAM: Contact+0 "Cabals/ Conspiracies"
FAM: Contact+0 "Black Market"

GEAR Meta Sets
Mode 1 - This was the only mode we see in Series 1. On camera, he had no special gear. However, soon after one can assume he did. At this point, he would have the following
2 Other Safe Bases
1 Data Hold

Mode 2 - This is how he spent most of his time between his "big scene" in series 1 and before we encounter him in series 2. We also assume he did some "unauthorized research on Reptiloids". (As we see some reptiloids either in stasis or as preserved corpses in biotubes in the lab.)
1 EctoGenesis Pod
2 Preservation Pods
1 Data System
1 Self Destruct
1 BioSynthetic Constructs
2 Other Safe Bases
1 Data Hold
2 spaces for the "current research"

Mode 3 - We only see him in Mode 3 this Series. He is in Full On Mad Science MODE.
2 EctoGenesis Pool
1 EctoGenesis Pod
2 Preservation Pods
1 Data System
1 Video System
1 Self Destruct
2 Teratomorphs
1 Hemavore prototypes
2 Other Safe Bases
1 Data Hold

Developing /Expanding Pieces
Emotional: Malign Hypercognition Disorder (B3), a psychological condition that makes highly intelligent people use their advantages to perform non-virtuous (evil) actions. They also need to show off their superiority, with the hubris normally being their downfall. Per "I am Invincible", by Austin Grossman.
Emotional: "I will push the frontiers of the Neo Frontiers!" (B2)
Nemesis: OGA (B1):
 
NF:S2 Characters to Date
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-19#post-24808763

56/ 02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24810989

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24813536

58/ 04) Agent "Ok" Green Human Agent of the Neo Frontiers Era
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24816827

59/ 05) Klaus Kühne Vampire Power Broker of Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24818973

60/ 06) Marquies duSeine Vampire Monster of the Pre-Neo Frontiers Eras
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431205

61/ 07) Jakob Gold Vampire Troubleshooter of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431578

--/ 08) Meanwhile......
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432034

62/09) Dr. Gann Windmore Esper (Mad) Scientist of the Neo Frontier Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432539

NF Character Corral
https://forum.rpg.net/index.php?thr...e-be-a-neo-frontiers-character-corral.910412/
 
63/10) Bruno of the Saphire Court -- System: Convergence Point v1.9

All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode, some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snip its of these people's lives as events build. (More like the OVA's condensed bits of an entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.

Name: Bruno
Core Trait: Other Worlder Knight of The Saphire Court in the Neo Frontiers Era (2)


Bruno is the Other Reamler from the world of the Sapphire Empress. He's one of the two knights that were assigned to the task of draining this world of its emotions. To be honest, I'm not sure they realize how big the world is or how many people are really here.

They are operating from the shadows. No need for undo attention. Yet, that is not Bruno's way. Bruno sees it as a way to make himself "of renown" or important. It is his goal and his overconfidence that will eventually be the defeat of these two sometime later in the mystic warrior story arc. (That is happening off camera.)

His partner Aya, is the opposite. She seems cold and emotionless. (She has snow white hair and a bored expression on her face). She will sometimes wear "earth clothes" here. Hers is the ability to empower Shouts and transform humans into kaiju - magical monster forms. If we follow the tradition/ trope of "Defeat Means Friendship", we could see her being rescued and "defecting" to the Earthside.

We get one serious scene with them, watching them manipulate a Shout and then milking the energy it absorbs. They fight with The Mystic Warrior/ Sakura . They talk about it, like it is a semi-common thing. Sakura says, "You will lose again." Bruno says, "Third time is the charm." Again, more in media res. (It is like they were planning a Mystic Warrior Series that would have scenes from NF:S2. But that never happened.) Bruno loses the fight. Aya runs without draining all the power. The Other Realmers retreat then zip away to come back another day. Sakura takes out the Shout and Saves the Person.

Description: He is a highly muscled man who is a bit short. His skin is very fair and his hair and eyes are dark. He dresses in the courtly style, inspired by the Saphire Throne and Landsknecht https://en.wikipedia.org/wiki/Landsknecht .

He fights with the sword and buckler. He seems to think he is a master swordsman. He will engage the mystic warrior one-on-one. Should he begin to lose, he has the ability to "zip" back to his world (often after picking up his icy partner.) We only see it happen once, but given his partner's comment, it seems to be a common event.

