Sosthenes
Legendary Pubber
- Joined
- Aug 16, 2017
- Messages
- 680
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First of all, let me say that I don't necessarily mean either Wilderlands or Birthright per se. I'm mostly using them to illustrate some of the core concept that I might mash together:
- the sandbox/hexploration nature of the Wilderlands
- The warlike nature and medieval setting of Birthright
Probably not that hard. Just means that the warring factions aren't as contained.
But now for an interesting twist: Let's keep the players on the sandbox exploration style, not leading the wars. But that doesn't mean that the map should be kept static. Borders should move, battles be fought.
Now I'm not a member of a wargame club where I could just "hand it over" to them and then just update a map after their results.
But I was reminded of those old PBM games (with actual, written mail, not email), where you could send in your domain management orders and then got updates. And what made this magically possible: Computers! I mean, for this I'm not expecting some artificial intelligence monster algorithm, just some randomization and simple rules.
And as a reward, when you move into another hex, you wouldn't just have your usual sights, but maybe it just changed owners.
Anyone ever did something similar to this? Do you think the fiefdom changes in play would be worth all that effort?
- the sandbox/hexploration nature of the Wilderlands
- The warlike nature and medieval setting of Birthright
Probably not that hard. Just means that the warring factions aren't as contained.
But now for an interesting twist: Let's keep the players on the sandbox exploration style, not leading the wars. But that doesn't mean that the map should be kept static. Borders should move, battles be fought.
Now I'm not a member of a wargame club where I could just "hand it over" to them and then just update a map after their results.
But I was reminded of those old PBM games (with actual, written mail, not email), where you could send in your domain management orders and then got updates. And what made this magically possible: Computers! I mean, for this I'm not expecting some artificial intelligence monster algorithm, just some randomization and simple rules.
And as a reward, when you move into another hex, you wouldn't just have your usual sights, but maybe it just changed owners.
Anyone ever did something similar to this? Do you think the fiefdom changes in play would be worth all that effort?