Cobblefell OOC Thread

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hawkeyefan

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Tracking and Nature Lore seem like the two most obvious options for Teemo simce they’ve already come up.

For his third, I’d want something from his training as a Scout. Spying? Infiltration?

Not sure what would be best....what do you think Fenris-77 Fenris-77 ?
 

Fenris-77

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Tracking and Nature Lore seem like the two most obvious options for Teemo simce they’ve already come up.

For his third, I’d want something from his training as a Scout. Spying? Infiltration?

Not sure what would be best....what do you think Fenris-77 Fenris-77 ?
We could call those first two survival. Infiltration seems like a couple of thief skills. So Survival, Move Silently, and Hide might work. Sound good?
 

Banzai550

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Yu will take painting as it brings him a sense of calm. He must have studied general ceremonies of the major religions at the monastery for he can recall a plethora of rites. He also studies animals and the way they move and fight, but for what purpose beyond expanding his education is anyone's guess.
 

Fenris-77

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Yu will take painting as it brings him a sense of calm. He must have studied general ceremonies of the major religions at the monastery for he can recall a plethora of rites. He also studies animals and the way they move and fight, but for what purpose beyond expanding his education is anyone's guess.
So painting, religion and animal handling? I'd give some maneuver bonuses for that last one if that's what you're fishing for, just not for damage.
 

Séadna

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I'll take a generic "Survival" from having wandered for a while. I don't mean in the sense of an experienced hunter like Teemo, just surviving in a wilderness. Like finding water and so on.

A more specific "Spirits" from housing one.

"Animal Husbandry" or something like that from being raised in a village.
 

Fenris-77

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OK folks, time to get this bad boy back on track. My apologies for the past week, working through some burn out issues, but we're good to go now.

Brock Savage Brock Savage and Bunch Bunch still need to pick skills as I talked about above. Also, anyone who hasn't levelled up should do so.
 

Bunch

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I'm on vacation this week with really limited internet access. Can you guys just play for me until I get home? Assume I fake bravery and largely try to impress the ladies.
 

hawkeyefan

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So I leveled Teemo up to level 2. Here are slightly revised stats. Str and Con each went up. Amazingly, he's as dumb as ever.

Teemo Nines
Level 2 Warrior

Str 13
Dex 15
Con 13
Int 7
Wis 13
Cha 10

HP: 12

Attack Damage: 1d6; damage dice: 2

Equipment:
Thick Hide
Tin Hem
Bow
Arrows (Ud8)
War Paint
Book of Grudges
15 coin
 

Fenris-77

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Can we assume the first one was in the north and they get closer to the stedhold each time? Looking for a direction that they came from.
You can assume that that is at least roughly accurate. The groups that moved through the Downs are scouting or foraging parties at best, probably no more than maybe 10 Shanka, perhaps less and some of the pattern is likely a product of attacks of opportunity, as the Downs and the land bordering them is pretty lightly populated. So small groups moving out of and then back into the High Fells. There's no evidence that any major group of Shanka has left the Fells at this point.
 

Fenris-77

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Fenris-77

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Americk provides you with a sketched map of the Fells above your encounter with the Shanka (the crossed swords). He cautions you that the general geography and exact location of the three sites he remembers in the area is very rough. The Fells are far more broken and difficult to navigate than the map suggests, although the elevations are probably roughly correct. The general terrain is a series of river valleys one after the other, mostly cutting through deep ravines. There may be some bridges, but they won't be new or trustworthy. The land is blasted broken rock, broken occasionally by small areas of stunted woods or moorland.

HIgh Fells 1.jpg
 

Brock Savage

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Hey guys just wanted to apologize for not taking part. Life got busier on all fronts and I don’t have nearly as much time for the Pub anymore. That’s not an excuse for being a flake and I am sorry. I appreciate being allowed to take part but I am going to have to withdraw. Thanks again for the invite Fenris.
 