Write Up Convergence Point
Name: Bruno
Core Trait: Realmer Knight of The Saphire Court in the Neo Frontiers
Lv 4 /EP Mod 1.95x (1.15 -0x +.8x -0x)

Prime Aspects
PHY 18 +6/10- Buff
DEX 12 +4/8- Good with a Blade
MEN 9 +3/7- Average
EMO 10 +3/7- Confident
MPY 10 +3/7- Master of The Zip
CHA 12 +4/8- "Good Looking"

Core Focus: COM +ATH +Meta +STA

Athletic +4
Flexing (well body building)

Combative +4
Swords and Shields (Even Power Ones)

Meta "Realmer" +4
Zip

Status+4
the Saphire Court

Realmer Abilities +.8x
**Mode 1
Move+2 Add a lot of time to zip between world and skill roll required)

**Mode 2 .8x
Attack+3
"Sword of Saphire" 3d6 E H2H
"Sword of Saphire II" 3d6 M (Mystical/ Spirit) H2H
"Power of The Gem" - Banish/Finish 4d6 M

Defense+2 Focus Buckler Foci ORGU -3
"Buckler" Shield (Lv4 +4 Shield MOD)
"Buckler II" Field (Lv4 1d6 G 1d6 S 2d6 E 1d6 M)

Move+3
Zip (Teleport Medium Distances)
Zip Home (Teleportation to the Saphire Realm)

Developing /Expanding sets
Patron (A1): Queen Dakar of the Saphire Realm.
Emotional: Overconfident in his own abilities (B3)
Emotional: Desire for Renown (B2)

NF:S2 Characters to Date
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-19#post-24808763

56/ 02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24810989

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24813536

58/ 04) Agent "Ok" Green Human Agent of the Neo Frontiers Era
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24816827

59/ 05) Klaus Kühne Vampire Power Broker of Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24818973

60/ 06) Marquies duSeine Vampire Monster of the Pre-Neo Frontiers Eras
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431205

61/ 07) Jakob Gold Vampire Troubleshooter of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431578

--/ 08) Meanwhile......
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432034

62/09) Dr. Gann Windmore Esper (Mad) Scientist of the Neo Frontier Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432539

63/10) Bruno of the Saphire Court Other Worlder Knight of The Saphire Court in the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432954

NF Character Corral
https://forum.rpg.net/index.php?thr...e-be-a-neo-frontiers-character-corral.910412/
 
Last edited:
Character 20, Vampire 8!

Irene Ringgold, Nosferatu!

Irene Ringgold.jpg

Nature: Bon Vivant
Demeanor: Rebel
Generation: 11
Blood Pool: 12

Attributes:
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 5, Manipulation 2, Appearance 0
Mental: Perception 3, Intelligence 3, Wits r

Abilities:
Talents: Alertness 2, Athletics 2, Awareness 2, Brawl 1, Empathy 3, Expression 1, Leadership 2, Subterfuge 1
Skills: Drive 1, Etiquette 1, Performance 4, Stealth 1
Knowledges: Academics 2, Computer 1, Finance 1, Investigation 1, Occult 2, Politics 1, Technology 1

Disciplines: Animalism 1, Obfuscate 3

Backgrounds: Allies 2, Generation 2, Mentor 1

Virtues: Conscience 4, Self-Control 3, Courage 3

Humanity 9
Willpower: 5

Irene Ringgold had always wanted to be an actor for as long as she could remember. Once she finished high school, she moved to New York to study the craft and make it to Broadway. She spent all of her spare time focused on preparing - exercising to stay in shape, memorizing the best monologues, going to every play she could and carefully observing.

But she wasn't ready for what success required. She had read about casting couches and other sexist practices, but believed it only happened for major roles and didn't happen much now anyway. She was wrong. She thought she would be strong enough to refuse and talented enough to make it anyway. She was wrong about that too. After several months she finally broke and gave in to the demands from an influential independent director, but was too ashamed and disgusted afterward to show up for the minor role he had cast her in. Despondent, she cut off contact with her friends and family, and spent her days working in a coffee shop and her nights wandering aimlessly and drinking away her paycheck.

Until one night she was attacked and killed. And reborn.

Pauline, an older Nosferatu, had been watching Irene since she had arrived in New York, and had seen her spiral into self-destruction, and had decided not to let that happen any more. Pauline Embraced Irene and introduced her to life as a Kindred.

After the shock of the transformation wore off, Irene quickly adjusted and came to appreciate her new existence. She was no longer seen as just a piece of desirable meat. True, potential roles were extremely limited, but she could write. It was easy for her to sneak into shows in the shadows to study, now paying attention to the writing and staging.

And Irene has learned to enjoy what she has, rather than wait to lose it before appreciating it, or to focus on what might be (but might never be). She has found friends who accept her appearance and appreciate her for herself, and she is careful to stay true to herself.
 
64/ 11) Officer Jones -- System: Convergence Point v1.9
If that is your real name

All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode, some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snip its of these people's lives as events build. (More like the OVA's condensed bits of an entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.

Name: Officer Jones, (aka Agent Jones or Operative Jones)
Core Trait: Human XDF Operative Neo Frontiers Era (2)


Most of her file is not available for release. Before Officer Jones, was an officer, she was just another college student. All it takes is one odd moment to completely change the trajectory of one's life. Now all Aliens on Earth are not dangerous or reptiloids. They simply have come to Earth for a very fresh start, far away from galactic complications. Well, nearly all. She was simply caught in a disagreement between two beings, a grudge the two species had carried with them for centuries. She was introduced to the world of "agents" and Aliens.

