Lofgeornost
Feeling Martian!
- Joined
- Jul 8, 2020
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I see your point, I think, but I think there are two separate issues:...D&D started to address this via skills relatively early, and many games do the same with some version of a Streetwise or Local Area Knowledge type skill. I never found that at all satisfying though.
When I have to roll a skill every time my PC wants to know something they should probably actually know not only is the chance of failure inherent in the die roll an odd fit, it also feels very divorced from what I think of as roleplaying. I can't make appropriate choices and decisions for my PC when all the knowledge is gated behind die rolls and coming from the DMs notes. You can run a game this way of course, and that game can even be excellent, but in this one regard it's always going to be sub par IMO...
- Asking for a die roll for something you feel your character should simply know. That can be a problem with lore-type skills, but I would say it basically comes down to the g.m. making an appropriate call. If it really is something that should be common knowledge to a local, then the g.m. should not be asking for die rolls at all, any more than she or he would ask for a check for driving or horse-riding for a routine journey.
- Whether the way to get around this is allowing the players to pre-design part of the city, at least in broad strokes, so that they feel ownership and have in effect local knowledge because they've helped create X or Y. I imagine you can get good results that way--I've never actually done it myself. But it doesn't quite deal with the problem that the lore skills do, of particular local knowledge, unless the creation has been farmed out to a considerable degree. Even then it only does if the player was responsible for that part of the creation process.
Now, the g.m. could either simply state, 'yeah, you know such a place--it's Z in Y district' or make the player roll the appropriate skill before giving the answer. (Frankly, I'd be inclined to ask for the roll, but to interpret failure as 'you think of a place, but it's actually not all that good a fit for what you want.') But I don't think participating in the original creation of the setting would help the player in that instance, unless by chance he or she had specifically created such a venue which has been placed in the city.