Fenris-77

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That's sad, but real life happens, thanks for the heads up thought, that's gentlemanly. I hope things go well for you. You can come knocking to get back into the clubhouse any time. For the nonce I'll run Gor as an NPC until I decide what to do about the open spot.
 
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Banzai550

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Don't know if the game is on hold indefinitely, but I have lost all interest. Good luck to all of you. Play by post is not for me.
 

Fenris-77

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Don't know if the game is on hold indefinitely, but I have lost all interest. Good luck to all of you. Play by post is not for me.
Alright man. Thanks for giving it go.
 

Fenris-77

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I'm still here.
We still have peeps, yeah. I'll get us reconvened when my travel plans have settled out. We can consider adding bodies, a DMNPC (:argh:), or just running with the folks we have. Any of that will work.
 
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Fenris-77

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OK, roll call time. We're down three players so we need to make a decision. We can look for replacements, or we can take the players who want to continue and start something fresh, or we can call it. I'm happy with whatever people want to do.

Tulpa Girl Tulpa Girl Bunch Bunch hawkeyefan hawkeyefan
 

Bunch

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OK, roll call time. We're down three players so we need to make a decision. We can look for replacements, or we can take the players who want to continue and start something fresh, or we can call it. I'm happy with whatever people want to do.

Tulpa Girl Tulpa Girl Bunch Bunch hawkeyefan hawkeyefan
I'm open. I wish I had a strong preference but I don't. Maybe check and see if others want to hop in before proceeding?
 

Fenris-77

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Another option is to take the setting of Cobblefell and start a new game in it. I wouldn't mind trying out the Trophy Gold rules for that.
 

hawkeyefan

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I’m down for whatever the group wants to do. I’d be fine with picking this back up, although maybe a refresher would be helpful. But I’m also open to shifting to something else.

I’ve read a bit about the Trophy games but haven’t played.
 

Fenris-77

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I’m down for whatever the group wants to do. I’d be fine with picking this back up, although maybe a refresher would be helpful. But I’m also open to shifting to something else.

I’ve read a bit about the Trophy games but haven’t played.
Trophy Gold is wonderful. I've played it a couple of times and done some extensive hacking of the system. It's not complicated and I can shift a copy of the rules to anyone who wants to read 'em, they aren't long.
 

Necrozius

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Marta Sepret

Level 2 Thief c20d253f245aa9039a338473f4b1efe7.jpg

Background
: She was orphaned by the Banished Elves who then raised her as one of their own. They taught her that when she can't seek the solace of shadows, that she must be try to trick her enemies into lowering their defenses... before filling them with arrows. One day, she was unexpectedly set free onto the surface world... for unknown reasons. She is kind of paranoid that they're still watching her, waiting for her to fulfil some sinister purpose...

Str 10
Dex 15
Con 8
Int 13
Wis 7
Cha 16

HP: 11

Attack Damage : 1d6 or 1d4 if unarmed

Skills/tags:
Hide in shadows
Bait and switch
Rock climber

Equipment:
Lucky charm (oversized moon-shaped coin)
Cloth gambeson (AV1)
bow & arrows (Ud8)
shortsword
14 coins
a small waxy jade statue of an octopus-man

Usable weapons & armor: all one-handed swords, all bows, daggers, cloth, leather, small shield

Level up info:
Hit points: 1d6 5 (+5 HP)
Strength: 1d20 16 (+1 STR)
Dexterity: 2#1d20 14 16 (+1 DEX)
Con: 1d20 12 (+1 CON)
Int: 1d20 16 (+1 INT)
Wis: 1d20 8 (+1 WIS)
Cha: 1d20 13 (+0)
 
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Fenris-77

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Feel free to add a hand weapon of some kind, and level up to 2 to stay on pace with everyone else.
 

Necrozius

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Feel free to add a hand weapon of some kind, and level up to 2 to stay on pace with everyone else.
Roger that. Did I do the levelling up correctly? Roll for each attribute, if higher, it goes up 1 point? For Dex or Wis, the Thief has to roll twice to see if it goes up (luckily I managed to do so!).
 
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