**Why she wasn't made to forget the event is not clear. It could be she escaped the agent dragnet. It could be that the retcon simply did not stick. Perhaps she seemed composed and coherent enough to deal with the event. (Also Astro-Force members are not as retcon happy as OGA agents are.) **

She finished her five years with a degree in science (and was about to go into a teaching credential program), when she was invited to join Astro-Force. Her training was going well.

Of course, The Reveal occurred and the political/agency climate changed.

The Astro-Force was publically still there, but internally was being dismantled and dispersed. She was tracked to be in the investigative arm of The Astro-Force. She found herself re-tracked for the XDF, as an investigator.

Still things were complicated in the secret defense world. She was very effective in the field for a few years. The XDF was tasked with finding every intrusion to our world via gate travel, like the Reptiloids used to get from Planet 12 to Earth. (Most Aliens traveled via ship or travel bubble rather than gate.) Her primary assignment is Project Hakone. (It is somewhere between two eco-subzones, between the Space Port and the next town along the Train Line.) She found herself "on loan" to Omnicron and later The Squadron Project as a Liason. (Squadron base is somewhere slightly up river from The Town.) Given their needs and her skills, she is also their primary investigator. The area around The Capitol is a hotbed of activity, so she is still active.

We first encounter her as she investigated an intrusion into our world by Other Realmers. We are unsure if Hakone or Squadron command center is on the other side of her radio.

Description: Officer Jones is a tall Japanese appearing female with moderate length hair and thin build. She wears a uniform much like the Squadron Operatives, with hers being a dark blue motorcycle jacket (with armor patches) and a blue X-DF BDU under it. She has an Astro-Force like helmet that has a number of data systems and sensors in it. She is carrying an Astro Force Sonic Disruptor. When investigating things, she often wears a black motorcycle jacket and jeans (while riding her very snazzy motorcycle).

List of the UZDF Divisions [Entry]
UZDF - the United Zones Defense Force is the military for the UZ. By charter, it is not allowed to attack or invade, it is only allowed to Defend the United Zones from aggression. It does have many different units.

GDF - Ground Defense Force (The Boots on the Ground). Most of these troopers will have light augment suits at this point, much like the Space Marines have. They are moving into heavier gear. They also will have tanks and mecha.

ADF - Aquatic Defense Force (sometimes called the Blue Defense Force). These are the Surface Effect Vehicles (SEV are hovercrafts), Surface Warships, and Submersibles. The ADF also has Marines that to CQC inside ships and habitats.

HDF - High Defense Force (The Air Force and Near Orbit Defense). The Air Force is a highly niche force given Astro-Fighters, Gliders, and Space Ships.

PDF - As of the OVA, these are all part of the PDF1 Planetary Defense Force 1 - the force that defends Earth. There are military units on Mars that make up PDF2. (It is unclear if Titan will have a PDF, or just fall under the SDF).

SDF - System Defense Force. They cover everything in the Black Zones (Space Zones) and other planets (besides Mars). They do ship combat and CQC in various habitats.
Note: The SDF will be defending colonies that The Star Gate sends. The Colony might get a PDF#.

The CMF - The combined Military Force was a temporary grouping. The spacer volunteers have either gone back to their civilian lives OR have been incorporated into the SDF.

BDF - The Belt Defense Force: This is a SDF that specializes in "Mecha", CQC, and space battles dodging floating Rocks. Much of the CMF has been folded into the BDF

ODF - The Oort Defense Force: This is an extended section of the SDF that patrols and support the Oort Cloud and the area just outside the Sol System proper. Many Astro Force Members have found their way to "the front line of defense".

LDF - Luna Defense Force: This is a mixed forces unit of SDF and PDF forces to provide security for UZ holdings on Luna, Earth's Moon. LDF is also on task for assisting in the protection of L1 and L5 and other Earth Orbitals.

XDF - The Gate Defense Force: This Defense Force officially does not exist. It will not be acknowledged by the UZ, at this time. This is the unit that defends The Star Gate and Harkone Gate (and any other Gates). They are protection and security for these projects. (Also a few other "special projects"). They also investigate "incidents" that could be related either to gate operation or from "other realms" as they are called. Thus XDF ranking operatives are sometimes spies and investigators checking out odd phenomena.

XDF is the descendant of and inheritor of equipment from The Astro Force. While the Elite sections of the System Defense Force have received equipment updates from Astro-Force, all the other gear and bases are under the XDF.

The Squadron was an Astro-Force Project based on Omnicron (The Zeta Point Project). The XDF are technically the security for the Squadron Project, as nobody in the Squadron really knows "who they are really working for": the UZ, a previous government that is folded into the UZ, Astro Force, or The Agency (The AA or the OGA). The XDF officer is their official liaison to The Back Office (those in charge).

