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So my counter would be that if OBS were a true monopoly they could ignore things like boycotts and calls for revolt against OBS because there would be no alternative. Publishers are being given market feedback from the community via OBS about what some consumers want.I am no expert either. My understanding is that is one way to become a monopoly or maintain their monopoly position and there are many types of monopolies. There is also differences between how say the US government defines monopolies, other governments define them and how an economist might talk about monopolies. For example I know I have read economists who consider Amazon a monopoly or will say something like they are engaging in anti-competitive behavior. I think on OBS, there is a discussion to be had, but I do get the sense that many publishers would regard them as a monopoly (and many others would consider them to be at least moving in that direction). From my point of view OBS is effectively one in the sense that there isn't really any competition when it comes to selling PDFs because they hold such a dominant position, and that position has an enormous impact on what is sold in the hobby, including what prices people charge. Look at how prices when they altered their top ten algorithm to base ranking on sales amount instead of numbers sold: I haven't crunched the numbers but it does seem like we have seen prices of PDFs go up since then).
One thing I will say is it seems to me discussions about whether OBS is a monopoly or whether its policies are impacting what kind of RPGs people are able to make (and if that is having any kind of censorious effect) often get couched and framed in ways that are political to the RPG hobby (i.e. if you support this proxy political in the hobby, you support OBS, if you support this other proxy political discussion in the hobby you are skeptical of their position). But I think that is misguided as these are concerns that go beyond any of that stuff and will have lots of unintended consequences down the road for the hobby. And I am not attacking OBS. I like the people who run it, and I make decent revenue there. But I also do feel like they have a lot of influence over content simply due to their position in the industry (look if OBS said publicly today, we aren't selling any books that feature long swords because long swords are bad, you can bet my PDFs probably wouldn't have long swords if I wanted to stay in business). I know that is a ridiculous example but I think it does make the point. That kind of statement wouldn't matter and would be entirely a matter of a businesses personal views on long swords were there a healthy landscape of real competition. But because there isn't it means them saying that becomes more than just them running the company the way they feel comfortable and has an impact on all games treatment of long swords.
Whether that group is reflective of society as a whole or not I think is definitely up for debate. If OBS were a true monopoly with the control of supply they could simply say "You don't like what we sell. Suck eggs because you have no choice." But they (consumers and publishers) do have a choice. The concentration of power is largely still on the consumer side. They can boycott as obviously RPGs are not a need. How long would consumers do it? Dunno. Personally I wish OBS had stayed with an agnostic policy given their strong market dominance but I think they felt threatened. That's the thing, even if OBS is a monopoly it's an extremely fragile one that keeps it from exerting strong pricing power. \
I'm curious
