Séadna
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- Sep 3, 2018
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Deadlands was actually the first game I was aware of and made use of the metaplot.
We played a long campaign in each of the four settings (Wild West, Noir, Hell on Earth and Lost Colony) and as characters were at the end of the progression system at the end of the campaign the metaplot stuff worked its way in naturally. At the early and mid game it was just "cowboys and ghosts" but the setting level details could actually be used in a gameable way for the end game.
Although I know the Savage Worlds version I played didn't quite have metaplot in the comic book 90s sense that Deadlands Classic did.
We played a long campaign in each of the four settings (Wild West, Noir, Hell on Earth and Lost Colony) and as characters were at the end of the progression system at the end of the campaign the metaplot stuff worked its way in naturally. At the early and mid game it was just "cowboys and ghosts" but the setting level details could actually be used in a gameable way for the end game.
Although I know the Savage Worlds version I played didn't quite have metaplot in the comic book 90s sense that Deadlands Classic did.
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