Consonant Dude
Newb
- Joined
- Jul 8, 2018
- Messages
- 56
- Reaction score
- 105
There are some (many?) who feel having both an ability score and an ability modifier is kinda redundant in D&D and its variants.
What I have seen is a lot of games who dropped the ability score and instead used only the modifier.
Problem is, I have always seen the ability score as the more iconic number. I like thinking about a character's abilities in terms like "weakling 6", "average Joe, 9" or "strong guy 15". So I'd like to keep those and throw away the associated modifiers. I'd like to use these scores directly into the game.
I've seen a few games do that, but usually in roll-under systems. I don't like those. I want roll-over.
Problem is, the numbers are fairly large and it seems to necessitate rebooting the entire system. AC, To hit/bab, saves, etc... I'm imagining fighters rolling a d20+17 and trying to beat an AC of 28 and anticipating headaches.
Am I overestimating the difficulty of the math with the slightly bigger numbers? Is there another solution I'm not seeing?
What I have seen is a lot of games who dropped the ability score and instead used only the modifier.
Problem is, I have always seen the ability score as the more iconic number. I like thinking about a character's abilities in terms like "weakling 6", "average Joe, 9" or "strong guy 15". So I'd like to keep those and throw away the associated modifiers. I'd like to use these scores directly into the game.
I've seen a few games do that, but usually in roll-under systems. I don't like those. I want roll-over.
Problem is, the numbers are fairly large and it seems to necessitate rebooting the entire system. AC, To hit/bab, saves, etc... I'm imagining fighters rolling a d20+17 and trying to beat an AC of 28 and anticipating headaches.
Am I overestimating the difficulty of the math with the slightly bigger numbers? Is there another solution I'm not seeing?