Write Up Convergence Point

Name: Operative Smith
Core Trait: Human XDF Operative Neo Frontiers Era (2)
Lv 2 /EP Mod 2.55 (1.2 +0 +.2 +1.15)

Prime Aspects
PHY 13 +4/8- "Swimmer"
DEX 13 +4/8- "Fast Hands"
MEN 12 +4/8- "Top of College Class
EMO 12 +4/8- "Survivor"
MPY 12 +4/8- "Exposed to a lot of PEF"
CHA 12 +4/8- "Reserved"

Core Focus: DED +PER +COM +ATH

Athletic+3
"Fitness" I did not like basic training, but I was determined.
"Gymnastics" I tumbled for a few years

Combative+3
"Military Weapons" I wish I had one of these when I encountered them.
"Jujitsu" - I took my basic knowledge and expanded it.
"Arm Lock"
"Slam"

Contact+1
"Alumni" - I do not have a lot of friends

Deduction+2
"Investigation" - The pieces are here, you just have to see how to put them together.
"Conspiracy" - The world makes more sense when you realize there are people hiding what they do and want out there.
"Security" - It is my job to figure these things out

GEE+1
"Low G" Yes, I threw up. But lots of people do.
"High G" Acceleration Training was useful

Knowledge+1
"College Level" - I was so proud of graduating, then found out how useless it was.
"Aliens" - Why are they all so scary?

Perception+2
"Sight"
"Hearing" - Listening will keep you alive

Science+3
"XDF Equipment" - Even if you don't know what it all means, someone needs these measurements.
"General Science" - I do like the lab.
"Subtle Field" - I think I liked quantum physics better.
"Phenomena Energy" - How many types of energy are there?
"Hyper-Tech" - You can build what?

Technology+1
"XDF Equipment" - "Oh a cool toy"

Vehicle +1
"XDF Vehicles" - I am flying a Space Ship!
"Motorcycles" - If I am going to be a "cool agent", I should have a cool ride.

Rank+1 "Agent"

Gear Set:
1 Sonic Blaster 2d6E R or 3d6 Hearing Dazzle or 3d6 Balance Dazzle
2 XDF Uniform (Toughened) 2d6G 1d6 S, H, E
1 DataSystem Armband
1 Communication
2 High Tech Motorcycle

Developing /Expanding Level:
College KNW+1 "College Level" CON+1 "Alumni" .05x (.25x adjusted)

Military Training COM+1 "Military Weapons" ATH+1 "Fitness" +.1x (.3x Adjusted)

XDF Training VHL+1 "XDF Vehicles", TEC+1 "XDF Gear", SCI+1 "XDF Gear" GEE+1 "Low G" "High G" KNW+0 Aliens 1.1x

XDF Science Training SCI+2 "General Science", "Subtle Field", "Phenomena Energy" "Hyper-Tech" +.3x

XDF Rank Rank+1 "Agent" +0x

Emotional: Distrusts all things from Other Realms (B1)
Emotional: Protect as many innocents as possible (B2 common, to death)
Social: Obligation/ Loyalty to XDF (B3)


NF:S2 Characters to Date
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-19#post-24808763

56/ 02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24810989

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24813536

58/ 04) Agent "Ok" Green Human Agent of the Neo Frontiers Era
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24816827

59/ 05) Klaus Kühne Vampire Power Broker of Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24818973

60/ 06) Marquies duSeine Vampire Monster of the Pre-Neo Frontiers Eras
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431205

61/ 07) Jakob Gold Vampire Troubleshooter of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431578

--/ 08) Meanwhile......
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432034

62/09) Dr. Gann Windmore Esper (Mad) Scientist of the Neo Frontier Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432539

63/10) Bruno of the Saphire Court Other Worlder Knight of The Saphire Court in the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432954

64/ 11) Officer Jones (aka Agent Jones, Operative Jones)
Core Trait: Human XDF Operative Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-433258

NF Character Corral
https://forum.rpg.net/index.php?thr...e-be-a-neo-frontiers-character-corral.910412/
 
65/ 12) The Unbound -- System: Convergence Point v1.9

All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode, some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snip its of these people's lives as events build. (More like the OVA's condensed bits of an entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.

Name: The Unbound
Core Trait: Demon Corruptor of the Neo Frontiers Era (2)


The Demon Unbound is more accurately listed as Unbinding from Morality. I am sure that is shorter and catchier in the demonic tongue. We are unsure if this is their actual name, a job description, or just what they're going by. (Note: They used Unbound instead of Unbinding in the Anime. I am not sure if that was intentional or a bad translation choice.) Single samples are hard to pull generalizations from. Luckily for fans (and Game Designers), Unbound was quite talkative.

We could just say that this was the writers using The Demon as a world building narrator. We are fans. We can read more into it and provide "better in world reasons".

We know that the Demon with its distinctive method of killing and taking of the heart has killed several people in The Town. At least three. It could be more depending on how many it took for Chief Sato to bring in "help". So there might be news about it or rumors.

Sakura, Annabelle, and Jakob stumbled over it once, but it got the best of them, and escaped. This is what forged "the team up". The Warrior, The Witch, and the Vampire managed to track down the Demon... finding where it was staying (and its Human ID) and where it was hunting. This brings us to the "big conflict". The demon could not leave because it did not take the heart (which seems to be its empowering source). Thus the fight began.

