The Death Knight of Gotham
- Apr 25, 2017
- Reaction score
From the mind of a creative madman who grew up deep back in the hills and way down in Virginia underneath that old Dante Mountain and way up in Martin Holler is the ultimate open world role-play of modern adventure! It's called Dante Mountain Darkness and it is the role-playing campaign of the century!
Dante Mountain Darkness is The Classic World of Darkness the way it used to be and the way you like it!
Set in the hills and the hollers of the Appalachian Mountains during the 1990's and early 2000's and spanning the great states of Virginia, Kentucky, West Virginia, Tennessee, and North Carolina, Dante Mountain Darkness is a return to the good old days of White Wolf and is a rejection of the past mistakes that have been made and are still being made by companies involved with the White Wolf IP's, companies such as Onyx Path Publishing and Paradox Interactive.
This is a campaign that can support multiple venues of role-playing and multiple styles of play. There is no thematic purism, no "One True Way" to play, no pretentious wangst, and best of all, NO METAPLOT!!!!
That's right, for all of those familiar with classic White Wolf games such as Vampire: The Masquerade and Werewolf: The Apocalypse, that means all the horrible setting-altering metaplot garbage that plagued the later editions of the games is gone. In other words, Revised Edition and "V5" never happened in this setting and never will
I am going to be the Main Storyteller for this game and I will be managing different groups of PC's in different parties. If this game grows, I may appoint multiple assistant Storytellers.
These are the main character types you can play in Dante Mountain Darkness: Vampires, Werewolves, Mages, Changelings, Street Fighters, Hunters, Senshi, Demons, and Mortals
The following White Wolf game lines are in play as venues....
Vampire: The Masquerade
Werewolf: The Apocalypse
Mage: The Ascension
Changeling: The Dreaming
Hunter: The Reckoning
Demon: The Fallen
Street Fighter: The Storytelling Game
Senshi: The Merchandising
For those not in the know, Senshi: The Merchandising was a fan game for the Classic World of Darkness posted to the internet in 2000 or so. It's basically Sailor Moon, Cardcaptor Sakura, and a bunch of other 90's anime in the World of Darkness.
The rules can be read here from the old website, along with its sole two supplements, one for Sailor Moon and one for Magic Knight Rayearth.
Senshi: The Merchandising Core Rules
Sailor Moon Supplement
Magic Knight Rayearth Supplement
WARNING: This is a game of open-world dark adventure, action horror, political intrigue, and power plays. It is explicitly NOT a game of personal horror. It will contain violence, strong language, dark themes and plot elements, fanservice, anime references, katanas, relentless bashing of the punk subculture, and other things that mopey emo kids and annoying people on the internet will find "problematic" and if you are not comfortable with these elements, then I strongly suggest that you leave this thread and do not play this game. Player discretion is strongly advised.
TL;DR Dante Mountain Darkness is a game of dark adventure, action horror, and Game of Thrones tier-political power intrigue and scheming, not supernatural wangst and so-called "personal horror". If you don't like it, don't play it. And if you do want whiny and pretentious personal horror, then go play Beast: The Primordial and listen to Type O Negative or whatever kind of music stuck up pricks on the internet listen to.