Inadvert Founder of Swo'
- Sep 24, 2017
- Reaction score
Yeah while I think there is certainly a place for the big hardback campaigns, I still think that having smaller adventures is very useful, stuff that the GM mix and match in homebrew settinga, like the old classic D&D modules.I feel similarly. I think a lot of people felt that way about 2e when it came, when it was afraid to use the word demon, and things like that. In both cases, it didn't have too much effect on me as I care more about the mechanics and don't use published adventures much.
I am somewhat disappointed that they have mostly followed Paizo's lead with adventure paths. Most of their adventures are hardbacks supposed to take characters from levels 1 to 15. They can be hard to use - trying to find key info during play in a big book that doesn't want to stay open. If your characters don't do what's expected, the rest of the adventure is over.
This is where Goodman Games streaks ahead of WotC in regards to their D&D 5E and DCC line of adventure modules, and something I thought that WotC may have looked at as complimenting their hardback line. As it stands, however, those hardback campaigns just don't have the same versaility for me, and most of them also don't have the same vibe that I like.