Like many Neo Frontier fights with "notable characters", there was a lot of dialog over the action (and this scene had a huge number of close ups and odd angles so it is distinctive). It was all dialog, rather than thought narration. Still, it was an interesting exchange.

We see a lot of mystic barriers/shields, the warrior's Light Sword, and a vampire's rapier and flare gun, in this fight. And Chains. So many chains flying every which way.

The demon is confident its own powers. Matter of fact it took three characters working in concert and surprise to finally defeat the creature. Unbound was completely surprised that it was defeated, whining as it was banished. In fact, for most of the battle, it looked like it was going to win. Until towards the end. In gaming terms, "the heroes" pulled out a couple of good die rolls and really good damage rolls to go with them. In short, either they wore The Demon down or they got lucky, interpret the scene as you will.

Unbound is very talkative as noted before. It could just its hubris and overconfidence talking, assuming that "the enemy" were going to lose. Perhaps Unbound needed someone to listen and marvel at how brilliant the scheme was (before they died). Maybe he gained energy from fear and despair and what he was saying was intended to cause that.

He is all about "the bondages of our morality and rules". How we should "throw off our shackles and embrace freedom." Lastly he said, "Once you are trapped by morality, it slowly kills you. You don't really need Demons."

The world building parts started after Sakura said that they need to stop it so they can save the Human (much like she saves the Humans transformed by Noises), Unbound rattles on about how Demons work.

"When a human's dark enough or desperate enough, their emotions are keys. They are keys. It unlocks the Gates of Hell for one of us. We come both granting them their favor and taking their place. Yes, Mr Shi is dead and in Hell. However, I do "solve his problem" which is what he brought me here for. While here, Demons continue to feed on those appropriate. Those who will not go far enough to become a key. Sometimes we just kill people because it is fun and filling."

"You think you killed me? Think again. We are eternal. I will be here again and I will not be stopped. AAAHHHHHHH (banished)."

Description:
"Ugly? We are what Humans make us. We are clouds of energy, given form by Human desires and evil. Those of us who can, take the form and memories of those that bring us here. Then we can use the power of Evil and the symbols of Humanity to manifest our true power." (Their forms generate powers and fear, which they feed upon.)

Unbound has Mr Shi's form, as Mode 2. In Mode 3, Unbound is a humanoid that is a grayish purplish color. Their eyes are gray. It has a raptor like beak for a mouth. It even has something like feathers on the back of its head and possibly on the arms. There are chains wrapped around the demon. Unbound has these broken chains which the Demon swings/ smashes or throws. Unbound doesn't use them to entangle, after all he is all about being unbound.

The beak makes the unusual cuts in the body, allowing Unbound to "liberate" the heat of a victim.

----- --0-- -----

The Demonic Connection [Entry] (Rogue Synthetics)
Rogue Synthetics are mentioned in Series 1. They are bio-synthetics that seem to go "crazy". Some get smart, but all get violent.

Unbound said, "I need to thank you all for helping my little siblings in coming to Earth. They can't take a Human, but you have provided them with so many bodies ready to possess fresh from the table. (This Frankenstein reference implies the lab created.) - It does seem that only certain bio-synths can be possessed. (Conjecture: Maybe some develop souls (or mini-souls) on their own. The ones without souls might explain why many bio-synthetics can not be fed upon by Vampires.) However, if the Demons ever figure out how to possess Meken or Mekenoids, the world will be in dire peril. (One of the Tales of the Neo Frontiers I read was based on this plotline.)

The rogue demons cannot generate mode 3 because the bio-synthetic generated no "pool of evil". There is no buffer of power points for the demon to use to transform. They normally can not generate mode 2 either, for much the same reason. Not enough power.

Write Up Convergence Point

Name: Unbound aka Unbinding from Morality
Core Trait: Demon Corruptor of the Neo Frontiers Era (2)
Lv 3 /EP Mod 1.85x (1.05 -.2 +1.0)

Prime Aspects
PHY 13 +4/8- "Breaking Chains"
DEX 13 +4/8- "Crack of a whip"
MEN 11 +3/7- "Eternal"
EMO 10 +3/7- "Driven
MPY 11 +3/7- "Dark"
CHA 13 +4/8- "Frightening"

Core Focus: COM +CMU +KNW
Combative +3
"Chains" x3 (+2 to rolls)

Communication +3
"Teaching"
"Rhetoric"

Knowledge+3
"PHD"
"Books"


Demonic Form +1.0x
Mode 1 Greasy Cloud - Entity Mode
Mode 2 Mr Shi - College Professor
Mode 3 Demonic

3 FORM "Chains"
"Create" - Note Unbound has previously made a large number of chains and wound them around their body.
"Dispell" - It can make Chains of any kind disappear.
"Move" - He can move a medium amount of chains at a time.
"Throw" - This is his common move. Throwing a Chain for 2d6S
"Weapon" - This rules bit allows the demon to use the chains as a weapon for attacks, parries, and such. Unbound uses them as heavy whips. 2d6S

3 Defense "Chain" The chains act as armor. They are bulky
"Chains of impact" (4d6 G)
"Metal Protection (4d6 S)

2 Move (Medium speed)
"Moved by Chains" (Using a swing mechanics, Unbound throws a chain and either swings on it or is dragged towards where it attached.

