Necrozius
Legendary Pubber
- Joined
- Apr 25, 2017
- Messages
- 4,289
- Reaction score
- 10,604
It is no secret to forum regulars that I’m now a Mythras convert. However for the sake of friends and family (and my kids’ friends) I am stuck with 5e for a while.
There is a charm to the somewhat simplified mechanics of OSR games. I would like to bring that “feel” to 5e without copious hacking and house rules.
Assuming you were STUCK with 5e, but were able to adjust D&D 5e’s “dials” to make a more “Old school” or minimalist style, how would you do it?
Here is my first draft of an approach using RAW or DMG options:
Edit; I preferred some of Sosthenes ' ideas, made a quick edit...
There is a charm to the somewhat simplified mechanics of OSR games. I would like to bring that “feel” to 5e without copious hacking and house rules.
Assuming you were STUCK with 5e, but were able to adjust D&D 5e’s “dials” to make a more “Old school” or minimalist style, how would you do it?
Here is my first draft of an approach using RAW or DMG options:
- Classes: Basic rules (Champion Fighter, Life Cleric, Thief Rogue and Evocation Wizard)
- Races: Tasha's Custom Lineage but PCs have access to a racial feat during character creation only
- Feats: none, except during character creation (Custom lineage) and for the Fighter class
- Skills: none, use the DMG variant of Ability check proficiency, one chosen from Class the other from Background, works with Rogue's Expertise)
- Magic: spell point variant from the DMG (not very OSR, I know, I just hate typical Vancian D&D magic)
- No dark vision/night vision except for monsters.
- Hit points: Fighter d10, Rogue d8, Cleric d6 and Wizard d4
- Weapons: d6/d8/d10 (simple, martial, martial two-handed, with only a few with special rules)
- Long Rests: if taken outside of a friendly settlement, only regain 1/4 of total hit dice, rather than 1/2.
- Shields:
provide passive half cover (extra +2 AC) against ranged attacks (weapon or spell). Taking Dodge action increases cover to three quarters cover (extra +4 AC).too complex, really, instead I'd let a shield bearing character spend their Reaction to get a cover bonus of +2 AC. Simpler that way. Helmets and Shields: destroy to cancel all damage from one source (e.g. weapon attack, trap damage etc.)edit: just another complication, removed
Edit; I preferred some of Sosthenes ' ideas, made a quick edit...
Last edited: