Venger Satanis
Legendary Pubber
- Joined
- Feb 4, 2019
- Messages
- 248
- Reaction score
- 274
It started with me vlogging about an all-out attack in order to end combat abruptly. Then a guy who follows my YouTube channel and Twitter account, Rob Couture, suggested something that kind of reminded a few of us of 13th Age's escalation die in combat. I did some thinking and laid out my version of that idea, and then finally playtested it earlier today.
Basically, it's this... every round the critical-hit range widens by one. So, on the first round everyone crits on a natural 20. On the second round, everyone crits on a 19 or 20. Third round, 18-20 are crits, and so on.
From the start, I knew it had promise, and today's trial confirmed my suspicious. It's awesome!
If you want more info, here's my blog post about it: https://vengersatanis.blogspot.com/2021/08/crimson-escalation.html
But I'd love to get more feedback, so if you want to playtest it, that's great. Do that and let me know what you think.
Thanks,
VS
Basically, it's this... every round the critical-hit range widens by one. So, on the first round everyone crits on a natural 20. On the second round, everyone crits on a 19 or 20. Third round, 18-20 are crits, and so on.
From the start, I knew it had promise, and today's trial confirmed my suspicious. It's awesome!
If you want more info, here's my blog post about it: https://vengersatanis.blogspot.com/2021/08/crimson-escalation.html
But I'd love to get more feedback, so if you want to playtest it, that's great. Do that and let me know what you think.
Thanks,
VS