2 Super Strength x25 +8 SDAM Mod

Developing /Expanding Level
Emotional: Demonic Hubris (B2)
A burden that all demons have is they like an audience. So they're going to tell everybody their master plan if there is one or tell them all about themselves because they don't want to be unknown.
Distinctive Feature: Demonic Appearance in Mode 3 (B3)
Emotional: Drive to free people from their self imposed chains of "morality". (B2)


NF:S2 Characters to Date
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-19#post-24808763

56/ 02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24810989

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24813536

58/ 04) Agent "Ok" Green Human Agent of the Neo Frontiers Era
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24816827

59/ 05) Klaus Kühne Vampire Power Broker of Neo Frontiers Era (2)
https://forum.rpg.net/index.php?thr...d-characters-are.907165/page-20#post-24818973

60/ 06) Marquies duSeine Vampire Monster of the Pre-Neo Frontiers Eras
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431205

61/ 07) Jakob Gold Vampire Troubleshooter of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431578

--/ 08) Meanwhile......
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432034

62/09) Dr. Gann Windmore Esper (Mad) Scientist of the Neo Frontier Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432539

63/10) Bruno of the Saphire Court Other Worlder Knight of The Saphire Court in the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432954

64/ 11) Officer Jones (aka Agent Jones, Operative Jones)
Core Trait: Human XDF Operative Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-433258

65/ 12) The Unbound Demon Corruptor of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-433641

NF Character Corral
https://forum.rpg.net/index.php?thr...e-be-a-neo-frontiers-character-corral.910412/
 
66/13) Number Two -- System: Convergence Point v1.9

All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode, some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snip its of these people's lives as events build. (More like the OVA's condensed bits of an entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.

Kaiju are built like characters and/or other lifeforms.

Name: Number Two
Core Trait: Reptiloid Kaiju of Neo Frontiers Era (2)

Reptiloid is kind of Kaiju
Kaiju is a "calling" for the lifeform.

Dr Windmore is the only one who can create Teratomorphs (Monster Forms). He created an "ectogenesis pool", the largest ectogenesis pod ever created. This allows him to make bio-synthetic lifeforms of huge size.

We also know, from the Reptioloid samples in the tubes, that Windmore was experimenting with Reptiloid DNA. Since Reptiloids are capable of learning to shape shift, it is only natural that the Kaiju were somewhat variable.

Number One was only seen in a flashback sequence of the Squadron Members. It looked like a 1970s version of the Tyrannosaurus Rex with bigger arms. (A classic kaiju movie monster.) It was released in the Eco Sub-Zone behind the Space Port, where it went on to attack the Space Port.

Number Two was to be released to test the response in a more public setting. Two was prematurely released. (Actually given what Windmore implies, it escaped its holding containment.)

The Marquis timetable was moved up for implied reasons of the response. He wanted to secure the Hemavore samples before the source of the teratomorphs was found (which he assumed they would be). He and his presence kept Windmore from controlling Two. (Then the ensuing fight in his lab.)

In good monster fashion, Two just decided to rampage on its own. Two became the truly dangerous monster because of emanations from Hakone.

Description:
Two is a Reptiloid or dinosaur-like creature. It in general build and shape seems almost gorilla-like with large forearms, knuckle walking, and a broad build. The head, the yellow slit eyes, claws on at the end of all of its limbs, and greenish brown scaly skin (akin to a crocodile's), were definitely reptile or dinosaur origins. (Please remember, that in the early 1970s dinosaurs were reptiles. There was none of this bird stuff. So everything's stuck that way.) Two is able to climb and amble about without any issues, perhaps faster than a gorilla. Two does not seem to be physically or mentally slow. It was carrying out its mission fundamentally which just told to move along. The remote control implanted in Two was just a goad to make it move in general directions and to be angry/ aggressive.

It seems that there was probably some kind of goad implanted in the monster to make it angry to make it irritated and naked to continue to fight and hurt.

Gaming Notes:
Please remember that that Two is Scale 4 (The size of most domestic vehicles). This means its 1d6 claws do 5d6 damage to the characters (Scale 3).

Mostly the smaller scale Squadron Operatives and our Mystic Warrior basically continue to play tag. Moving attacks and Hit and Run (two or three actions for the impulse) were the actions of the scene. When they brought in the Mecha/ Vehicles they were able to fight it on the same scale... before it became a daikaiju. Luckily for them, the Mega Mecha was available.

Two does have a vulnerability. It is part of the genre, all monsters need one. It's the only way the people ever defeats these things is by finding a weakness. It's the Astro Force way to use science! and figure out the best way to stop it. In this case, they discovered that the monster attacks loud noises. It only crashed or destroyed cars that honked at it. It took out buildings that had air raid sirens or evacuation sirens in the city. (Leftovers from 6-year wars most likely). Thus they had a lure to bring it into range of the Squadron Vehicles/ Mecha. If it had not grown, the plan to destroy it would of worked.

