tenbones
Grand Poobah of the D.O.N.G.
- Joined
- May 31, 2018
- Messages
- 2,475
- Reaction score
- 5,238
I think it's probably just your age and tastes have changed. I played the original FNFF and when 2020 landed I didn't miss a beat. It only got better. The *vast* majority of weaponry in CP2020 conform to normal firearm munitions standards - there are some exceptions, most in fact are only "evolutions" of existing brands. The FN-RAL which everyone loved in game, obviously descends from the FN-FAL. etc.
You hit on something we learned *very* early on. It was one of the big revelations to me and why I quit playing the Solo as a role. Firefights are *DEADLY*. Pulling your firearm, any firearm... is an intensely dangerous proposition in CP2020. And yeah you nailed it with that dramatic tense realization that - "this ain't D&D" where your 75-hp uber-half-orc slaughterkiller is going to take a few arrows and lay-waste to the bad-guys. A regular guy with a .38 can drop your trigger-happy ass dead in CP2020.
So it made us all more careful. I think it's the game that really broke my group of Murder-hoboism in a BIG BIG way. Sure you can make a character that is a gun-bunny and go hog. But that never lasts. It simply doesn't. Sooner or later you're gonna get popped. Avoiding violence unless necessary is the "fine wine" of CP2020, to me. Because it's so trivially easy... and so trivially final.
And it made the CP2020 experience very unique. Playing CP2020 made me feel like you're rubbing up next to a great-white shark while swimming. Never quite sure if it's going to eat you or you're going to get to where you need to go. It always felt a little dangerous and unsure. And when you DID feel sure, you knew you're just blowing smoke up your own ass because deep down... you knew the shark was able to get you anytime it pleased. All it took was one other PC or NPC to do something stupid... then it was bullets galore and feeding time for Bruce on the reef.
Few games ever made me feel that way.
You hit on something we learned *very* early on. It was one of the big revelations to me and why I quit playing the Solo as a role. Firefights are *DEADLY*. Pulling your firearm, any firearm... is an intensely dangerous proposition in CP2020. And yeah you nailed it with that dramatic tense realization that - "this ain't D&D" where your 75-hp uber-half-orc slaughterkiller is going to take a few arrows and lay-waste to the bad-guys. A regular guy with a .38 can drop your trigger-happy ass dead in CP2020.
So it made us all more careful. I think it's the game that really broke my group of Murder-hoboism in a BIG BIG way. Sure you can make a character that is a gun-bunny and go hog. But that never lasts. It simply doesn't. Sooner or later you're gonna get popped. Avoiding violence unless necessary is the "fine wine" of CP2020, to me. Because it's so trivially easy... and so trivially final.
And it made the CP2020 experience very unique. Playing CP2020 made me feel like you're rubbing up next to a great-white shark while swimming. Never quite sure if it's going to eat you or you're going to get to where you need to go. It always felt a little dangerous and unsure. And when you DID feel sure, you knew you're just blowing smoke up your own ass because deep down... you knew the shark was able to get you anytime it pleased. All it took was one other PC or NPC to do something stupid... then it was bullets galore and feeding time for Bruce on the reef.
Few games ever made me feel that way.
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