Necrozius
Legendary Pubber
- Joined
- Apr 25, 2017
- Messages
- 4,289
- Reaction score
- 10,602
Greetings 'Pub!
After musing over the potential of River Horse's RPG based on Jim Henson's Labyrinth (review thread here), I thought we could make our own here at the Pub... Crowdsource style!
My proposal:
Exploration system:
Basically, the Labyrinth RPG works like this:
How we do could do this:
What do you think?
Let me know if any of you are interested. We have a great community here with a variety of skills. I believe we might even have an Editor or two (crossing fingers).
The final outcome could be something that we share among the contributors but perhaps sell on DriveThru or wherever to help raise fund the RPGPub and keep it alive!
Cheers!
After musing over the potential of River Horse's RPG based on Jim Henson's Labyrinth (review thread here), I thought we could make our own here at the Pub... Crowdsource style!
My proposal:
- We work as a community to create this dungeon adventure by submitting encounters, artwork, editing, stat blocks etc...
- We could make it as system-neutral as possible, but perhaps some contributors could submit stats for specific systems
- We agree on a setting and theme
- It fits into the "structure" of the Labyrinth exploration system, which I will describe here
Exploration system:
Basically, the Labyrinth RPG works like this:
- The Dungeon is split into "Chapters", which are areas with distinct moods, themes and environments. In the Labyrinth RPG, for example, the sections were: Stone Walls, Hedge Maze, Land of Yore, Goblin Town and the Castle. Other than the final area, there are no overall maps; these areas are abstracted and a bit surreal.
- Each Chapter includes a numbered set of "Rooms" (in Labyrinth, there are about 22 in each, except for the final one). These Rooms vary in scope and size from a single dungeon cell to a city block. Each Chapter also has its own distinct random tables for encounters and treasures.
- Advancement through each Chapter is done by rolling a d6 and adding your Progress to the result. This is the number of the next Room you go to. If this result would go beyond the number of Rooms within a Chapter, you immediately go to the next Chapter, starting at Room 1.
- Progress is usually the current Room number you're at, but not always. If you succeed at "defeating" the challenge in a Room, you will be instructed to "advance your Progress". Failure means that you have to do that exploration roll again. In Labyrinth, there's an "Oubliette" that a few Rooms could send you to, which really sucks.
- There's a time limit! Sometimes failing an Room's challenge means losing an hour. Also if you try to backtrack and fail your roll and get lost. Running out of time (ie, getting to the 13th hour) means you lose.
- If you reach the final boss in the final Chapter before the Time runs out, you win!
How we do could do this:
- We vote as a community to decide upon an overall Dungeon Theme. Ideally we choose one that can have some distinct environments that we could split into "Chapters".
- Once we sort that out, we vote on what the Chapters will be like, and what the final challenge would be (a literal "final boss"?)
- We divide each Chapter into 20 or so "Rooms" (aka encounters). Forum members "park" their names next to these as writers, artists etc...
- Before we go hog wild, we'd have to come up with some rules and standards around these "Rooms":
- general difficulty and "PG rating"
- penalties for "failure"
- limitations on "backtracking"
- logistics around encounter rewards, hooks or consequences that could come up again in later encounters
What do you think?
Let me know if any of you are interested. We have a great community here with a variety of skills. I believe we might even have an Editor or two (crossing fingers).
The final outcome could be something that we share among the contributors but perhaps sell on DriveThru or wherever to help raise fund the RPGPub and keep it alive!
Cheers!