----- --0-- -----

Note: We don't know if Two became smaller at the end of the Hakone shut down. We do know the self destruct (that impressive monster explosion after the Mega-Mecha defeated it) obscure all the evidence that could be used to trace it back to Windmore.

Conjecture: Two and the reptiloids have something to come with a lot of the aliens. All the aliens seem to have zeta sourced powers. It seems these abilities are attached to some technology that they have. Reptiloid DNA responds with the zeta energy from Hakone (and the Squadron) energizing it. The monster simply becomes bigger because there was no other focus upon other traits.

Write Up Convergence Point
Name: Number Two
Core Trait: Reptiloid Kaiju of Neo Frontiers Era (2)
Lv 1 /EP Mod 1.65x (1.25 -.2 +.6)

Prime Aspects
PHY 15 +5/9- "Tougher than a Sla"
DEX 10 +3/7- "Deliberate"
MEN 10 +3/7- "Stops to think"
EMO 16 +5/9- "Wants to be Free"
MPY 12 +4/8- "Raging Spirit"
CHA 17 +5/9- "Impressive"

Core Focus: ATH +COM +SUR
Athletic +1
"Climbing"
"Swimming" (It did cross the canal easily)

Combative +1
"Hand&Claw Combat"

Survival +1
"Jungle" - Not that we see this in the Anime.


Kaiju +.8x
**Mode 1 Reptiloid
**Mode 2 Mutation Scale 4 Kaiju +.6x
1 Body
"Increased size" (mostly taken as mass)

1 Super Strength x5

1 ATK
"Claws and Fangs" 1d6S

2 DEF
"Resistance" (+4 Resist Mod)

1 Info
"Increased Hearing Sense"
"Passive Sonar" -2 MOD

1 - Guiding Implant
1 - Self Destruction

**Mode 3
Not yet revealed.

Developing /Expanding Level
Body: Alien DNA Bio-Synth (B1) - Nobody knows anything about it. However, it should be easy to disrupt.

Emotional: Aggressive Against Loud Noises (B2)


Note: I want people to take this time to imagine these events as a "cross over event" for Sakura's and The Squadron's series. It is like we are seeing just a portion of the events going on. Perhaps that was the point that they were going to make a Squadron and a Mystic Warrior series. However, they didn't. Series 2 was the demise of neo frontiers at least from the animation point of view.


NF:S2 Characters to Date (Fixed all to the Pub)
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429055

56/02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429462

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429847

58/ 04) Agent "Ok" Green Human Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-430372

59/ 05) Klaus Kühne Vampire Power Broker of Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-430718

60/ 06) Marquies duSeine Vampire Monster of the Pre-Neo Frontiers Eras
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431205

61/ 07) Jakob Gold Vampire Troubleshooter of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431578

--/ 08) Meanwhile......
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432034

62/09) Dr. Gann Windmore Esper (Mad) Scientist of the Neo Frontier Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432539

63/10) Bruno of the Saphire Court Other Worlder Knight of The Saphire Court in the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432954

64/ 11) Officer Jones (aka Agent Jones, Operative Jones)
Core Trait: Human XDF Operative Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-433258

65/ 12) The Unbound Demon Corruptor of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-433641

66/13) Number Two Reptiloid Kaiju of Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-434193

NF Character Corral
https://forum.rpg.net/index.php?thr...e-be-a-neo-frontiers-character-corral.910412/
 
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67/ 14 Operator Red -- System: Convergence Point v1.9
All this set of characters is based on the "anime" of The Neo Frontiers Series 2. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode, some just continue to follow their life. They are all interlinked through the events that lead to the Hakone Event.

Note: Neo Frontiers Series 2 did less character and world building than Series 1 or the OVA. It also added more "in medias res" elements to the anime. The anime was truly catching snip its of these people's lives as events build. (More like the OVA's condensed bits of an entire war in just under 2 hours.) Thus I am "filling in the gaps" of the character information presented. No authoritative sources can be found at this time. Purists might complain, but they can only provide their views and details on this one.

Name: Operator Red "Cannuck"
Core Trait: Human Zeta Warrior, former Soldier, of the Neo Frontiers Era (2)


Continuing the Neo Frontiers tradition of "color coded for your convenience", we have Squadron Operatives.

Operator Red, aka Cannuck, is obviously from one of the northern most Zones in North America. Those zones took less damage in the Six Years' War, than those Old US Zones to the South. Like other Secret Security Agent, their actual identity is classified. However, they have nicknames.

Red's history is fairly clear. He is a straight up soldier. We can assume he is a UZDF soldier. He might not have seen action in the Six Years' War, but probably was involved in a late Vesper Conflict or two. (Perhaps also those little "flare ups" that don't count as a conflict in "the media" or the UZ's data feed. )

You have to be capable to withstanding zeta flows. How that is first tested is unclear. The second round of tests are supposed to be fairly intense. Yet Red cleared it with flying colors. He was recruited to Omnicron and Squadron

He is the squadron field captain. It is both an assigned thing and a natural fit for the team. He is their tactical strategist. He is not great at it, but he is capable. Indeed he is just a big strong/ buff fighting type.

