Lessa
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- Aug 13, 2018
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Can this work? I thought about a game with strategical + investigative + tactical combat layers for the PCs to explore, not unlike the Xcom and Phantom Doctrine videogames. They would form a cell responsible for some area (say, Denver) and the group would use a map of the region with potential events marked in red with lines tying them, you know like those spy movie maps..
...while trying to suppress and/or eliminate supernatural elements. The GM would have run a clocks running on the background to indicate conspiracies evolving. And perhaps a third clock for the local supernatural exposure to the public. Other than that, we could have the usual downtime moves for agents to increase their contacts network, deal with stress, protect dear relatives and don't go crazy in the process.
I also thought about some kinf of funding mechanic, where you get better montly resources based on the group overall rating on missions. Only here instead of money, it could be some roll on a table where the better your rating the better tablet you roll, so your chances of receiving potentially better gear increases.
So, how compatible this is with default Delta Green, and how much tweaking woulod be needed if it's not? Any other tips or suggetions on games to do it?
P.S: at the moment I'm trying to pull this with Cthulhu Dark Green, the adaptation of Cthulhu Dark for Delta Green from the same author. But I'm open to suggestions of course.
...while trying to suppress and/or eliminate supernatural elements. The GM would have run a clocks running on the background to indicate conspiracies evolving. And perhaps a third clock for the local supernatural exposure to the public. Other than that, we could have the usual downtime moves for agents to increase their contacts network, deal with stress, protect dear relatives and don't go crazy in the process.
I also thought about some kinf of funding mechanic, where you get better montly resources based on the group overall rating on missions. Only here instead of money, it could be some roll on a table where the better your rating the better tablet you roll, so your chances of receiving potentially better gear increases.
So, how compatible this is with default Delta Green, and how much tweaking woulod be needed if it's not? Any other tips or suggetions on games to do it?
P.S: at the moment I'm trying to pull this with Cthulhu Dark Green, the adaptation of Cthulhu Dark for Delta Green from the same author. But I'm open to suggestions of course.
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