Dammit Victor
Legendary Pubber
- Joined
- Aug 18, 2017
- Messages
- 1,927
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- 4,742
So, I have been occupying myself recently with the idea of a Humanity Fuck Yeah / Heavy Metal styled space fantasy. Action sci-fi, occult horror, biblical angels, DOOM meets Star Wars kinda affair. Gotta admit, I find myself loving the idea of this stuff more than I love actually consuming it, and it's not really within my wheelhouse as an artist.
So, recently, my girlfriend has suggested to me that it's time for someone to run the next game, and it's my turn, and she's vetoed my way cool Terminator premise-- so I figured I'd resort to my default settings with a "custom spheres" Spelljammer game using a combination of Classic and Advanced rules. Of course, this involves inventing a bunch of new inter-sphere cultural bullshit to replace the Radiant Triangle's religions and shared Great Wheel cosmology.
So... you know, I never actually played Phantasy Star? Well, until the last couple of months. I finished it last week.
So-- this schtick is getting old, but I started thinking about using d20 Future to make a D&D game like Phantasy Star, and I started looking at combining elements of Spelljammer and Dragonstar and then, I started wondering about other (title drop) D&D-adjacent space fantasies. So, (dammit), I also had Starjammer and Starfinder in my library, and I picked up Aethera and Arcforge.
All of this is a very long way of explaining how I got here:
I'm designing my own D&D-adjacent space fantasy game using d20 rules-- a dumbed-down, mashed-up version of the PF1 and d20 Modern rules:
So, recently, my girlfriend has suggested to me that it's time for someone to run the next game, and it's my turn, and she's vetoed my way cool Terminator premise-- so I figured I'd resort to my default settings with a "custom spheres" Spelljammer game using a combination of Classic and Advanced rules. Of course, this involves inventing a bunch of new inter-sphere cultural bullshit to replace the Radiant Triangle's religions and shared Great Wheel cosmology.
So... you know, I never actually played Phantasy Star? Well, until the last couple of months. I finished it last week.
So-- this schtick is getting old, but I started thinking about using d20 Future to make a D&D game like Phantasy Star, and I started looking at combining elements of Spelljammer and Dragonstar and then, I started wondering about other (title drop) D&D-adjacent space fantasies. So, (dammit), I also had Starjammer and Starfinder in my library, and I picked up Aethera and Arcforge.
All of this is a very long way of explaining how I got here:
I'm designing my own D&D-adjacent space fantasy game using d20 rules-- a dumbed-down, mashed-up version of the PF1 and d20 Modern rules:
- Feat-based Gestalt multiclassing, a la Tipsy Tabby.
- Eliminate feat taxes and consolidate feats-- at the same time, few/none bonus feats. Simplified class features. Slot-based skills system.
- Greatly reduced bonus stacking.
- Arcane, divine, primal, and ki/psychic as sources of magic. Cosmology is built around this. Psychic magic is easy to access, but limited.
- Aliens are D&D fantasy races, sometimes combined or given sci-fi facelifts. Race-as-Class, with multiclassing as above.
- Multiple co-existing (and/or rival) religious systems built around not giving me the fucking heebie-jeebies.