Description: He is a tall man with broad shoulders. He is quite "buff". Not in a body builder way, but in an iron hard muscle sort of way. He appears Caucasian, but could have some First Nation blood in him. His hair is dark as are his eyes.

He wears the Squadron Uniform in Mode 1. They are basic BDUs in their color, with a "leather" jacket in a motorcycle style. He has a motorcycle helmet that matches, which we see tucked under his arm but never seems to wear.

In Mode 2, it is a mix of what appears to be spandex and "armor" in their color. The gloves, belt, and boots are silver in color. They have shoulder guarding armor epaulets, that extend over the shoulder. They have a more streamlined helmet in Mode 2.

Operator Red will have a Mode 2.5, with an augmented battle ability, but that will occur later in their series.

Mecha/Vehicle Description: Vehicle Red is a small tank inspired vehicle. It has tractor treads and an enclosed car like body. The turret on the roof is small and does not really rotate more than 30 degrees. It has two extendable arms, like Vehicle Blue. It is slower than the rest of the vehicles, but packs a much bigger punch.

Easter Egg Alert: It should be noted that there were two series one characters in the Squadron Command Center. They are Mango and Junior. We see them in the background in the debriefing scene and when Two attacks the Squadron Base. Mango is the voice from their radio and has a VR headset on.

Write Up Convergence Point

Name: Operator Red "Cannuck"
Core Trait: Human Zeta Warrior, former Soldier, of the Neo Frontiers Era (2)
Lv 2 /EP Mod 1.85x (1.1x -.0x +.3 +.45)

Prime Aspects
PHY 19 +6/10- "Big and Strong"
DEX 12 +4/8- "Faster than he looks"
MEN 11 +3/7- "Real Smart, not Book Smart"
EMO 10 +3/7- "Keep Going"
MPY 09 +3/7- "I do not believe in Luck"
CHA 11 +3/7- "Eagle Scout"

Core Focus: ATH +COM +VHL +CMU

Athletic +3
"Keep going in the slog"
"Fitness"

Combative +4
"Hand to Hand"
"Zeta Weapons" (Sword/ Blaster)
"Military Weapons" (+1 w/ blaster)
"Sniping"

Communication +2
"Command"

Vehicle +3
"Zeta Mecha"
"Military Vehicles" (His vehicle counts as a military vehicle +1)
"Augment Suit" (+1 when using the Zeta Suit)

CON+1
"Old Buddies"

Zeta Set +.3x or +.6x
Mode 1

Mode 2
1 Attack Foci III (ORGU)
"Blaster" 3d6E Ranged
"Sword" 3d6S +0 weapon (can be used to parry and attack)

2 Defense Foci I (O)
"Zeta Suit" +1D G/S/E/H

1 Info Foci 0 (can not tell you are using it and the helmet has it)
"Zeta Sensors"

1 Lynk to System

1 Super Strength STRx5 +4 S-Dam-Mod

Developing /Expanding Level
Emotional: Complete the Mission (A2) +1 to getting the mission done when tough.
Emotional: "Military Mindset" (B1)

Military Training COM+1 "Military Weapons" ATH+1 "Fitness" +.1x (.3x Adjusted)
Advanced Military Training FAM-0 Augement Suit, COM+1 "Sniping" VHL+1 "Military Vehicles". +.1x (.3x Adjusted)
Veteran COM+1 CON+1 Old Buddies +.25x


NF:S2 Characters to Date (Fixed all to the Pub)
55/ 01) Sakura/April Sato Human Mystic Warrior of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429055

56/02) Annabelle "Anna" Moonwind Witch Protector of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429462

57/ 03) Agent Orange Synthoid Agent of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-429847

58/ 04) Agent "Ok" Green Human Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-430372

59/ 05) Klaus Kühne Vampire Power Broker of Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-430718

60/ 06) Marquies duSeine Vampire Monster of the Pre-Neo Frontiers Eras
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431205

61/ 07) Jakob Gold Vampire Troubleshooter of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-431578

--/ 08) Meanwhile......
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432034

62/ 09) Dr. Gann Windmore Esper (Mad) Scientist of the Neo Frontier Era
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432539

63/ 10) Bruno of the Saphire Court Other Worlder Knight of The Saphire Court in the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-432954

64/ 11) Officer Jones (aka Agent Jones, Operative Jones)
Core Trait: Human XDF Operative Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-433258

65/ 12) The Unbound Demon Corruptor of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-433641

66/ 13) Number Two Reptiloid Kaiju of Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-434193

67/ 14) Operator Red "Cannuck" Human Zeta Warrior, former Soldier, of the Neo Frontiers Era (2)
https://www.rpgpub.com/threads/ccc-...cters-are-pub-edition.8739/page-5#post-435285

NF Character Corral
https://forum.rpg.net/index.php?thr...e-be-a-neo-frontiers-character-corral.910412/
 
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