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- Jul 9, 2020
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So, City Supplements. We have have them, probably a lot of them. I have two things I wanted to discuss about these tomes of urban lore. First, the low hanging fruit, what are some of the best city supplements you own? What about those supplements make them your favorite? I've noticed that the actual functional content of city supplements varies pretty wildly. I know what I like, but I'm curious about what other people like.
The second bit is a little more specific. Many city supplements provide some random generators for some of the city features. Street encounters, for example. Personally, I appreciate this kind of content more than paragraphs of text telling me about the history. Here's the real question though, at what level do you want or like that random generation? I've seen everything from random building generation, to street scale, to neighborhood scale, to district scale. A corollary there is what kind of content do like to have random generators for? Buildings, NPCs, factions, scenes encounters, something else?
The city supplement I like the most for random playable content is DCC's Lankhmar book. It provides a nice mix of random events, NPCs, names and whatnot, specific to each district of the city.
The second bit is a little more specific. Many city supplements provide some random generators for some of the city features. Street encounters, for example. Personally, I appreciate this kind of content more than paragraphs of text telling me about the history. Here's the real question though, at what level do you want or like that random generation? I've seen everything from random building generation, to street scale, to neighborhood scale, to district scale. A corollary there is what kind of content do like to have random generators for? Buildings, NPCs, factions, scenes encounters, something else?
The city supplement I like the most for random playable content is DCC's Lankhmar book. It provides a nice mix of random events, NPCs, names and whatnot, specific to each district of the city.