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Chuubo's is that game that I've read, I enjoy a lot of the concepts, but it feels like it needs to have the perfect storm of the exact right players and the exact right GM for it and all be in the exact right mood.I think Nobilis is pretty good. Chuubo's Marvelous Wish-Granting Engine is a related game; tightly built, but a bit dense (at least without some play examples to help clarify).
Did the URL mean to point to a list of diceless RPGs? Only it seems to go to the front page only.
Yes. Are you on mobile? It seems that any dtrpg link defaults to the main page for me on mobile.Did the URL mean to point to a list of diceless RPGs? Only it seems to go to the front page only.
No, laptop.Yes. Are you on mobile? It seems that any dtrpg link defaults to the main page for me on mobile.
That's interesting. Mind if I pinch it?I wrote and used a system many years ago where the players each had a pool of cards so knew their 'dice rolls' but the exact target number was unknown but within a known range. So they could spend low and hope or spend higher and be sure.
It worked surprisingly well.
Lords of Gossamer
Wordplay
Freeform Universal (I have it, but have not read it yet.
By coincidence, I've got a copy of Active Exploits beside me and you're right about it having a lot of text. A lot. The basics are fairly straightforward but there's a HUGE amount of options to play with. It is a little overwhelming.I used to have Mortal Coil when it first came out. I think Wordplay uses a pool of d6s.
Has anyone played Active Exploits? It's been a while since I read it, but it was quite a lot of text if I recall correctly.
My bad.As Iceman notes, Wordplay and Freeform Universal definitely both use dice. In fact Wordplay actually uses the concept of rolling big d6 dice pools in some of it's marketing.
Yep, it's to an extent that I give AE a hard pass. A pity because what parts I did read, were interesting enough.By coincidence, I've got a copy of Active Exploits beside me and you're right about it having a lot of text. A lot. The basics are fairly straightforward but there's a HUGE amount of options to play with. It is a little overwhelming.
Feel free, I have the original Doc's somewhere and will find and send you a copy.That's interesting. Mind if I pinch it?
The latest edition of BESM has a section on running the game diceless. I think it might be in the Extras book rather than the Core book. I'm sure I've got a couple more games in my collection that do that but I'm surprised there aren't more games out there that do it. Especially with the increasing popularity of playing online. Diceless seems a good fit for that medium.My bad.
With that said, there is nothing stopping the person using any dice system, then setting the power levels and then dispensing with dice such that it runs narratively.
I really like Active Exploits. I mean, I've bought the game 3 times (lost a copy, sold the copy I replaced that with, and recently bought it again)! I agree that it's not the easiest read though. I think it helped in my case that I'd read a number of GenreDiversion games and Story Engine Plus. There's a number of shared concepts between them so some stuff already felt familiar and comfortable for me. Without that I can imagine it would be much harder to get through.Yep, it's to an extent that I give AE a hard pass. A pity because what parts I did read, were interesting enough.
Stalker.Excluding Amber, Everyway, and Active Exploits, are there any good diceless systems out there? Older or more recent.
Wasn't there a Stone Age RPG where you draw stones from a bag for resolution?
Nah, I seem to remember a game where you get differently-coloured rocks from a bag as a means of resolution. Did I dream it or what?
Puppetland? There was a game, IIRC where you played people in a nightmarish asylym, and picked colored marbles from a bag. Can't remember the name.Nah, I seem to remember a game where you get differently-coloured rocks from a bag as a means of resolution. Did I dream it or what?